Development/Tutorials (es): Difference between revisions

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Los tutoriales son la forma más rápida de encontrar lo que KDE puede hacer por usted y como hacerlo. Aquí hay una lista de los tutoriales disponibles actualmente '''para KDE4'''.
Los tutoriales son la forma más rápida de encontrar lo que KDE puede hacer por usted y como hacerlo. Aquí hay una lista de los tutoriales disponibles actualmente '''para KDE4'''.
MAterial para KDE3 y KDE2 están disponibles al final de esta página.
Material para KDE3 y KDE2 están disponibles al final de esta página.


== Introduction To KDE 4 Programming ==
== Introducción a la programación con KDE 4 ==
Are you interested in writing applications with KDE 4? This tutorial series is aimed at those completely new to KDE programming.
Are you interested in writing applications with KDE 4? This tutorial series is aimed at those completely new to KDE programming.
;[[Development/Tutorials/First program|Hello World]]
;[[Development/Tutorials/First program|Hello World]]
Line 21: Line 21:
:''Adds the ability to specify which file to open from the command line to our text editor.''
:''Adds the ability to specify which file to open from the command line to our text editor.''


== Basics ==
== Basicos ==
;[[Development/Tutorials/KDE4 Porting Guide|Porting Your Application]]
;[[Development/Tutorials/KDE4 Porting Guide|Porting Your Application]]
:''Help Porting Applications from Qt3/KDE3 to Qt4/KDE4''
:''Help Porting Applications from Qt3/KDE3 to Qt4/KDE4''
Line 37: Line 37:
:''How to add the library to the buildsystem and how to prepare the source code.''
:''How to add the library to the buildsystem and how to prepare the source code.''


== Testing And Debugging ==
== Pruebas y depurado ==


;[[Development/Tutorials/Debugging|Debugging your application]]
;[[Development/Tutorials/Debugging|Debugging your application]]
Line 68: Line 68:
:''Learn how to define custom plugin types, find installed plugins (including 3rd party plugins) and load them in an easy and portable fashion using KService.''
:''Learn how to define custom plugin types, find installed plugins (including 3rd party plugins) and load them in an easy and portable fashion using KService.''


== Localization ==
== Localización ==
;[[Development/Tutorials/Localization/Unicode|Introduction To Unicode]]
;[[Development/Tutorials/Localization/Unicode|Introduction To Unicode]]
:''An introduction to what Unicode is as well as how to handle Unicode data in KDE applications.''
:''An introduction to what Unicode is as well as how to handle Unicode data in KDE applications.''
Line 93: Line 93:
:''The Krazy code checker scans KDE's code and reports common i18n mistakes.''
:''The Krazy code checker scans KDE's code and reports common i18n mistakes.''


== Documentation ==
== Documentación ==


;[[Development/Tutorials/API_Documentation|API Documentation]]
;[[Development/Tutorials/API_Documentation|API Documentation]]
Line 163: Line 163:
:''This tutorial provides an overview of SuperKaramba, theme files and scripting with Python, Ruby and JavaScript.''
:''This tutorial provides an overview of SuperKaramba, theme files and scripting with Python, Ruby and JavaScript.''


== Plugins and KParts ==
== Plugins y KParts ==


; [[Development/Tutorials/Writing kontact plugins|Writing kontact plugins]]:''Kontact plugins are KParts. This tutorial describes how you can write one.''
; [[Development/Tutorials/Writing kontact plugins|Writing kontact plugins]]:''Kontact plugins are KParts. This tutorial describes how you can write one.''
Line 169: Line 169:
; [[Development/Tutorials/Using KParts|Using KParts]]:''Learn how to load a KPart into an application window.''
; [[Development/Tutorials/Using KParts|Using KParts]]:''Learn how to load a KPart into an application window.''


== Search and Metadata ==
== Busqueda y metadatos ==


=== Strigi ===
=== Strigi ===
Line 199: Line 199:
:''The real power of Nepomuk can only be exposed when performing fancy queries on the data repository. This tutorial provides an introduction to semantic and full text queries in Nepomuk.''
:''The real power of Nepomuk can only be exposed when performing fancy queries on the data repository. This tutorial provides an introduction to semantic and full text queries in Nepomuk.''


== Hardware Awareness (Solid) ==
== Conocimiento del hardware (Solid) ==


;[[Development/Tutorials/Solid_Tutorials|Introduction to Solid]]
;[[Development/Tutorials/Solid_Tutorials|Introduction to Solid]]
Line 232: Line 232:
:''Guide to creating your first Plasma theme.''
:''Guide to creating your first Plasma theme.''


== Communication (Decibel) ==
== Communicación (Decibel) ==


;[[Development/Tutorials/Decibel/GettingStarted|Getting started with Decibel]]
;[[Development/Tutorials/Decibel/GettingStarted|Getting started with Decibel]]
Line 251: Line 251:
:''Create a small application using KTextEditor''
:''Create a small application using KTextEditor''


==Printing==
==Impresión==


;[[Development/Tutorials/Printing Hello World|Hello World]]
;[[Development/Tutorials/Printing Hello World|Hello World]]
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:''The second part of the tutorial, with a slightly more complex example than the first part.''
:''The second part of the tutorial, with a slightly more complex example than the first part.''


== Rapid Application Development ==
== Desarrollo rápido de aplicaciones==


=== Python ===
=== Python ===
Line 297: Line 297:
:''Tutorial by [mailto:[email protected] Brad Hards] that describes how to use KDE dialogs in shell scripts with kdialog. It is presented as an example based tutorial.''
:''Tutorial by [mailto:[email protected] Brad Hards] that describes how to use KDE dialogs in shell scripts with kdialog. It is presented as an example based tutorial.''


== Graphics Programming ==
== Programación gráfica ==


;[[Development/Tutorials/Graphics/Performance|QPainter Perfomance]]
;[[Development/Tutorials/Graphics/Performance|QPainter Perfomance]]
:''Hints on avoiding common mistakes leading to poor performance when using QPainter''
:''Hints on avoiding common mistakes leading to poor performance when using QPainter''


== Other tutorials ==
== Otros tutoriales ==


=== Using the KDE Games Library ===
=== Uso de la biblioteca KDE Games ===
;[[Development/Tutorials/Games/KStandardGameAction| KStandardGameAction]]
;[[Development/Tutorials/Games/KStandardGameAction| KStandardGameAction]]
:''Using libkdegames to make your game fit the kdegames standard''
:''Using libkdegames to make your game fit the kdegames standard''
Line 316: Line 316:
:''This tutorial introduces KPlotWidget, which is used for 2-D data plotting.  It includes information on simple usage of the widget (including adding and modifying data sets, and customizing the plot axes and labels), and advanced customization (including extending the widget through sub-classing).''
:''This tutorial introduces KPlotWidget, which is used for 2-D data plotting.  It includes information on simple usage of the widget (including adding and modifying data sets, and customizing the plot axes and labels), and advanced customization (including extending the widget through sub-classing).''


=== Spelling and Grammar Checking (Sonnet) ===
=== Comprobación de gramática y vocabulario (Sonnet) ===
;[[Development/Tutorials/Sonnet/SonnetTutorial|Adding spell-checking or grammar-checking to KDE applications]]
;[[Development/Tutorials/Sonnet/SonnetTutorial|Adding spell-checking or grammar-checking to KDE applications]]
:''This tutorial introduces Sonnet and how one may use it to add language correction to your KDE application. Sonnet's auxiliary features shall be described in a separate tutorial.''
:''This tutorial introduces Sonnet and how one may use it to add language correction to your KDE application. Sonnet's auxiliary features shall be described in a separate tutorial.''


=== Pixmap cache (KPixmapCache) ===
=== Cache Pixmap (KPixmapCache) ===
;[[Development/Tutorials/KPixmapCache|Using the KDE pixmap cache]]
;[[Development/Tutorials/KPixmapCache|Using the KDE pixmap cache]]
:''This tutorial shows how to use KPixmapCache to cache e.g. pixmaps generated from SVGs or some data.''
:''This tutorial shows how to use KPixmapCache to cache e.g. pixmaps generated from SVGs or some data.''


=== Using MarbleWidget (Marble) ===
=== Uso de MarbleWidget (Marble) ===
;[[Development/Tutorials/MarbleWidget|Using MarbleWidget]]
;[[Development/Tutorials/MarbleWidget|Using MarbleWidget]]
:''This short tutorial describes how to use the MarbleWidget in your project''
:''This short tutorial describes how to use the MarbleWidget in your project''


=== Using local SCM for KDE development ===
=== Uso de SCM local para el desarrollo de KDE ===
;[[Development/Tutorials/Git|Using Git to develop for KDE]]
;[[Development/Tutorials/Git|Using Git to develop for KDE]]
:''This tutorial shows how to use Git to develop for KDE''
:''This tutorial shows how to use Git to develop for KDE''


== KDE2 and KDE3 Materials ==
== Materiales de KDE2 y KDE3 ==


;[[Development/Tutorials/KDE3|KDE3 Tutorials]]
;[[Development/Tutorials/KDE3|KDE3 Tutorials]]

Revision as of 18:31, 16 September 2008


Development/Tutorials


Los tutoriales son la forma más rápida de encontrar lo que KDE puede hacer por usted y como hacerlo. Aquí hay una lista de los tutoriales disponibles actualmente para KDE4. Material para KDE3 y KDE2 están disponibles al final de esta página.

Introducción a la programación con KDE 4

Are you interested in writing applications with KDE 4? This tutorial series is aimed at those completely new to KDE programming.

Hello World
A preliminary introduction to the very basics of KDE4 programming
Creating the Main Window
This tutorial shows you the magic of an application's most important thing: The main window.
Using KActions
How to add actions to the menus and toolbars.
Saving and Loading
Introduces the KIO library while adding loading and saving support to our application.
Command line arguments
Adds the ability to specify which file to open from the command line to our text editor.

Basicos

Porting Your Application
Help Porting Applications from Qt3/KDE3 to Qt4/KDE4
Introduction to CMake
How to use the CMake build system used by KDE4.
Common Programming Mistakes
Various common mistakes made while developing Qt and KDE applications and how to avoid them.
Using Qt Designer to build user interfaces
How to create UI files with designer, and how to integrate them into a KDE program.
Creating Libraries to share code
How to add the library to the buildsystem and how to prepare the source code.

Pruebas y depurado

Debugging your application
Tips, tools and techniques to apply when debugging your KDE application
Writing Unittests for Qt4 and KDE4 with QTestLib (Original link)
Tutorial by Brad Hards that describes how to write unit tests using the QTestLib framework. It is presented as an example based tutorial, and is still under development.
Semi-automatic ways to detect code errors
Techniques you can use to detect errors in KDE code

Managing Configuration Data With KConfig

Introduction To KConfig
An overview of the KConfig classes and how to use them in your application code
Using KConfig XT
Tutorial on how to efficiently use the KConfig XT framework.
Updating KConfig Files
Tutorial on how to write an update script to keep changes in your application's config file format in sync with the user's already existing config file

Services: Applications and Plugins

Introduction to the Services Framework
An overview of the services framework in KDE and what it provides the application developer. Covers the system configuration cache (SyCoCa), the source data files and what the indexed information can be used for.
Finding Services Using Trader Queries
How to find services, such as plugins or mimetypes, that are indexed in the SyCoCa using Trader Query Syntax
Creating and Loading Plugins Using KService
Learn how to define custom plugin types, find installed plugins (including 3rd party plugins) and load them in an easy and portable fashion using KService.

Localización

Introduction To Unicode
An introduction to what Unicode is as well as how to handle Unicode data in KDE applications.
Writing Applications With Localization In Mind
This tutorial covers what localization is, why it's important and how to ensure your application is ready to be localized. A must read for all application developers.
Avoiding Common Localization Pitfalls
There are several common mistakes that prevent applications from being properly localized. Find out what they are and how to easily avoid them in this tutorial.
Building KDE's Localization Module
Building and installing language support from KDE's localization (l10n) module is a good idea for those working on applications in the main KDE repository. Doing so will allow you to test your application in another language and spot problem areas. Learn how to do just that in this tutorial.
Incorporating i18n Into the Build System
Once your application is ready to be localized, the next step is to ensure that translation files are built automatically and kept up to date. This tutorial covers the necessary CMakeFiles.txt additions as well the process of distributing the resulting message catalogs with your application.
Common i18n Challenges and Solutions
This tutorial covers challenges that you may eventually run into such as translating handbooks and other data that exists outside of the source code, merging and handling obsolete .po files, dealing with freezes, coding in languages other than English and creating independent releases of or moving applications between KDE modules.
Semantic Markup of Messages
To ensure consistent presentation and more meaningful representations of messages in applications, semantic markup can be applied to messages marked for translation using the KUIT system. This tutorial describes how this system works.
Automated i18n Code Checking
The Krazy code checker scans KDE's code and reports common i18n mistakes.

Documentación

API Documentation
This tutorial explains how to document your APIs properly.
Man Pages
Writing and Generating Reference Manual Pages.

Application Automation and Scripting

D-Bus

Introduction to D-Bus
A straight-forward introduction to the core concepts in D-Bus from an application developer's perspective, this tutorial covers what D-Bus is and how it can be used by applications.
Accessing D-Bus Interfaces
A step-by-step guide to calling D-Bus methods and connecting to D-Bus signals using QtDBus.
Intermediate D-Bus
Tips to make use of QtDBus when faced with problematic real-world interfaces.
Creating D-Bus Interfaces
Learn how to expose functionality in your application by creating and using custom D-Bus interfaces. Covers generating the XML descriptions, instantiating interfaces at run time and setting up the build system with CMake.
D-Bus Autostart Services
Turn your application into a D-Bus autostart service with this tutorial. This D-Bus feature, also known as "D-Bus service activation", will ensure that even when your application isn't running that D-Bus calls made to it will work by relying on the D-Bus daemon itself to start your app if and when needed.
Porting from DCOP to D-Bus
Port your applications from DCOP to D-Bus with this handy guide.

Konqueror

Creating Konqueror Service Menus
This tutorial shows you how to create mimetype-specific actions in Konqueror's context menu (aka "servicemenus").

Kross

Introduction to Kross
An introduction to the Kross Scripting Framework.
Hello World
A first application with working kross code.
Calling Functions in Kross
Simple demonstration of calling scripting functions
Connecting Signals and Slots in Kross
Simple demonstration of connecting object signals with script slots
Scripts as Plugins with Kross
This tutorial provides a step-by-step introduction how to integrate scripts as plugins into a KDE application.
Load Kross Scripts as KPlugins
This tutorial provides a step-by-step introduction how to load scripts as KPlugins.
Placing script actions in your application menus
Simple demonstration on how to extend you application menus to execute script files.

KOffice

KOffice Overview
This document shows an overview of the different KOffice plugin types and tells you what each of their purpose and strengths are. If you are new with KOffice plugins, this is the place to start.
Creating KOffice Flake Plugins
This tutorial shows you how you can build a plugin for KOffice applications to allow you embed content in ODF documents using Flake.
KWord Scripting
This tutorial shows how to script KWord with Python, Ruby or JavaScript using Kross.
KSpread Scripting
This tutorial shows how to script KSpread with Python, Ruby or JavaScript using Kross.
Krita Scripting
This tutorial shows how to script Krita with Python, Ruby or JavaScript using Kross.

SuperKaramba

SuperKaramba Tutorial
This tutorial provides an overview of SuperKaramba, theme files and scripting with Python, Ruby and JavaScript.

Plugins y KParts

Writing kontact plugins
Kontact plugins are KParts. This tutorial describes how you can write one.
Using KParts
Learn how to load a KPart into an application window.

Busqueda y metadatos

Strigi

Writing file analyzers
File analyzers extract data from files to display in the file dialogs and file managers. The data gathered this way is also used to search for files. KDE4 allows the use of multiple analyzers per file type. This tutorial describes how you can write new analyzers.

Nepomuk

Nepomuk Quickstart
How to use Nepomuk resources in a quick and painless way without much fuss.
RDF and Ontologies in Nepomuk
An introduction to RDF and the usage of ontologies in Nepomuk.
Handling Resources with Nepomuk
Nepomuk is the KDE library which provides easy access to metadata in the Nepomuk system. Learn how to make your application create and read metadata using the Nepomuk system.
Using the Nepomuk Resource Generator
Nepomuk includes a resource generator which creates convenience classes for handling metadata.
The Nepomuk Server
The Nepomuk Server hosts the main Nepomuk data repository and can be accessed directly via a Soprano API.
Nepomuk Services
The Nepomuk Server manages a set of Nepomuk services.
Advanced Queries
The real power of Nepomuk can only be exposed when performing fancy queries on the data repository. This tutorial provides an introduction to semantic and full text queries in Nepomuk.

Conocimiento del hardware (Solid)

Introduction to Solid
An introduction to using the Solid hardware discovery and interaction system in KDE applications.
Accessing Network Information
How to use the Solid system to get information about the network

Multimedia (Phonon)

Phonon
How to start with the multimedia API
How to compile and use Phonon and its GStreamer backend on Linux using Qt 4.3.x
This article gives you a quick brief of how you can use checkout, compile Phonon and its GStreamer backend on GNU/Linux with just Qt 4.3.x. Towards the end, the article also describes how a developer can make use of Phonon to create simple audio and video players. You can read the article here. You can download the editable OpenDocumentText file from here.

Plasma

Getting Started With Plasmoids
Creating your first Plasma widget, or Plasmoid, in C++ with an SVG background, an icon and some text
Writing A DataEngine
DataEngines provide a standardized interface to various data sources for visualizations to use. Learn what a DataEngine is and how to write one of your own.
Using DataEngines in Plasmoids
With a DataEngine, it is possible to retrieve data for display in a simple and standard way. This tutorial covers the topic of how to use DataEngines for this purpose in Plasmoids.
Creating Runners
Runners are plugins that provide action-based search functionality in the Plasma workspace "run command" dialog. These plugins can be used by any application that links again libplasma.
Creating a Plasma Theme
Guide to creating your first Plasma theme.

Communicación (Decibel)

Getting started with Decibel
This tutorial describes how to set up Decibel.
Handling TextChannels
This tutorial introduces the basics of handling incoming TextChannels by guiding you through building a simple text chat application.

Kate / Kwrite

Getting started with KTextEditor plugins
Creating your first KTextEditor plugin
Developing a plugin with configuration dialog
Adding a configuration dialog to the Time & Date example
A small Editor
Create a small application using KTextEditor

Impresión

Hello World
Introduction to the KDE printing system
Print Dialog
Using the KDE print dialog

Get Hot New Stuff

New introduction to KGet Hot New Stuff2
A short tutorial about how to use KHotNewStuff2 in your application.
  • old links for KNS1 content:
Introduction to Get Hot New Stuff
An introduction to the developer-friendly network update system that allows KDE applications to fetch new application data at runtime in a user friendly manner.
KNewStuff Secure (Original Link)
Tutorial showing how to share resources in a secured way (KDE 3.4 and later). By András Mantia <[email protected]>.

Goya

Introduction to Goya usage
An introduction for the Goya subsystem usage, which allows you to easily add widgets to your itemviews and connect their signals to your code, as they were real widgets.
Introduction to Goya usage (part 2)
The second part of the tutorial, with a slightly more complex example than the first part.

Desarrollo rápido de aplicaciones

Python

101 Introduction to signals and slots
A simple introduction to Qt's signal and slot architecture.

Ruby

KDE Ruby Korundum tutorial
A ruby version of Antonio Larrosa Jiménez's KDE tutorial by Richard Dale. See the Ruby Developers Corner for Qt tutorials and other info.
Qt4 Ruby Tutorial
Trolltech's fabulous introductory tutorial to Qt, translated to Ruby.

Shell

Shell Scripting with KDE dialogs (Original Link)
Tutorial by Brad Hards that describes how to use KDE dialogs in shell scripts with kdialog. It is presented as an example based tutorial.

Programación gráfica

QPainter Perfomance
Hints on avoiding common mistakes leading to poor performance when using QPainter

Otros tutoriales

Uso de la biblioteca KDE Games

KStandardGameAction
Using libkdegames to make your game fit the kdegames standard
Highscores
Implementing a simple highscore table into your game
Theme Selector
Using the libkdegames theme selection dialog

2D Plotting (KPlotWidget)

Using the KDE data-plotting widget
This tutorial introduces KPlotWidget, which is used for 2-D data plotting. It includes information on simple usage of the widget (including adding and modifying data sets, and customizing the plot axes and labels), and advanced customization (including extending the widget through sub-classing).

Comprobación de gramática y vocabulario (Sonnet)

Adding spell-checking or grammar-checking to KDE applications
This tutorial introduces Sonnet and how one may use it to add language correction to your KDE application. Sonnet's auxiliary features shall be described in a separate tutorial.

Cache Pixmap (KPixmapCache)

Using the KDE pixmap cache
This tutorial shows how to use KPixmapCache to cache e.g. pixmaps generated from SVGs or some data.

Uso de MarbleWidget (Marble)

Using MarbleWidget
This short tutorial describes how to use the MarbleWidget in your project

Uso de SCM local para el desarrollo de KDE

Using Git to develop for KDE
This tutorial shows how to use Git to develop for KDE

Materiales de KDE2 y KDE3

KDE3 Tutorials
These tutorials cover topics related to KDE3.
KDE2 Tutorials
These tutorials cover topics related to KDE2.