Here is a list of currently available tutorials for developing KDE Applications or KDE Plasma, or using KDE Frameworks to develop a 3rd-party application.
- 1 Basics of how to develop with KDE Frameworks
- 2 Integrating with Workspaces
- 3 使用KConfig管理配置数据
- 4 服务：应用程序和插件
- 5 本地化
- 6 Application Automation and Scripting
- 7 Plugins and KParts
- 8 Hardware Awareness (Solid)
- 9 Authorization and Privilege escalation (KAuth)
- 10 Multimedia (Phonon)
- 11 Plasma 5
- 12 Personal Information Management (Akonadi)
- 13 Kate / KWrite
- 14 KDevelop
- 15 Printing
- 16 kioslaves
- 17 Collaboration
- 18 Other programming languages
- 19 Graphics Programming
- 20 Using the KDE Games Libraries
- 21 Other tutorials
- 22 Deprecated Material
- 22.1 Accessibility
- 22.2 D-Bus
- 22.3 Personal Information Management (Akonadi)
- 22.4 Get Hot New Stuff
- 22.5 Goya
- 22.6 Using the KDE PIM Libraries
- 22.7 Pixmap cache (KPixmapCache)
- 22.8 Porting an application from KSystemTrayIcon to KStatusNotifierItem
- 22.9 How to edit a wiki with Libmediawiki
- 22.10 KDE2 and KDE3 Materials
Basics of how to develop with KDE Frameworks
Are you interested in writing applications with KDE Frameworks? This tutorial series is aimed at those completely new to it.
- Setting Up
- Before you start writing and building KDE software, you'll need to prepare your tools first.
- An introduction to the very basics of KDE Frameworks programming
- Using Actions
Integrating with Workspaces
- 使用 KAction 您可以在分发应用程序时，将应用程序的图标自动安装到正确的位置。基于 KAction 教程。
- 让您的应用程序显示在 K 菜单和应用程序菜单中。基于图标教程。
- 使用KConfig XT
- 关于如何有效使用KConfig XT框架的教程.
- KDE 服务框架的概览和提供给应用开发者的内容。涵盖了系统配置缓存 (SyCoCa)，源数据文件和索引信息的可能用途。
- 使用 KService 创建和加载插件
- 了解如何定义自定义插件类型，找到安装的插件 (包括第三方插件) 和如何用 KService 简便便携地加载它们。
- Unicode 介绍
- 介绍 Unicode 是什么以及如何在 KDE 应用中处理 Unicode 数据。
- Avoiding Common Localization Pitfalls
- There are several common mistakes that prevent applications from being properly localized. Find out what they are and how to easily avoid them in this tutorial.
- Building KDE's Localization Module
- Building and installing language support from KDE's localization (l10n) module is a good idea for those working on applications in the main KDE repository. Doing so will allow you to test your application in another language and spot problem areas. Learn how to do just that in this tutorial.
- Incorporating i18n Into the Build System
- Once your application is ready to be localized, the next step is to ensure that translation files are built automatically and kept up to date. This tutorial covers the necessary CMakeFiles.txt additions as well the process of distributing the resulting message catalogs with your application.
- Common i18n Challenges and Solutions
- This tutorial covers challenges that you may eventually run into such as translating handbooks and other data that exists outside of the source code, merging and handling obsolete .po files, dealing with freezes, coding in languages other than English and creating independent releases of or moving applications between KDE modules.
- Semantic Markup of Messages
- To ensure consistent presentation and more meaningful representations of messages in applications, semantic markup can be applied to messages marked for translation using the KUIT system. This tutorial describes how this system works.
- Automated i18n Code Checking
- The Krazy code checker scans KDE's code and reports common i18n mistakes.
- Dealing with Language Changes
- This tutorial covers dealing with changing languages: How to add the function to change the language and then dynamically update the user interface when language has been changed.
- Understanding How Messages Appear to Translators
- An introduction to what context information is extracted (and what isn't) from source code for translators to see.
Application Automation and Scripting
- D-Bus 介绍
- Using Custom Types with D-Bus
- Learn how to use your own types in classes exported on D-Bus. Covers marshaling and unmarshaling of objects, the integration of custom types into XML descriptions and registering the custom types with the Qt Meta Object system.
- 如何把你的程序改装为一个D-Bus自启动的服务。D-Bus的这个功能也被成为"D-Bus自启动服", 他将确保即便你没有启动你的程序，D－Bus后台程序也会在需要时把它起起来。
- Creating Konqueror Service Menus
- This tutorial shows you how to create mimetype-specific actions in Konqueror's context menu (aka "servicemenus").
- Introduction to Kross
- An introduction to the Kross Scripting Framework.
- Hello World
- A first application with working kross code.
- Calling Functions in Kross
- Simple demonstration of calling scripting functions
- Connecting Signals and Slots in Kross
- Simple demonstration of connecting object signals with script slots
- Scripts as Plugins with Kross
- This tutorial provides a step-by-step introduction how to integrate scripts as plugins into a KDE application.
- Placing script actions in your application menus
- Simple demonstration on how to extend you application menus to execute script files.
- How to use an ActionCollection
- A small Tutorial on How to use Kross::ActionCollections.
Calligra Plugin Tutorials
- This document shows an overview of the different Calligra plugin types and tells you what each of their purpose and strengths are. If you are new with Calligra plugins, this is the place to start.
- This gives a technical overview of what it means to write a Calligra plugin.
- This tutorial shows you how you can build a plugin for Calligra applications to allow you embed content in ODF documents using Flake.
- Writing script actions for the process's context menu
- This tutorial shows how to add a context menu action to show custom information about a process.
- KWin Scripting Tutorial
- This tutorial shows how to write a useful script for KWin.
- QML Window Switcher Layouts
- This tutorial documents the new QML layouts for the KWin Window Switcher
Plugins and KParts
- Using KParts
- A kPart is a plugin that you can just load into your application. For example, it is easy to integrate an editor (the katePart) or a console (the konsolePart) into your application's window.
- Writing kontact plugins
- Kontact plugins are KParts. This tutorial describes how you can write one.
- Writing Qt Designer Plugins
- Add your widgets to Qt Designer and thus make them usable in UI files.
- KCM HowTo
- KCM are plugins which are loaded by System Settings to display configuration elements. They can also be used within an application.
Hardware Awareness (Solid)
- Introduction to Solid
- An introduction to the Solid effort in general and it library in particular.
- Listing Devices
- How to use the Solid core library to discover the hardware and interact with the system.
- Accessing Network Information
- How to use the Solid system to get information about the network
- Creating a Device Action
- When your application is interested in registering actions with the system for removable hardware
Authorization and Privilege escalation (KAuth)
- KAuth Basics
- An overview of concepts and basic knowledge required to understand and use KAuth effectively
- Using KAuth actions in your application
- How to execute KAuth actions in your application, and how to integrate them tightly into your UI
- Creating a KAuth helper to perform a privileged action
- You will learn how to use KAuth's helpers and escalation facilities, and how to seamlessly make a privileged and non privileged portion of your application interact
- Creating a KCM requiring authorization upon saving
- Learn how to use the high level KCModule API to create KCModules handling authorization, and its UI integration, on their own
- Introduction to Phonon tells how to compile and run the code. If you like to work in Python, try this version of the same tutorial
- Writing Backends
- How to start creating a new backend for the multimedia API
- Please have a look at the online documentation for information on the Phonon API. If you prefer using Qt Assistant or Qt Creator you can also use our offline documentation.
See Plasma tutorials.
Personal Information Management (Akonadi)
- Using Akonadi in Applications
- Displaying and modifying data provided by Akonadi
- Developing Akonadi Resources
- Akonadi Resources are agent programs which transport PIM data between Akonadi and a backend (files, servers, etc)
- Using custom data types with Akonadi
- Akonadi can handle arbitrary data as item payloads through the use of a plugin based serialization framework
Kate / KWrite
- Getting started with KTextEditor plugins
- Creating your first KTextEditor plugin
- Developing a plugin with configuration dialog
- Adding a configuration dialog to the Time & Date example
- A small Editor
- Create a small application using KTextEditor
- Creating a class template
- Instructions for creating a class template, which can be used to quickly generate classes from KDevelop.
- Creating a project template
- Instructions for creating a project template, which can be used for starting new project with KDevelop.
- KDevelop-PG-Qt Introduction
- Information on the KDevelop parser generator, useful for language plugins.
KDE mostly uses the Qt Printing infrastructure.
- Hello World
- Introduction to the KDE printing system
Open Collaboration Services (libattica)
- Introduction to Attica
- In this tutorial a simple widget showing information about a Person on the server is created.
Get Hot New Stuff
- Get Hot New Stuff 3 - Download
- How to use KHotNewStuff3 in your application.
- Get Hot New Stuff 3 - Checking for Updates
- How to check whether updates for installed stuff are available without showing the dialog/widget.
- Get Hot New Stuff 3 - Upload
- How to add an upload dialog to your application.
Other programming languages
- An Introduction to PyQt
- Starting off with an introduction to PyQt4
- Using PyKDE4
- Introduction to PyKDE4
- PyKDE WebKit Tutorial
- A simple web browser application in PyKDE
- 101 Introduction to signals and slots
- A simple introduction to Qt's signal and slot architecture.
- PyKDE DBus Tutorial
- An introduction to DBus communication using PyKDE
- PyKDE KNotify Tutorial
- An introduction to Knotify (Notifications and KJobs) using PyKDE
- KDE Ruby Korundum tutorial
- A ruby version of Antonio Larrosa Jiménez's KDE tutorial by Richard Dale. See the Ruby Developers Corner for Qt tutorials and other info.
- Qt4 Ruby Tutorial
- Nokia's fabulous introductory tutorial to Qt, translated to Ruby.
- Creating a Plasma Widget in Ruby
- Tutorial that shows how to create your first Plasma Applet using the Ruby language.
- Developing Qt4 Applications using Qt Designer and Ruby on Kubuntu
- Tutorial that shows how to design a simple User Interface in Qt Designer and then use the resulting widget in a Qt Ruby application we build from scratch.
- Ruby-Qt/KDE Book
- There is also an approach to create an Ruby-Qt/KDE Book under a free license. The content will be created in this wiki.
- Shell Scripting with KDE dialogs (Original Link)
- Tutorial by Brad Hards that describes how to use KDE dialogs in shell scripts with kdialog. It is presented as an example based tutorial.
- QPainter Perfomance
- Hints on avoiding common mistakes leading to poor performance when using QPainter
- HiDPI Support
- How to render sharp GUI for HiDPI display
Using the KDE Games Libraries
- Using libkdegames to make your game fit the kdegames standard
- Implementing a simple highscore table into your game
- Theme Selector
- Using the libkdegames theme selection dialog
- Palapeli Slicers
- Creating a slicer plugin for Palapeli
2D Plotting (KPlotWidget)
- Using the KDE data-plotting widget
- This tutorial introduces KPlotWidget, which is used for 2-D data plotting. It includes information on simple usage of the widget (including adding and modifying data sets, and customizing the plot axes and labels), and advanced customization (including extending the widget through sub-classing).
Spelling and Grammar Checking (Sonnet)
- Adding spell-checking or grammar-checking to KDE applications
- This tutorial introduces Sonnet and how one may use it to add language correction to your KDE application. Sonnet's auxiliary features shall be described in a separate tutorial.
Using the KDE Wallet API for safe storage
- "Brief introduction to the KWallet API which can be used for storing all kinds of sensitive information."
- Accessibility Overview
- A list of accessibility tutorials and general information.
- Accessibility Checklist
- What to look for in your application to make it accessible for as many people as possible.
- Screen Reader
- This tutorial will explain some details about using screen readers with KDE applications.
- How to utilize Jovie text-to-speech service in your application.
- 从DCOP向D-BUS 移植指导手册。
Personal Information Management (Akonadi)
- Porting Applications which use KResource API
- Applications using KDE's now deprecated KResource APIs, e.g. KABC or KCal, need to be ported to use their Akonadi equivalents
Get Hot New Stuff
Old links for KNS2 and KNS1 content:
- Introduction to Get Hot New Stuff 2
- A short tutorial about how to use KHotNewStuff2 in your application. Deprecated, use version 3
- Introduction to Get Hot New Stuff
- An introduction to the developer-friendly network update system that allows KDE applications to fetch new application data at runtime in a user friendly manner.
- KNewStuff Secure (Original Link)
- Tutorial showing how to share resources in a secured way (KDE 3.4 and later). By András Mantia <[email protected]>.
- Introduction to Goya usage
- An introduction for the Goya subsystem usage, which allows you to easily add widgets to your itemviews and connect their signals to your code, as they were real widgets.
- Introduction to Goya usage (part 2)
- The second part of the tutorial, with a slightly more complex example than the first part.
Using the KDE PIM Libraries
- iCalendar functionality
- Using kcal to manage iCalendar files
Pixmap cache (KPixmapCache)
- Using the KDE pixmap cache
- This tutorial shows how to use KPixmapCache to cache e.g. pixmaps generated from SVGs or some data.
Porting an application from KSystemTrayIcon to KStatusNotifierItem
- Porting from KSystemTrayIcon to KStatusNotifierItem
- This tutorials shows how to port an application using KSystemTrayIcon to KStatusNotifierItem
How to edit a wiki with Libmediawiki
- This tutorial present how to edit a wiki with Libmediawiki.