Development/Tutorials/nl: Difference between revisions

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    ;[[Special:myLanguage/Development/Tutorials/Phonon/Introduction|Phonon]]
    ;[[Special:myLanguage/Development/Tutorials/Phonon/Introduction|Phonon]]
    :The ;[[Special:myLanguage/Development/Tutorials/Phonon/Introduction|Introduction to Phonon]] tells how to compile and run the code.  If you like to work in Python, try [[Development/Tutorials/Phonon/Introduction/Python|this version]] of the same tutorial
    :[[Special:myLanguage/Development/Tutorials/Phonon/Introduction|Introduction to Phonon]] tells how to compile and run the code.  If you like to work in Python, try [[Development/Tutorials/Phonon/Introduction/Python|this version]] of the same tutorial
    ;[[Special:myLanguage/Development/Tutorials/Phonon/Backends|Writing Backends]]
    ;[[Special:myLanguage/Development/Tutorials/Phonon/Backends|Writing Backends]]
    :How to start creating a new backend for the multimedia API
    :How to start creating a new backend for the multimedia API
    ;Resources
    ;Resources
    :Please have a look at the [http://api.kde.org/kdesupport-api/kdesupport-apidocs/phonon-git/html/ online documentation] for information on the Phonon API. If you prefer using Qt Assistant or Qt Creator you can also use our [http://mts.ms/phonon-4.4.2.qch offline documentation].
    :Please have a look at the [http://api.kde.org/kdesupport-api/phonon-apidocs/phonon/html/ online documentation] for information on the Phonon API. If you prefer using Qt Assistant or Qt Creator you can also use our [http://api.kde.org/qch/phonon-kdesupport.qch offline documentation].


    == Plasma ==
    == Plasma ==
    Line 264: Line 264:
    == Samenwerking ==
    == Samenwerking ==


    === Open Collaboration Services (libattica) ===
    === Open samenwerkingsdiensten (libattica) ===
    ;[[Special:myLanguage/Development/Tutorials/Collaboration/Attica/Introduction|Introduction to Attica]]
    ;[[Special:myLanguage/Development/Tutorials/Collaboration/Attica/Introduction|Introduction to Attica]]
    :In this tutorial a simple widget showing information about a Person on the server is created.
    :In this tutorial a simple widget showing information about a Person on the server is created.


    === Get Hot New Stuff ===
    === Vers van de pers (Get Hot New Stuff) ===


    ;[[Special:myLanguage/Development/Tutorials/Collaboration/HotNewStuff/Introduction|Get Hot New Stuff 3 - Download]]  
    ;[[Special:myLanguage/Development/Tutorials/Collaboration/HotNewStuff/Introduction|Get Hot New Stuff 3 - Download]]  
    Line 291: Line 291:
    :The second part of the tutorial, with a slightly more complex example than the first part.
    :The second part of the tutorial, with a slightly more complex example than the first part.


    == Other programming languages ==
    == Overige programmeertalen ==


    === Python ===
    === Python ===
    Line 325: Line 325:
    :Tutorial by [mailto:[email protected] Brad Hards] that describes how to use KDE dialogs in shell scripts with kdialog. It is presented as an example based tutorial.
    :Tutorial by [mailto:[email protected] Brad Hards] that describes how to use KDE dialogs in shell scripts with kdialog. It is presented as an example based tutorial.


    == Graphics Programming ==
    == Programmeren van graphics ==


    ;[[Special:myLanguage/Development/Tutorials/Graphics/Performance|QPainter Perfomance]]
    ;[[Special:myLanguage/Development/Tutorials/Graphics/Performance|QPainter Perfomance]]
    :Hints on avoiding common mistakes leading to poor performance when using QPainter
    :Hints on avoiding common mistakes leading to poor performance when using QPainter


    == Using the KDE Games Libraries ==
    == Gebruiken van de KDE Games-bibliotheken ==


    ;[[Special:myLanguage/Development/Tutorials/Games/KStandardGameAction| KStandardGameAction]]
    ;[[Special:myLanguage/Development/Tutorials/Games/KStandardGameAction| KStandardGameAction]]
    Line 341: Line 341:
    :Creating a slicer plugin for Palapeli
    :Creating a slicer plugin for Palapeli


    <span class="mw-translate-fuzzy">
    === KGLEngine ===
    === KGLEngine ===
    </span>


    ;[[Special:myLanguage/Development/Tutorials/Games/kglengine/kglengine-simpleBox| Installation and your first KGLItem]]
    ;[[Special:myLanguage/Development/Tutorials/Games/kglengine/kglengine-simpleBox| Installation and your first KGLItem]]
    Line 347: Line 349:
    ;[[Special:myLanguage/Development/Tutorials/Games/KGLEngine2d| kglpong]]
    ;[[Special:myLanguage/Development/Tutorials/Games/KGLEngine2d| kglpong]]
    :Now use our knowledge to make a pong
    :Now use our knowledge to make a pong
    ;[[Development/Tutorials/Games/KALEngine| Play hello word sound]]
    :''Using Gluon for games sound development using openAL''


    == Using the KDE PIM Libraries ==
    == Using the KDE PIM Libraries ==
    Line 353: Line 357:
    :Using kcal to manage iCalendar files
    :Using kcal to manage iCalendar files


    == Other tutorials ==
    == Overige tutorials ==


    === 2D Plotting (KPlotWidget) ===
    === 2D-plotten (KPlotWidget) ===


    ;[[Special:myLanguage/Development/Tutorials/KPlotWidget|Using the KDE data-plotting widget]]
    ;[[Special:myLanguage/Development/Tutorials/KPlotWidget|Using the KDE data-plotting widget]]
    :This tutorial introduces KPlotWidget, which is used for 2-D data plotting.  It includes information on simple usage of the widget (including adding and modifying data sets, and customizing the plot axes and labels), and advanced customization (including extending the widget through sub-classing).
    :This tutorial introduces KPlotWidget, which is used for 2-D data plotting.  It includes information on simple usage of the widget (including adding and modifying data sets, and customizing the plot axes and labels), and advanced customization (including extending the widget through sub-classing).


    === Spelling and Grammar Checking (Sonnet) ===
    === Spelling- en grammaticacontrole (Sonnet) ===


    ;[[Special:myLanguage/Development/Tutorials/Sonnet/SonnetTutorial|Adding spell-checking or grammar-checking to KDE applications]]
    ;[[Special:myLanguage/Development/Tutorials/Sonnet/SonnetTutorial|Adding spell-checking or grammar-checking to KDE applications]]
    :This tutorial introduces Sonnet and how one may use it to add language correction to your KDE application. Sonnet's auxiliary features shall be described in a separate tutorial.
    :This tutorial introduces Sonnet and how one may use it to add language correction to your KDE application. Sonnet's auxiliary features shall be described in a separate tutorial.


    === Pixmap cache (KPixmapCache) ===
    === De pixmap-cache (KPixmapCache) ===


    ;[[Special:myLanguage/Development/Tutorials/KPixmapCache|Using the KDE pixmap cache]]
    ;[[Special:myLanguage/Development/Tutorials/KPixmapCache|Using the KDE pixmap cache]]
    :This tutorial shows how to use KPixmapCache to cache e.g. pixmaps generated from SVGs or some data.
    :This tutorial shows how to use KPixmapCache to cache e.g. pixmaps generated from SVGs or some data.


    === Using MarbleWidget (Marble) ===
    === MarbleWidget gebruiken (Marble) ===


    ;[[Special:myLanguage/Development/Tutorials/MarbleWidget|Using MarbleWidget]]
    ;[[Special:myLanguage/Development/Tutorials/MarbleWidget|Using MarbleWidget]]
    :This short tutorial describes how to use the MarbleWidget in your project
    :This short tutorial describes how to use the MarbleWidget in your project


    === Using local SCM for KDE development ===
    === Een lokale SCM gebruiken voor KDE-ontwikkeling ===
    ;[[Special:myLanguage/Development/Git|Using Git to develop for KDE]]
    ;[[Special:myLanguage/Development/Git|Using Git to develop for KDE]]
    :Here you find how to use Git to develop for KDE
    :Here you find how to use Git to develop for KDE


    === Kwin effect tutorial (blog) ===
    === KWin-effect-tutorial (blog) ===


    ;[http://blog.martin-graesslin.com/blog/?p=258 blog by Martin Graesslin]
    ;[http://blog.martin-graesslin.com/blog/?p=258 blog by Martin Graesslin]
    :This tutorial guides you through the development of a simple KWin effect
    :This tutorial guides you through the development of a simple KWin effect


    === Implementing KSysGuard sensors and adding them ===
    === Implementeren van KSysGuard-sensors en ze toevoegen ===


    ;[[Special:myLanguage/Development/Tutorials/Sensors|Sensors Tutorial]]
    ;[[Special:myLanguage/Development/Tutorials/Sensors|Sensors Tutorial]]
    Line 390: Line 394:
    Runners
    Runners


    === Porting an application from KSystemTrayIcon to KStatusNotifierItem ===
    === Een applicatie overzetten van KSystemTrayIcon naar KStatusNotifierItem ===


    ;[[Special:myLanguage/Development/Tutorials/PortToKStatusNotifierItem|Porting from KSystemTrayIcon to KStatusNotifierItem]]
    ;[[Special:myLanguage/Development/Tutorials/PortToKStatusNotifierItem|Porting from KSystemTrayIcon to KStatusNotifierItem]]
    :This tutorials shows how to port an application using KSystemTrayIcon to KStatusNotifierItem
    :This tutorials shows how to port an application using KSystemTrayIcon to KStatusNotifierItem


    === Using the KDE Wallet API for safe storage ===
    === De KDE Wallet-API gebruiken voor beveiligde opslag ===


    ;[[Special:myLanguage/Development/Tutorials/KWallet|KWallet]]
    ;[[Special:myLanguage/Development/Tutorials/KWallet|KWallet]]
    :"Brief introduction to the KWallet API which can be used for storing all kinds of sensitive information."
    :"Brief introduction to the KWallet API which can be used for storing all kinds of sensitive information."


    ===How to edit a wiki with Libmediawiki ===
    === Een wiki bewerken met Libmediawiki ===
    ;[[Special:myLanguage/Development/Tutorials/Libmediawiki|Libmediawiki]]
    ;[[Special:myLanguage/Development/Tutorials/Libmediawiki|Libmediawiki]]
    :This tutorial present how to edit a wiki with Libmediawiki.
    :This tutorial present how to edit a wiki with Libmediawiki.


    == KDE2 and KDE3 Materials ==
    == Materiaal voor KDE 2 en KDE 3 ==
    ;[[Special:myLanguage/Development/Tutorials/KDE4 Porting Guide|Porting Your Application from KDE 3 to KDE 4]]
    ;[[Special:myLanguage/Development/Tutorials/KDE4 Porting Guide|Porting Your Application from KDE 3 to KDE 4]]
    :These tutorials cover topics related to the migration from KDE 3 to KDE 4.
    :These tutorials cover topics related to the migration from KDE 3 to KDE 4.

    Revision as of 10:30, 30 May 2013


    Tutorials zijn de snelste manier om te ontdekken wat KDE voor u kan betekenen, en hoe het werkt. Hier volgt een lijst van tutorials voor KDE 4. Materiaal voor KDE 3 en KDE 2 is onderaan de pagina te vinden.

    De basis van KDE 4-programmeren

    Bent u geïnteresseerd in het schrijven van programma's met KDE 4? Deze tutorialreeks is bedoeld voor iedereen voor wie programmeren met KDE helemaal nieuw is.

    Hallo wereld
    Een introductie in de basis van KDE 4-programmeren
    Een hoofdvenster maken
    Deze tutorial toont de wereld van het maken van het belangrijkste van een programma: zijn hoofdvenster.
    KActions gebruiken
    Leer hoe u acties toevoegt aan de menu's en werkbalken. Gebaseerd op de Hoofdvenster-tutorial.
    Natuurkundesimulatie
    Hoe voert u een natuurkundesimulatie uit: animatie en diagram
    Opslaan en openen
    Introduceert de KIO-bibliotheek om ondersteuning voor openen en opslaan toe te voegen aan onze applicatie.
    SQLite-databases en QtSql
    Geïntegreerde databases zonder een databaseserver nodig te hebben
    Opdrachtprompt-argumenten
    Verbetert onze tekstbewerker door op te kunnen geven welk bestand geopend moet worden.
    Introductie in CMake
    Hoe gebruikt u het CMake-buildsysteem dat door KDE 4 gebruikt wordt.
    Veelvoorkomende programmeerfouten
    Enkele veelvoorkomende fouten die worden gemaakt bij het ontwikkelen van Qt/KDE-applicaties, en hoe ze te vermijden.
    Debuggen van link-fouten
    Begrijpen en debuggen van foutmeldingen van de linker, tijdens het compileren.
    Qt Creator gebruiken om je KDE-programma te ontwikkelen
    Hoe u Qt Creator gebruikt als IDE om KDE-programma's te ontwikkelen
    Bibliotheken maken om code te delen
    Hoe voegt u een bibliotheek toe aan het buildsysteem, en hoe maakt u de broncode.
    Sessiebeheer
    Laat uw applicatie weten van X-sessies
    Iconen
    Lever uw applicatie af met iconen die automatisch op de correcte locatie worden geïnstalleerd. Gebaseerd op de KAction-tutorial.
    Bureaublad-bestand
    Zet uw applicatie in het K-menu en in toepassingsmenu's. Gebaseerd op de Iconen-tutorial.
    Compileren van een bestaande KDE-applicatie

    Wilt u een bestaande applicatie verbeteren, dan kunt u hem meestal makkelijk compileren en installeren. Deze tutorial laat zien hoe u een applicatie zo bouwt dat het uw systeem niet beïnvloedt. Tenzij u kdelibs wilt aanpassen, is dit waarschijnlijk de makkelijkste manier om te starten met ontwikkeling.

    Testen en debuggen

    Uw applicatie debuggen
    Tips, gereedschappen en technieken om uw KDE-applicatie te debuggen
    Unit-tests schrijven voor Qt 4 en KDE 4 met QTestLib (Originele link)
    Tutorial door Brad Hards die beschrijft hoe u unit-tests kunt schrijven met het QTestLib-framework. De tutorial is gebaseerd op voorbeelden, en is nog in ontwikkeling.
    Semi-automatische manieren om code-fouten te ontdekken
    Technieken om fouten in KDE-code te detecteren

    Configuratiegegevens beheren met KConfig

    Introductie in KConfig
    Een overzicht van de KConfig-klassen, en hoe ze te gebruiken in uw applicatie-code
    KConfig XT gebruiken
    Tutorial over het efficiënt gebruiken van het KConfig XT-framework.
    KConfig-bestanden bijwerken
    Tutorial over het schrijven van een updatescript dat wijzigingen in het bestandsformaat van de configuratie van uw applicatie synchroniseert met een reeds bestaand configuratiebestand

    Services: applicaties en plug-ins

    Introductie in het Services-framework
    An overview of the services framework in KDE and what it provides the application developer. Covers the system configuration cache (SyCoCa), the source data files and what the indexed information can be used for.
    Finding Services Using Trader Queries
    How to find services, such as plugins or mimetypes, that are indexed in the SyCoCa using Trader Query Syntax
    Creating and Loading Plugins Using KService
    Learn how to define custom plugin types, find installed plugins (including 3rd party plugins) and load them in an easy and portable fashion using KService.

    Localisatie

    See also Localization portal.

    Introduction To Unicode
    An introduction to what Unicode is as well as how to handle Unicode data in KDE applications.
    Writing Applications With Localization In Mind
    This tutorial covers what localization is, why it's important and how to ensure your application is ready to be localized. A must read for all application developers.
    Avoiding Common Localization Pitfalls
    There are several common mistakes that prevent applications from being properly localized. Find out what they are and how to easily avoid them in this tutorial.
    Building KDE's Localization Module
    Building and installing language support from KDE's localization (l10n) module is a good idea for those working on applications in the main KDE repository. Doing so will allow you to test your application in another language and spot problem areas. Learn how to do just that in this tutorial.
    Incorporating i18n Into the Build System
    Once your application is ready to be localized, the next step is to ensure that translation files are built automatically and kept up to date. This tutorial covers the necessary CMakeFiles.txt additions as well the process of distributing the resulting message catalogs with your application.
    Common i18n Challenges and Solutions
    This tutorial covers challenges that you may eventually run into such as translating handbooks and other data that exists outside of the source code, merging and handling obsolete .po files, dealing with freezes, coding in languages other than English and creating independent releases of or moving applications between KDE modules.
    Semantic Markup of Messages
    To ensure consistent presentation and more meaningful representations of messages in applications, semantic markup can be applied to messages marked for translation using the KUIT system. This tutorial describes how this system works.
    Automated i18n Code Checking
    The Krazy code checker scans KDE's code and reports common i18n mistakes.

    Documentatie

    API Documentation
    This tutorial explains how to document your APIs properly.
    Man Pages
    Writing and Generating Reference Manual Pages.
    Source Code
    http://quickgit.kde.org
    http://websvn.kde.org

    Accessibility

    Accessibility Overview
    A list of accessibility tutorials and general information.
    Accessibility Checklist
    What to look for in your application to make it accessible for as many people as possible.
    Screen Reader
    This tutorial will explain some details about using screen readers with KDE applications.
    Text-To-Speech
    How to utilize Jovie text-to-speech service in your application.

    Automatisering en scripts

    D-Bus

    Introduction to D-Bus
    A straight-forward introduction to the core concepts in D-Bus from an application developer's perspective, this tutorial covers what D-Bus is and how it can be used by applications.
    Accessing D-Bus Interfaces
    A step-by-step guide to calling D-Bus methods and connecting to D-Bus signals using QtDBus.
    Intermediate D-Bus
    Tips to make use of QtDBus when faced with problematic real-world interfaces.
    Creating D-Bus Interfaces
    Learn how to expose functionality in your application by creating and using custom D-Bus interfaces. Covers generating the XML descriptions, instantiating interfaces at run time and setting up the build system with CMake.
    Using Custom Types with D-Bus
    Learn how to use your own types in classes exported on D-Bus. Covers marhaling and unmarshaling of objects, the integration of custom types into XML descriptions and registering the custom types with the Qt Meta Object system.
    D-Bus Autostart Services
    Turn your application into a D-Bus autostart service with this tutorial. This D-Bus feature, also known as "D-Bus service activation", will ensure that even when your application isn't running that D-Bus calls made to it will work by relying on the D-Bus daemon itself to start your app if and when needed.
    Porting from DCOP to D-Bus
    Port your applications from DCOP to D-Bus with this handy guide.

    Konqueror

    Creating Konqueror Service Menus
    This tutorial shows you how to create mimetype-specific actions in Konqueror's context menu (aka "servicemenus").

    Kross

    Introduction to Kross
    An introduction to the Kross Scripting Framework.
    Hello World
    A first application with working kross code.
    Calling Functions in Kross
    Simple demonstration of calling scripting functions
    Connecting Signals and Slots in Kross
    Simple demonstration of connecting object signals with script slots
    Scripts as Plugins with Kross
    This tutorial provides a step-by-step introduction how to integrate scripts as plugins into a KDE application.
    Placing script actions in your application menus
    Simple demonstration on how to extend you application menus to execute script files.
    How to use an ActionCollection
    A small Tutorial on How to use Kross::ActionCollections.

    Calligra Plugin Tutorials

    Calligra Overview
    This document shows an overview of the different Calligra plugin types and tells you what each of their purpose and strengths are. If you are new with Calligra plugins, this is the place to start.
    Calligra Plugin Creation
    This gives a technical overview of what it means to write a Calligra plugin.
    Creating Calligra Flake Plugins
    This tutorial shows you how you can build a plugin for Calligra applications to allow you embed content in ODF documents using Flake.
    Calligra Words Scripting
    This tutorial shows how to script Calligra Words with Python, or JavaScript using Kross.
    Calligra Sheets Scripting
    This tutorial shows how to script Calligra Sheets with Python, or JavaScript using Kross.


    SuperKaramba

    SuperKaramba Tutorial
    This tutorial provides an overview of SuperKaramba, theme files and scripting with Python, Ruby and JavaScript.

    Systeemactiviteit

    Writing script actions for the process's context menu
    This tutorial shows how to add a context menu action to show custom information about a process.

    KWin

    KWin Scripting Tutorial
    This tutorial shows how to write a useful script for KWin.
    QML Window Switcher Layouts
    This tutorial documents the new QML layouts for the KWin Window Switcher

    Plugins en KParts

    Using KParts
    A kPart is a plugin that you can just load into your application. For example, it is easy to integrate an editor (the katePart) or a console (the konsolePart) into your application's window.
    Writing kontact plugins
    Kontact plugins are KParts. This tutorial describes how you can write one.
    Writing Qt Designer Plugins
    Add your widgets to Qt Designer and thus make them usable in UI files.
    KCM HowTo
    KCM are plugins which are loaded by System Settings to display configuration elements. They can also be used within an application.

    Zoeken en metadata

    Strigi

    Writing file analyzers
    File analyzers extract data from files to display in the file dialogs and file managers. The data gathered this way is also used to search for files. KDE4 allows the use of multiple analyzers per file type. This tutorial describes how you can write new analyzers.

    Nepomuk

    See Nepomuk tutorials.

    Hardwareabstractie (Solid)

    Introduction to Solid
    An introduction to the Solid effort in general and it library in particular.
    Listing Devices
    How to use the Solid core library to discover the hardware and interact with the system.
    Accessing Network Information
    How to use the Solid system to get information about the network
    Creating a Device Action
    When your application is interested in registering actions with the system for removable hardware

    Autorisatie en privileges (KAuth)

    KAuth Basics
    An overview of concepts and basic knowledge required to understand and use KAuth effectively
    Using KAuth actions in your application
    How to execute KAuth actions in your application, and how to integrate them tightly into your UI
    Creating a KAuth helper to perform a privileged action
    You will learn how to use KAuth's helpers and escalation facilities, and how to seamlessly make a privileged and non privileged portion of your application interact
    Creating a KCM requiring authorization upon saving
    Learn how to use the high level KCModule API to create KCModules handling authorization, and its UI integration, on their own

    Multimedia (Phonon)

    Phonon
    Introduction to Phonon tells how to compile and run the code. If you like to work in Python, try this version of the same tutorial
    Writing Backends
    How to start creating a new backend for the multimedia API
    Resources
    Please have a look at the online documentation for information on the Phonon API. If you prefer using Qt Assistant or Qt Creator you can also use our offline documentation.

    Plasma

    See Plasma tutorials.

    Beheer van persoonlijke informatie (Akonadi)

    Using Akonadi in Applications
    Displaying and modifying data provided by Akonadi
    Developing Akonadi Resources
    Akonadi Resources are agent programs which transport PIM data between Akonadi and a backend (files, servers, etc)
    Using custom data types with Akonadi
    Akonadi can handle arbitrary data as item payloads through the use of a plugin based serialization framework
    Porting Applications which use KResource API
    Applications using KDE's now deprecated KResource APIs, e.g. KABC or KCal, need to be ported to use their Akonadi equivalents

    Kate en KWrite

    Getting started with KTextEditor plugins
    Creating your first KTextEditor plugin
    Developing a plugin with configuration dialog
    Adding a configuration dialog to the Time & Date example
    A small Editor
    Create a small application using KTextEditor

    KDevelop

    KDevelop-PG-Qt Introduction
    Information on the KDevelop parser generator, useful for language plugins.
    Creating a class template
    Instructions for creating a class template, which can be used to quickly generate classes from KDevelop.
    Creating a project template
    Instructions for creating a project template, which can be used for starting new project with KDevelop.

    Afdrukken

    KDE mostly uses the Qt Printing infrastructure.

    Hello World
    Introduction to the KDE printing system

    kioslaves

    Samenwerking

    Open samenwerkingsdiensten (libattica)

    Introduction to Attica
    In this tutorial a simple widget showing information about a Person on the server is created.

    Vers van de pers (Get Hot New Stuff)

    Get Hot New Stuff 3 - Download
    How to use KHotNewStuff3 in your application.
    Get Hot New Stuff 3 - Checking for Updates
    How to check whether updates for installed stuff are available without showing the dialog/widget.
    Get Hot New Stuff 3 - Upload
    How to add an upload dialog to your application.

    Old links for KNS2 and KNS1 content:

    Introduction to Get Hot New Stuff 2
    A short tutorial about how to use KHotNewStuff2 in your application. Deprecated, use version 3
    Introduction to Get Hot New Stuff
    An introduction to the developer-friendly network update system that allows KDE applications to fetch new application data at runtime in a user friendly manner.
    KNewStuff Secure (Original Link)
    Tutorial showing how to share resources in a secured way (KDE 3.4 and later). By András Mantia <[email protected]>.

    Goya

    Introduction to Goya usage
    An introduction for the Goya subsystem usage, which allows you to easily add widgets to your itemviews and connect their signals to your code, as they were real widgets.
    Introduction to Goya usage (part 2)
    The second part of the tutorial, with a slightly more complex example than the first part.

    Overige programmeertalen

    Python

    An Introduction to PyQt
    Starting off
    PyQt by Example
    Another introduction to PyQt
    PyKDE WebKit Tutorial
    A simple web browser application in PyKDE
    101 Introduction to signals and slots
    A simple introduction to Qt's signal and slot architecture.
    PyKDE DBus Tutorial
    An introduction to DBus communication using PyKDE
    PyKDE KNotify Tutorial
    An introduction to Knotify (Notifications and KJobs) using PyKDE

    Ruby

    KDE Ruby Korundum tutorial
    A ruby version of Antonio Larrosa Jiménez's KDE tutorial by Richard Dale. See the Ruby Developers Corner for Qt tutorials and other info.
    Qt4 Ruby Tutorial
    Nokia's fabulous introductory tutorial to Qt, translated to Ruby.
    Creating a Plasma Widget in Ruby
    Tutorial that shows how to create your first Plasma Applet using the Ruby language.
    Developing Qt4 Applications using Qt Designer and Ruby on Kubuntu
    Tutorial that shows how to design a simple User Interface in Qt Designer and then use the resulting widget in a Qt Ruby application we build from scratch.
    Ruby-Qt/KDE Book
    There is also an approach to create an Ruby-Qt/KDE Book under a free license. The content will be created in this wiki.

    Shell

    Shell Scripting with KDE dialogs (Original Link)
    Tutorial by Brad Hards that describes how to use KDE dialogs in shell scripts with kdialog. It is presented as an example based tutorial.

    Programmeren van graphics

    QPainter Perfomance
    Hints on avoiding common mistakes leading to poor performance when using QPainter

    Gebruiken van de KDE Games-bibliotheken

    KStandardGameAction
    Using libkdegames to make your game fit the kdegames standard
    Highscores
    Implementing a simple highscore table into your game
    Theme Selector
    Using the libkdegames theme selection dialog
    Palapeli Slicers
    Creating a slicer plugin for Palapeli

    KGLEngine

    Installation and your first KGLItem
    start your first kglengine application
    kglpong
    Now use our knowledge to make a pong
    Play hello word sound
    Using Gluon for games sound development using openAL

    Using the KDE PIM Libraries

    iCalendar functionality
    Using kcal to manage iCalendar files

    Overige tutorials

    2D-plotten (KPlotWidget)

    Using the KDE data-plotting widget
    This tutorial introduces KPlotWidget, which is used for 2-D data plotting. It includes information on simple usage of the widget (including adding and modifying data sets, and customizing the plot axes and labels), and advanced customization (including extending the widget through sub-classing).

    Spelling- en grammaticacontrole (Sonnet)

    Adding spell-checking or grammar-checking to KDE applications
    This tutorial introduces Sonnet and how one may use it to add language correction to your KDE application. Sonnet's auxiliary features shall be described in a separate tutorial.

    De pixmap-cache (KPixmapCache)

    Using the KDE pixmap cache
    This tutorial shows how to use KPixmapCache to cache e.g. pixmaps generated from SVGs or some data.

    MarbleWidget gebruiken (Marble)

    Using MarbleWidget
    This short tutorial describes how to use the MarbleWidget in your project

    Een lokale SCM gebruiken voor KDE-ontwikkeling

    Using Git to develop for KDE
    Here you find how to use Git to develop for KDE

    KWin-effect-tutorial (blog)

    blog by Martin Graesslin
    This tutorial guides you through the development of a simple KWin effect

    Implementeren van KSysGuard-sensors en ze toevoegen

    Sensors Tutorial
    This tutorial shows how to write and KSysGuard sensor and connect it to the systray.

    Runners

    Een applicatie overzetten van KSystemTrayIcon naar KStatusNotifierItem

    Porting from KSystemTrayIcon to KStatusNotifierItem
    This tutorials shows how to port an application using KSystemTrayIcon to KStatusNotifierItem

    De KDE Wallet-API gebruiken voor beveiligde opslag

    KWallet
    "Brief introduction to the KWallet API which can be used for storing all kinds of sensitive information."

    Een wiki bewerken met Libmediawiki

    Libmediawiki
    This tutorial present how to edit a wiki with Libmediawiki.

    Materiaal voor KDE 2 en KDE 3

    Porting Your Application from KDE 3 to KDE 4
    These tutorials cover topics related to the migration from KDE 3 to KDE 4.
    KDE3 Tutorials
    These tutorials cover topics related to KDE3.
    KDE2 Tutorials
    These tutorials cover topics related to KDE2.