Development/Tutorials/fr: Difference between revisions
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== kioslaves == | == kioslaves == | ||
* [[Special:myLanguage/Development/Tutorials/KIO Slaves/Using KIO Slaves in your Program| | * [[Special:myLanguage/Development/Tutorials/KIO Slaves/Using KIO Slaves in your Program|Utiliser des kioslaves dans votre programme]] | ||
* [[Special:myLanguage/Development/Tutorials/KIO Slaves/Hello World|Creating a Hello-World kioslave]] | * [[Special:myLanguage/Development/Tutorials/KIO Slaves/Hello World|Creating a Hello-World kioslave]] | ||
== Collaboration == | == Collaboration == |
Revision as of 15:56, 19 July 2018
Les tutoriels sont le moyen le plus rapide de trouver ce que KDE peut vous apporter et comment. Voici une liste des tutoriels actuellement disponibles pour KDE4. Les versions KDE plus anciennes sont traitées en bas de cette page.
Bases de programmation dans l'environnement de développement KDE
Vous êtes intéressés par la création d'applications avec l'environnement KDE ? Cette série de tutoriels est adaptée aux nouveaux arrivants.
- Bonjour le monde
- Une introduction aux bases élémentaires de la programmation dans l'environnement KDE
- Créer la fenêtre principale
- Ce tutoriel montre la magie d'une des choses les plus importantes dans une application : la Fenêtre Principale.
- Utiliser Actions
- Comment ajouter des actions, des menus et barres d'outils. Basé sur le tutoriel de la Fenêtre Principale
- Sauvegarder et Charger
- Présente la bibliothèque KIO en même temps qu'il ajoute à votre application un moyen pour charger ou sauvegarder.
- Arguments de la ligne de comande
- Ajoute la possibilité de spécifier pour notre éditeur de texte, le fichier à ouvrir à partir de la ligne de commande.
- Erreurs communes de programmation
- Diverses erreurs communes faites pendant le développement des applications Qt et KDE et comment les éviter.
- Gestion des sessions
- Rendez votre application compatible avec les sessions X
- Icônes
- Livrer votre application avec les icônes automatiquement installées aux bons endroits. Basé sur le tutoriel Kaction.
- Fichier du bureau
- Permettre à votre application d'apparaître dans le menu K et dans les menus des applications. Basé sur le tutoriel des icônes.
Gérer les données de configuration avec KConfig
- Introduction à KConfig
- Un aperçu des classes KConfig et sur la manière de les utiliser dans le code de votre application.
- Utiliser KConfig XT
- Tutoriel sur la manière d'utiliser efficacement l'environnement de travail KConfig XT.
- Mettre à jour les fichiers KConfig
- Tutorial on how to write an update script to keep changes in your application's config file format in sync with the user's already existing config file
Services: Applications et greffons
- Introduction à l'environnement de travail des services
- An overview of the services framework in KDE and what it provides the application developer. Covers the system configuration cache (SyCoCa), the source data files and what the indexed information can be used for.
- Finding Services Using Trader Queries
- How to find services, such as plugins or mimetypes, that are indexed in the SyCoCa using Trader Query Syntax
- Creating and Loading Plugins Using KService
- Learn how to define custom plugin types, find installed plugins (including 3rd party plugins) and load them in an easy and portable fashion using KService.
Localisation
Voir aussi le portail de la localisation.
- Introduction à Unicode
- Une introduction sur ce qu'est Unicode, mais aussi comment manipuler les données Unicode dans les applications KDE.
- Ecrire des applications en voulant utiliser la localisation
- This tutorial covers what localization is, why it's important and how to ensure your application is ready to be localized. A must read for all application developers.
- Eviter de tomber dans les pièges communs de la localisation
- Il existe plusieurs erreurs communes qui empêchent les applications d'être localisées correctement. Le but de ce tutoriel est de les trouver et comment faire pour les éviter facilement.
- Compiler un module de localisation KDE
- Building and installing language support from KDE's localization (l10n) module is a good idea for those working on applications in the main KDE repository. Doing so will allow you to test your application in another language and spot problem areas. Learn how to do just that in this tutorial.
- Insérer i18n dans le système de Build
- Once your application is ready to be localized, the next step is to ensure that translation files are built automatically and kept up to date. This tutorial covers the necessary CMakeFiles.txt additions as well the process of distributing the resulting message catalogs with your application.
- Common i18n Challenges and Solutions
- This tutorial covers challenges that you may eventually run into such as translating handbooks and other data that exists outside of the source code, merging and handling obsolete .po files, dealing with freezes, coding in languages other than English and creating independent releases of or moving applications between KDE modules.
- Marquage sémantique des messages
- To ensure consistent presentation and more meaningful representations of messages in applications, semantic markup can be applied to messages marked for translation using the KUIT system. This tutorial describes how this system works.
- Vérification automatique des codes i18n
- The Krazy code checker scans KDE's code and reports common i18n mistakes.
- Dealing with Language Changes
- This tutorial covers dealing with changing languages: How to add the function to change the language and then dynamically update the user interface when language has been changed.
- Understanding How Messages Appear to Translators
- An introduction to what context information is extracted (and what isn't) from source code for translators to see.
Accessibilité
- Aperçu sur l'accessibilité
- A list of accessibility tutorials and general information.
- Accessibility Checklist
- What to look for in your application to make it accessible for as many people as possible.
- Lecteur d'écran
- This tutorial will explain some details about using screen readers with KDE applications.
- Text-To-Speech
- How to utilize Jovie text-to-speech service in your application.
Application Automation and Scripting
D-Bus
- Introduction à D-Bus
- A straight-forward introduction to the core concepts in D-Bus from an application developer's perspective, this tutorial covers what D-Bus is and how it can be used by applications.
- Accès aux interfaces D-Bus
- A step-by-step guide to calling D-Bus methods and connecting to D-Bus signals using QtDBus.
- D-Bus intermédiaire
- Trucs pour utiliser QtDBus avec des interfaces du monde réel qui posent problème.
- Créer des interfaces D-Bus
- Learn how to expose functionality in your application by creating and using custom D-Bus interfaces. Covers generating the XML descriptions, instantiating interfaces at run time and setting up the build system with CMake.
- Utilisation de types personnalisés avec D-Bus
- Learn how to use your own types in classes exported on D-Bus. Covers marhaling and unmarshaling of objects, the integration of custom types into XML descriptions and registering the custom types with the Qt Meta Object system.
- Démarrage automatique des services D-Bus
- Turn your application into a D-Bus autostart service with this tutorial. This D-Bus feature, also known as "D-Bus service activation", will ensure that even when your application isn't running that D-Bus calls made to it will work by relying on the D-Bus daemon itself to start your app if and when needed.
- Porting from DCOP to D-Bus
- Port your applications from DCOP to D-Bus with this handy guide.
Konqueror
- Créer des menus de services Konqueror
- This tutorial shows you how to create mimetype-specific actions in Konqueror's context menu (aka "servicemenus").
Kross
- Introduction à Kross
- An introduction to the Kross Scripting Framework.
- Bonjour le monde
- A first application with working kross code.
- Calling Functions in Kross
- Simple demonstration of calling scripting functions
- Connecting Signals and Slots in Kross
- Simple demonstration of connecting object signals with script slots
- Scripts as Plugins with Kross
- This tutorial provides a step-by-step introduction how to integrate scripts as plugins into a KDE application.
- Placing script actions in your application menus
- Simple demonstration on how to extend you application menus to execute script files.
Comment utiliser ActionCollection
- A small Tutorial on How to use Kross::ActionCollections.
Calligra Plugin Tutorials
- This document shows an overview of the different Calligra plugin types and tells you what each of their purpose and strengths are. If you are new with Calligra plugins, this is the place to start.
- This gives a technical overview of what it means to write a Calligra plugin.
- This tutorial shows you how you can build a plugin for Calligra applications to allow you embed content in ODF documents using Flake.
- This tutorial shows how to script Calligra Words with Python, or JavaScript using Kross.
- This tutorial shows how to script Calligra Sheets with Python, or JavaScript using Kross.
Activité système
- Writing script actions for the process's context menu
- This tutorial shows how to add a context menu action to show custom information about a process.
KWin
- KWin Scripting Tutorial
- This tutorial shows how to write a useful script for KWin.
- QML Window Switcher Layouts
- This tutorial documents the new QML layouts for the KWin Window Switcher
Modules externes et KParts
- Utiliser KParts
- A kPart is a plugin that you can just load into your application. For example, it is easy to integrate an editor (the katePart) or a console (the konsolePart) into your application's window.
- Ecrire des modules externes pour Kontact
- Les modules externes de Kontact sont des KParts. Ce tutoriel décrit comment en écire un.
- Ecire des modules externes Qt Designer
- Add your widgets to Qt Designer and thus make them usable in UI files.
- KCM HowTo
- KCM are plugins which are loaded by System Settings to display configuration elements. They can also be used within an application.
Inventaire du matériel (Solid)
- Introduction à Solid
- Une introduction sur l'effort de Solid en général et de sa bibliothèque en particulier.
- Lister les périphériques
- Comment utiliser la bibliothèque Solid du coeur pour découvrir le matériel et interagir avec le système.
- Accéder aux informations réseau
- Comment utiliser le système Solid pour obtenir des informations concernant le réseau
- Creating a Device Action
- When your application is interested in registering actions with the system for removable hardware
Authorization and Privilege escalation (KAuth)
- KAuth Basics
- An overview of concepts and basic knowledge required to understand and use KAuth effectively
- Using KAuth actions in your application
- How to execute KAuth actions in your application, and how to integrate them tightly into your UI
- Creating a KAuth helper to perform a privileged action
- You will learn how to use KAuth's helpers and escalation facilities, and how to seamlessly make a privileged and non privileged portion of your application interact
- Creating a KCM requiring authorization upon saving
- Learn how to use the high level KCModule API to create KCModules handling authorization, and its UI integration, on their own
Multimedia (Phonon)
- Phonon
- Introduction to Phonon tells how to compile and run the code. If you like to work in Python, try this version of the same tutorial
- Writing Backends
- How to start creating a new backend for the multimedia API
- Resources
- Please have a look at the online documentation for information on the Phonon API. If you prefer using Qt Assistant or Qt Creator you can also use our offline documentation.
Plasma
See Plasma tutorials.
Plasma 5
Voir les tutoriels Plasma.
Gestion des informations personnelles (Akonadi)
- Utiliser Akonadi dans les applications
- Displaying and modifying data provided by Akonadi
- Developing Akonadi Resources
- Akonadi Resources are agent programs which transport PIM data between Akonadi and a backend (files, servers, etc)
- Using custom data types with Akonadi
- Akonadi can handle arbitrary data as item payloads through the use of a plugin based serialization framework
- Porting Applications which use KResource API
- Applications using KDE's now deprecated KResource APIs, e.g. KABC or KCal, need to be ported to use their Akonadi equivalents
Kate / KWrite
- Getting started with KTextEditor plugins
- Créer votre premier module externe KTextEditor
- Developing a plugin with configuration dialog
- Adding a configuration dialog to the Time & Date example
- Un petit éditeur
- Create a small application using KTextEditor
KDevelop
- Créer un modèle de classe
- Instructions for creating a class template, which can be used to quickly generate classes from KDevelop.
- Créer un modèle de projet
- Instructions for creating a project template, which can be used for starting new project with KDevelop.
- Introduction à KDevelop-PG-Qt
- Information on the KDevelop parser generator, useful for language plugins.
- == Imprimer ==
KDE mostly uses the Qt Printing infrastructure.
- Bonjour le monde
- Introduction to the KDE printing system
kioslaves
Collaboration
Open Collaboration Services (libattica)
- Introduction to Attica
- In this tutorial a simple widget showing information about a Person on the server is created.
Obtenir du nouveau matériel
- Get Hot New Stuff 3 - Download
- How to use KHotNewStuff3 in your application.
- Get Hot New Stuff 3 - Checking for Updates
- How to check whether updates for installed stuff are available without showing the dialog/widget.
- Get Hot New Stuff 3 - Upload
- How to add an upload dialog to your application.
Old links for KNS2 and KNS1 content:
- Introduction to Get Hot New Stuff 2
- A short tutorial about how to use KHotNewStuff2 in your application. Deprecated, use version 3
- Introduction to Get Hot New Stuff
- An introduction to the developer-friendly network update system that allows KDE applications to fetch new application data at runtime in a user friendly manner.
- KNewStuff Secure (Original Link)
- Tutorial showing how to share resources in a secured way (KDE 3.4 and later). By András Mantia <[email protected]>.
Goya
- Introduction to Goya usage
- An introduction for the Goya subsystem usage, which allows you to easily add widgets to your itemviews and connect their signals to your code, as they were real widgets.
- Introduction to Goya usage (part 2)
- The second part of the tutorial, with a slightly more complex example than the first part.
Other programming languages
Python
- An Introduction to PyQt
- Starting off
- PyQt by Example
- Another introduction to PyQt
- PyKDE WebKit Tutorial
- A simple web browser application in PyKDE
- 101 Introduction to signals and slots
- A simple introduction to Qt's signal and slot architecture.
- PyKDE DBus Tutorial
- An introduction to DBus communication using PyKDE
- PyKDE KNotify Tutorial
- An introduction to Knotify (Notifications and KJobs) using PyKDE
Ruby
- KDE Ruby Korundum tutorial
- A ruby version of Antonio Larrosa Jiménez's KDE tutorial by Richard Dale. See the Ruby Developers Corner for Qt tutorials and other info.
- Qt4 Ruby Tutorial
- Nokia's fabulous introductory tutorial to Qt, translated to Ruby.
- Creating a Plasma Widget in Ruby
- Tutorial that shows how to create your first Plasma Applet using the Ruby language.
- Developing Qt4 Applications using Qt Designer and Ruby on Kubuntu
- Tutorial that shows how to design a simple User Interface in Qt Designer and then use the resulting widget in a Qt Ruby application we build from scratch.
- Ruby-Qt/KDE Book
- There is also an approach to create an Ruby-Qt/KDE Book under a free license. The content will be created in this wiki.
Shell
- Shell Scripting with KDE dialogs (Original Link)
- Tutorial by Brad Hards that describes how to use KDE dialogs in shell scripts with kdialog. It is presented as an example based tutorial.
Graphics Programming
- QPainter Perfomance
- Hints on avoiding common mistakes leading to poor performance when using QPainter
Using the KDE Games Libraries
- KStandardGameAction
- Using libkdegames to make your game fit the kdegames standard
- Highscores
- Implementing a simple highscore table into your game
- Theme Selector
- Using the libkdegames theme selection dialog
- Palapeli Slicers
- Creating a slicer plugin for Palapeli
Using the KDE PIM Libraries
- iCalendar functionality
- Using kcal to manage iCalendar files
Other tutorials
2D Plotting (KPlotWidget)
- Using the KDE data-plotting widget
- This tutorial introduces KPlotWidget, which is used for 2-D data plotting. It includes information on simple usage of the widget (including adding and modifying data sets, and customizing the plot axes and labels), and advanced customization (including extending the widget through sub-classing).
- Simulation Physique
- Comment réaliser une simulation physique : animation et diagramme
Spelling and Grammar Checking (Sonnet)
- Adding spell-checking or grammar-checking to KDE applications
- This tutorial introduces Sonnet and how one may use it to add language correction to your KDE application. Sonnet's auxiliary features shall be described in a separate tutorial.
Pixmap cache (KPixmapCache)
- Using the KDE pixmap cache
- This tutorial shows how to use KPixmapCache to cache e.g. pixmaps generated from SVGs or some data.
Porting an application from KSystemTrayIcon to KStatusNotifierItem
- Porting from KSystemTrayIcon to KStatusNotifierItem
- This tutorials shows how to port an application using KSystemTrayIcon to KStatusNotifierItem
Using the KDE Wallet API for safe storage
- KWallet
- "Brief introduction to the KWallet API which can be used for storing all kinds of sensitive information."
How to edit a wiki with Libmediawiki
- Libmediawiki
- This tutorial present how to edit a wiki with Libmediawiki.
KDE2 and KDE3 Materials
- KDE3 Tutorials
- These tutorials cover topics related to KDE3.
- KDE2 Tutorials
- These tutorials cover topics related to KDE2.