Development/Tutorials/it: Difference between revisions
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;[[Special:myLanguage/Development/Tutorials/Using KXmlGuiWindow|Creare la finestra principale]] | ;[[Special:myLanguage/Development/Tutorials/Using KXmlGuiWindow|Creare la finestra principale]] | ||
:Questa guida mostra la magia dell'elemento più importante di un'applicazione: la finestra principale. | :Questa guida mostra la magia dell'elemento più importante di un'applicazione: la finestra principale. | ||
;[[Special:myLanguage/Development/Tutorials/Using | ;[[Special:myLanguage/Development/Tutorials/Using Actions|Utilizzare le KActions]] | ||
:Come aggiungere le azioni ai menu e alle barre degli strumenti. Basata sulla guida Finestra principale. | :Come aggiungere le azioni ai menu e alle barre degli strumenti. Basata sulla guida Finestra principale. | ||
;[[Special:myLanguage/Development/Tutorials/Physical_Simulation|Simulazione fisica]] | ;[[Special:myLanguage/Development/Tutorials/Physical_Simulation|Simulazione fisica]] | ||
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;[[Special:myLanguage/Development/Tutorials/SqLite|Utilizzare i database SqLite e QtSql]] | ;[[Special:myLanguage/Development/Tutorials/SqLite|Utilizzare i database SqLite e QtSql]] | ||
:Database integrati senza bisogno di un server per database. | :Database integrati senza bisogno di un server per database. | ||
;[[Special:myLanguage/Development/Tutorials/ | ;[[Special:myLanguage/Development/Tutorials/CommandLineArguments|Argomenti della riga di comando]] | ||
:Aggiungere la possibilità di specificare dalla riga di comando quale file aprire nel nostro editor di testo. | :Aggiungere la possibilità di specificare dalla riga di comando quale file aprire nel nostro editor di testo. | ||
;[[Special:myLanguage/Development/Tutorials/CMake|Introduzione a CMake]] | ;[[Special:myLanguage/Development/Tutorials/CMake|Introduzione a CMake]] | ||
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; [[Special:myLanguage/Development/Tutorials/Localization/i18n Krazy|Automated i18n Code Checking]] | ; [[Special:myLanguage/Development/Tutorials/Localization/i18n Krazy|Automated i18n Code Checking]] | ||
:The Krazy code checker scans KDE's code and reports common i18n mistakes. | :The Krazy code checker scans KDE's code and reports common i18n mistakes. | ||
; [[Special:myLanguage/Development/Tutorials/Localization/Language_Change|Dealing with Language Changes]] | |||
:This tutorial covers dealing with changing languages: How to add the function to change the language and then dynamically update the user interface when language has been changed. | |||
; [[Special:myLanguage/Development/Tutorials/Localization/Message_Appearance|Understanding How Messages Appear to Translators]] | |||
:An introduction to what context information is extracted (and what isn't) from source code for translators to see. | |||
== Documentation == | == Documentation == | ||
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: http://quickgit.kde.org | : http://quickgit.kde.org | ||
: http://websvn.kde.org | : http://websvn.kde.org | ||
: http://projects.kde.org | |||
== Accessibility == | == Accessibility == | ||
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; [[Special:myLanguage/Development/Tutorials/Kross/ActionCollections|How to use an ActionCollection ]] | ; [[Special:myLanguage/Development/Tutorials/Kross/ActionCollections|How to use an ActionCollection ]] | ||
:A small Tutorial on How to use Kross::ActionCollections. | :A small Tutorial on How to use Kross::ActionCollections. | ||
{{: | {{:Projects/Calligra/Plugin Tutorials}} | ||
=== SuperKaramba === | === SuperKaramba === | ||
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See [[Special:myLanguage/Development/Tutorials/Plasma|Plasma tutorials]]. | See [[Special:myLanguage/Development/Tutorials/Plasma|Plasma tutorials]]. | ||
== Plasma 5== | |||
See [[Special:myLanguage/Development/Tutorials/Plasma5|Plasma tutorials]]. | |||
== Personal Information Management (Akonadi) == | == Personal Information Management (Akonadi) == |
Revision as of 10:25, 11 March 2016
Le guide passo passo sono il modo più rapido per scoprire cosa è in grado di fare KDE e come farlo. Ecco un elenco delle guide attualmente disponibili per KDE4. Il materiale per KDE3 e KDE2 è disponibile in fondo alla pagina.
Le basi della programmazione di KDE 4
Vuoi scrivere applicazioni con KDE 4? Questa serie di guide è dedicata alle persone che ancora non conoscono la programmazione in KDE.
- Ciao mondo
- Un'introduzione alle prime basi della programmazione KDE4.
- Creare la finestra principale
- Questa guida mostra la magia dell'elemento più importante di un'applicazione: la finestra principale.
- Utilizzare le KActions
- Come aggiungere le azioni ai menu e alle barre degli strumenti. Basata sulla guida Finestra principale.
- Simulazione fisica
- Come eseguire una simulazione fisica: animazione e diagramma.
- Salvataggio e caricamento
- Introduce la libreria KIO spiegando l'aggiunta del supporto al caricamento e al salvataggio nell'applicazione.
- Utilizzare i database SqLite e QtSql
- Database integrati senza bisogno di un server per database.
- Argomenti della riga di comando
- Aggiungere la possibilità di specificare dalla riga di comando quale file aprire nel nostro editor di testo.
- Introduzione a CMake
- Come utilizzare il sistema di compilazione CMake usato da KDE4.
- Errori comuni di programmazione
- Vari errori comuni commessi sviluppando applicazioni Qt e KDE e come evitarli.
- Effettuare il debug degli errori del linker
- Come comprendere ed effettuare il debug degli errori del linker al momento della compilazione.
- Utilizzare Qt Creator per sviluppare il tuo programma KDE
- Come usare Qt Creator come IDE per sviluppare programmi KDE.
- Creare librerie per condividere codice
- Come aggiungere la libreria al sistema di compilazione e come preparare il codice sorgente.
- Gestione della sessione
- Rendere l'applicazione consapevole delle sessioni di X.
- Icone
- Distribuire l'applicazione con le icone automaticamente installate al posto giusto. Basata sulla guida Kaction.
- File Desktop
- Come inserire la tua applicazione nel menu di KDE e nei menu delle applicazioni. Basata sulla guida Icone.
- Compilare un'applicazione KDE
Se vuoi migliorare un'applicazione esistente, di solito puoi compilarla e installarla con facilità. Questa guida mostra come compilare un'applicazione in modo che non interferisca con il tuo sistema. Se non hai bisogno di modificare le kdelibs questo metodo potrebbe essere il più facile per iniziare con lo sviluppo.
Test e debug
- Effettuare il debug della tua applicazione
- Suggerimenti, strumenti e tecniche da applicare quando si effettua il debug di un'applicazione KDE.
- Scrivere test di unità per Qt4 e KDE4 con QTestLib (Collegamento originale)
- Guida di Brad Hards che spiega come scrivere test di unità utilizzando l'infrastruttura QTestLib. È strutturata come una guida basata su esempi ed è ancora in sviluppo.
- Modalità semi automatiche per rilevare gli errori del codice
- Tecniche che puoi utilizzare per rilevare gli errori nel codice KDE.
Gestire i dati della configurazione con KConfig
- Introduzione a KConfig
- Una panoramica delle classi KConfig e su come utilizzarle nel codice della tua applicazione.
- Utilizzare KConfig XT
- Guida su come utilizzare in modo efficiente l'infrastruttura KConfig XT.
- Aggiornare i file KConfig
- Guida su come scrivere uno script di aggiornamento per mantenere le modifiche del formato del file di configurazione della tua applicazione sincronizzate con il file di configurazione già esistente dell'utente.
Servizi: applicazioni e plugin
- Introduzione all'infrastruttura dei servizi
- Una panoramica dell'infrastruttura dei servizi in KDE e di quanto viene offerto allo sviluppatore di applicazioni. Tratta la cache della configurazione del sistema (SyCoCa), i file di dati del sorgente e gli utilizzi possibili delle informazioni indicizzate.
- Trovare i servizi utilizzando le interrogazioni Trader
- Come trovare i servizi, come plugin o tipi di file, che sono indicizzati in SyCoCa utilizzando la sintassi delle interrogazioni di Trader.
- Creare e caricare i plugin utilizzando KService
- Imparare come definire i tipi personalizzati di plugin, trovare i plugin installati (compresi quelli di terze parti) e caricarli in modo facile e portabile utilizzando KService.
Localizzazione
Vedi anche il portale Localizzazione.
- Introduzione a Unicode
- Un'introduzione a Unicode e a come gestire i dati Unicode nelle applicazioni KDE.
- Scrivere le applicazioni tenendo conto della localizzazione
- Questa guida spiega la localizzazione, la sua importanza e come assicurarsi che l'applicazione sia pronta per essere tradotta. Una guida assolutamente da leggere per tutti gli sviluppatori.
- Evitare gli errori comuni della localizzazione
- Ci sono numerosi errori comuni che impediscono di localizzare in modo adeguato le applicazioni. Scopri quali sono e come evitarli facilmente grazie a questa guida.
- Building KDE's Localization Module
- Building and installing language support from KDE's localization (l10n) module is a good idea for those working on applications in the main KDE repository. Doing so will allow you to test your application in another language and spot problem areas. Learn how to do just that in this tutorial.
- Incorporating i18n Into the Build System
- Once your application is ready to be localized, the next step is to ensure that translation files are built automatically and kept up to date. This tutorial covers the necessary CMakeFiles.txt additions as well the process of distributing the resulting message catalogs with your application.
- Common i18n Challenges and Solutions
- This tutorial covers challenges that you may eventually run into such as translating handbooks and other data that exists outside of the source code, merging and handling obsolete .po files, dealing with freezes, coding in languages other than English and creating independent releases of or moving applications between KDE modules.
- Semantic Markup of Messages
- To ensure consistent presentation and more meaningful representations of messages in applications, semantic markup can be applied to messages marked for translation using the KUIT system. This tutorial describes how this system works.
- Automated i18n Code Checking
- The Krazy code checker scans KDE's code and reports common i18n mistakes.
- Dealing with Language Changes
- This tutorial covers dealing with changing languages: How to add the function to change the language and then dynamically update the user interface when language has been changed.
- Understanding How Messages Appear to Translators
- An introduction to what context information is extracted (and what isn't) from source code for translators to see.
Documentation
- API Documentation
- This tutorial explains how to document your APIs properly.
- Man Pages
- Writing and Generating Reference Manual Pages.
- Source Code
- http://quickgit.kde.org
- http://websvn.kde.org
- http://projects.kde.org
Accessibility
- Accessibility Overview
- A list of accessibility tutorials and general information.
- Accessibility Checklist
- What to look for in your application to make it accessible for as many people as possible.
- Screen Reader
- This tutorial will explain some details about using screen readers with KDE applications.
- Text-To-Speech
- How to utilize Jovie text-to-speech service in your application.
Application Automation and Scripting
D-Bus
- Introduction to D-Bus
- A straight-forward introduction to the core concepts in D-Bus from an application developer's perspective, this tutorial covers what D-Bus is and how it can be used by applications.
- Accessing D-Bus Interfaces
- A step-by-step guide to calling D-Bus methods and connecting to D-Bus signals using QtDBus.
- Intermediate D-Bus
- Tips to make use of QtDBus when faced with problematic real-world interfaces.
- Creating D-Bus Interfaces
- Learn how to expose functionality in your application by creating and using custom D-Bus interfaces. Covers generating the XML descriptions, instantiating interfaces at run time and setting up the build system with CMake.
- Using Custom Types with D-Bus
- Learn how to use your own types in classes exported on D-Bus. Covers marhaling and unmarshaling of objects, the integration of custom types into XML descriptions and registering the custom types with the Qt Meta Object system.
- D-Bus Autostart Services
- Turn your application into a D-Bus autostart service with this tutorial. This D-Bus feature, also known as "D-Bus service activation", will ensure that even when your application isn't running that D-Bus calls made to it will work by relying on the D-Bus daemon itself to start your app if and when needed.
- Porting from DCOP to D-Bus
- Port your applications from DCOP to D-Bus with this handy guide.
Konqueror
- Creating Konqueror Service Menus
- This tutorial shows you how to create mimetype-specific actions in Konqueror's context menu (aka "servicemenus").
Kross
- Introduction to Kross
- An introduction to the Kross Scripting Framework.
- Hello World
- A first application with working kross code.
- Calling Functions in Kross
- Simple demonstration of calling scripting functions
- Connecting Signals and Slots in Kross
- Simple demonstration of connecting object signals with script slots
- Scripts as Plugins with Kross
- This tutorial provides a step-by-step introduction how to integrate scripts as plugins into a KDE application.
- Placing script actions in your application menus
- Simple demonstration on how to extend you application menus to execute script files.
- How to use an ActionCollection
- A small Tutorial on How to use Kross::ActionCollections.
Calligra Plugin Tutorials
- This document shows an overview of the different Calligra plugin types and tells you what each of their purpose and strengths are. If you are new with Calligra plugins, this is the place to start.
- This gives a technical overview of what it means to write a Calligra plugin.
- This tutorial shows you how you can build a plugin for Calligra applications to allow you embed content in ODF documents using Flake.
- This tutorial shows how to script Calligra Words with Python, or JavaScript using Kross.
- This tutorial shows how to script Calligra Sheets with Python, or JavaScript using Kross.
SuperKaramba
- SuperKaramba Tutorial
- This tutorial provides an overview of SuperKaramba, theme files and scripting with Python, Ruby and JavaScript.
System Activity
- Writing script actions for the process's context menu
- This tutorial shows how to add a context menu action to show custom information about a process.
KWin
- KWin Scripting Tutorial
- This tutorial shows how to write a useful script for KWin.
- QML Window Switcher Layouts
- This tutorial documents the new QML layouts for the KWin Window Switcher
Plugins and KParts
- Using KParts
- A kPart is a plugin that you can just load into your application. For example, it is easy to integrate an editor (the katePart) or a console (the konsolePart) into your application's window.
- Writing kontact plugins
- Kontact plugins are KParts. This tutorial describes how you can write one.
- Writing Qt Designer Plugins
- Add your widgets to Qt Designer and thus make them usable in UI files.
- KCM HowTo
- KCM are plugins which are loaded by System Settings to display configuration elements. They can also be used within an application.
Search and Metadata
Strigi
- Writing file analyzers
- File analyzers extract data from files to display in the file dialogs and file managers. The data gathered this way is also used to search for files. KDE4 allows the use of multiple analyzers per file type. This tutorial describes how you can write new analyzers.
Nepomuk
See Nepomuk tutorials.
Hardware Awareness (Solid)
- Introduction to Solid
- An introduction to the Solid effort in general and it library in particular.
- Listing Devices
- How to use the Solid core library to discover the hardware and interact with the system.
- Accessing Network Information
- How to use the Solid system to get information about the network
- Creating a Device Action
- When your application is interested in registering actions with the system for removable hardware
Authorization and Privilege escalation (KAuth)
- KAuth Basics
- An overview of concepts and basic knowledge required to understand and use KAuth effectively
- Using KAuth actions in your application
- How to execute KAuth actions in your application, and how to integrate them tightly into your UI
- Creating a KAuth helper to perform a privileged action
- You will learn how to use KAuth's helpers and escalation facilities, and how to seamlessly make a privileged and non privileged portion of your application interact
- Creating a KCM requiring authorization upon saving
- Learn how to use the high level KCModule API to create KCModules handling authorization, and its UI integration, on their own
Multimedia (Phonon)
- Phonon
- Introduction to Phonon tells how to compile and run the code. If you like to work in Python, try this version of the same tutorial
- Writing Backends
- How to start creating a new backend for the multimedia API
- Resources
- Please have a look at the online documentation for information on the Phonon API. If you prefer using Qt Assistant or Qt Creator you can also use our offline documentation.
Plasma
See Plasma tutorials.
Plasma 5
See Plasma tutorials.
Personal Information Management (Akonadi)
- Using Akonadi in Applications
- Displaying and modifying data provided by Akonadi
- Developing Akonadi Resources
- Akonadi Resources are agent programs which transport PIM data between Akonadi and a backend (files, servers, etc)
- Using custom data types with Akonadi
- Akonadi can handle arbitrary data as item payloads through the use of a plugin based serialization framework
- Porting Applications which use KResource API
- Applications using KDE's now deprecated KResource APIs, e.g. KABC or KCal, need to be ported to use their Akonadi equivalents
Kate / Kwrite
- Getting started with KTextEditor plugins
- Creating your first KTextEditor plugin
- Developing a plugin with configuration dialog
- Adding a configuration dialog to the Time & Date example
- A small Editor
- Create a small application using KTextEditor
KDevelop
- KDevelop-PG-Qt Introduction
- Information on the KDevelop parser generator, useful for language plugins.
- Creating a class template
- Instructions for creating a class template, which can be used to quickly generate classes from KDevelop.
- Creating a project template
- Instructions for creating a project template, which can be used for starting new project with KDevelop.
Printing
KDE mostly uses the Qt Printing infrastructure.
- Hello World
- Introduction to the KDE printing system
kioslaves
Collaboration
Open Collaboration Services (libattica)
- Introduction to Attica
- In this tutorial a simple widget showing information about a Person on the server is created.
Get Hot New Stuff
- Get Hot New Stuff 3 - Download
- How to use KHotNewStuff3 in your application.
- Get Hot New Stuff 3 - Checking for Updates
- How to check whether updates for installed stuff are available without showing the dialog/widget.
- Get Hot New Stuff 3 - Upload
- How to add an upload dialog to your application.
Old links for KNS2 and KNS1 content:
- Introduction to Get Hot New Stuff 2
- A short tutorial about how to use KHotNewStuff2 in your application. Deprecated, use version 3
- Introduction to Get Hot New Stuff
- An introduction to the developer-friendly network update system that allows KDE applications to fetch new application data at runtime in a user friendly manner.
- KNewStuff Secure (Original Link)
- Tutorial showing how to share resources in a secured way (KDE 3.4 and later). By András Mantia <[email protected]>.
Goya
- Introduction to Goya usage
- An introduction for the Goya subsystem usage, which allows you to easily add widgets to your itemviews and connect their signals to your code, as they were real widgets.
- Introduction to Goya usage (part 2)
- The second part of the tutorial, with a slightly more complex example than the first part.
Other programming languages
Python
- An Introduction to PyQt
- Starting off
- PyQt by Example
- Another introduction to PyQt
- PyKDE WebKit Tutorial
- A simple web browser application in PyKDE
- 101 Introduction to signals and slots
- A simple introduction to Qt's signal and slot architecture.
- PyKDE DBus Tutorial
- An introduction to DBus communication using PyKDE
- PyKDE KNotify Tutorial
- An introduction to Knotify (Notifications and KJobs) using PyKDE
Ruby
- KDE Ruby Korundum tutorial
- A ruby version of Antonio Larrosa Jiménez's KDE tutorial by Richard Dale. See the Ruby Developers Corner for Qt tutorials and other info.
- Qt4 Ruby Tutorial
- Nokia's fabulous introductory tutorial to Qt, translated to Ruby.
- Creating a Plasma Widget in Ruby
- Tutorial that shows how to create your first Plasma Applet using the Ruby language.
- Developing Qt4 Applications using Qt Designer and Ruby on Kubuntu
- Tutorial that shows how to design a simple User Interface in Qt Designer and then use the resulting widget in a Qt Ruby application we build from scratch.
- Ruby-Qt/KDE Book
- There is also an approach to create an Ruby-Qt/KDE Book under a free license. The content will be created in this wiki.
Shell
- Shell Scripting with KDE dialogs (Original Link)
- Tutorial by Brad Hards that describes how to use KDE dialogs in shell scripts with kdialog. It is presented as an example based tutorial.
Graphics Programming
- QPainter Perfomance
- Hints on avoiding common mistakes leading to poor performance when using QPainter
Using the KDE Games Libraries
- KStandardGameAction
- Using libkdegames to make your game fit the kdegames standard
- Highscores
- Implementing a simple highscore table into your game
- Theme Selector
- Using the libkdegames theme selection dialog
- Palapeli Slicers
- Creating a slicer plugin for Palapeli
Gluon
- Installation and your first KGLItem
- start your first kglengine application
- kglpong
- Now use our knowledge to make a pong
- Play hello word sound
- Using Gluon for games sound development using openAL
Using the KDE PIM Libraries
- iCalendar functionality
- Using kcal to manage iCalendar files
Other tutorials
2D Plotting (KPlotWidget)
- Using the KDE data-plotting widget
- This tutorial introduces KPlotWidget, which is used for 2-D data plotting. It includes information on simple usage of the widget (including adding and modifying data sets, and customizing the plot axes and labels), and advanced customization (including extending the widget through sub-classing).
Spelling and Grammar Checking (Sonnet)
- Adding spell-checking or grammar-checking to KDE applications
- This tutorial introduces Sonnet and how one may use it to add language correction to your KDE application. Sonnet's auxiliary features shall be described in a separate tutorial.
Pixmap cache (KPixmapCache)
- Using the KDE pixmap cache
- This tutorial shows how to use KPixmapCache to cache e.g. pixmaps generated from SVGs or some data.
Using MarbleWidget (Marble)
- Using MarbleWidget
- This short tutorial describes how to use the MarbleWidget in your project
Using local SCM for KDE development
- Using Git to develop for KDE
- Here you find how to use Git to develop for KDE
Kwin effect tutorial (blog)
- blog by Martin Graesslin
- This tutorial guides you through the development of a simple KWin effect
Implementing KSysGuard sensors and adding them
- Sensors Tutorial
- This tutorial shows how to write and KSysGuard sensor and connect it to the systray.
Runners
Porting an application from KSystemTrayIcon to KStatusNotifierItem
- Porting from KSystemTrayIcon to KStatusNotifierItem
- This tutorials shows how to port an application using KSystemTrayIcon to KStatusNotifierItem
Using the KDE Wallet API for safe storage
- KWallet
- "Brief introduction to the KWallet API which can be used for storing all kinds of sensitive information."
How to edit a wiki with Libmediawiki
- Libmediawiki
- This tutorial present how to edit a wiki with Libmediawiki.
KDE2 and KDE3 Materials
- Porting Your Application from KDE 3 to KDE 4
- These tutorials cover topics related to the migration from KDE 3 to KDE 4.
- KDE3 Tutorials
- These tutorials cover topics related to KDE3.
- KDE2 Tutorials
- These tutorials cover topics related to KDE2.