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'''Developing Ruby Qt Applications using Qt Designer and Ruby on Ubuntu'''
= Published Articles  =


<br>
;[[Development/Tutorials/Developing Qt4 Applications using Qt Designer and Ruby on Kubuntu|Developing Qt4 Applications using Qt Designer and Ruby on Kubuntu]]
:''Tutorial that shows how to design a simple User Interface in Qt Designer and then use the resulting widget in a Qt Ruby application we build from scratch.''


= Introduction =
= <br> Draft Articles =


Part of Qt's great power lies in the fact that you get a top notch GUI design kit to please the most avid designer as well as an elegant development framework to keep the app development team happy. In this article we will take you through both sides of this equation as we show you how to create a small application which displays a list of items (pieces of text) and let's you move these items up and down via drag'n'drop. You'll learn how to


*Install the packages you need to get started
*Draw a GUI with Qt Designer
*Relate the GUI&nbsp;to the code that runs underneath it through subclassing
*Programatically control the display of widgets on screen
*Do some simple debugging using ruby-debug


<br>  
;[[Development/Tutorials/Quickstart Guide to the Wikitext syntax used in KDE Techbase|Quickstart Guide to the Wikitext syntax used in KDE Techbase]]
;<br>


Ground breaking in the extreme! Note:&nbsp;These instructions are tested with Ubuntu Jaunty Jackalope 9.04. Your mileage may vary depending on your chosen distro.<br>
;[[Development/Tutorials/Deploying Qt Ruby Applications as a Debian packages for Kubuntu|Deploying Qt Ruby Applications as a Debian packages for Kubuntu]]


<br>
Q. What is the difference between writing a Qt application and KDE application?
 
A. Qt targets multiple platforms and it's widgets provide only functionality that is available on all target platforms. KDE widgets are specialised for the KDE desktop, thus KDE takes a Qt widget and enhances it for the KDE environment. For example, a QDropdownBox might not provide auto-completion because only some target Qt platforms support it - whereas the KDE version will include this functionality in a KDialog (TODO: Get a specific correct example). Additionally KDE contains components for networking, displaying and file system abstraction which would not be available in Qt. If your program needs to run on on platforms other than KDE then you will need to use Qt widgets - if it's KDE you're focused on then go with a KDE application and KDE widgets.
== Install the appropriate packages  ==
 
From a command line terminal run<br>
 
*sudo aptitude install libkorundum4-ruby1.8<br>
*sudo aptitude qt4-designer<br>
*sudo aptitude libqt4-ruby1.8-dev<br>
*sudo aptitude install libqt4-ruby1.8-examples<br>
*sudo aptitude install qt4-doc qt4-doc-html&nbsp; qt4-demos<br>
 
<br>
 
= Create a simple Form with Qt4 Designer<br>  =
 
*Create a folder on disk for your project, for example, my_first_project
*Start up Qt4 Designer<br>
 
#Select Qt 4 Designer from the Applications-&gt;Programming menu or...<br>
#From a command line terminal run: designer-qt4<br>
 
*The default form is a Dialog with Buttons Right. Stick with that and click Create<br>
*Drag a List Widget from the Item Widgets (Item-Based) selection of widgets on the left onto the form. Be careful NOT&nbsp;to choose the List Widget from the Item Views (Model-Based)<br>
*Right-click the List Widget that is now dragged on the form<br>
 
#Select Edit Items<br>
#Click the green plus icon on the left to add an item<br>
#Enter the text:&nbsp;First line<br>
#Click the green plus icon on the left to add an item
#Enter the text: Second line
#Click OK to finish editing items
 
*In the Property Editor on the right, scroll down to the section QAbstractItemView<br>
*Keep scrolling down a little more to the Property DragDropMode and change it's value to internal. This will let us move items up and down in the list easily<br>
*Save what we've done by selecting Save As in the File Menu
 
#Navigate to the folder you created earlier, my_first_project<br>
#Choose the filename dashboard.ui for your file and click save
#This file contains and XML representation of the form you just created<br>
 
*If you want to take a quick look at your form select Preview from the Form menu<br>
*But we're done with GUI stuff now! Let's get hacking...
 
<br>
 
= Creating the basic application structure<br>  =
 
*Now that we've got a user interface, we need to run a command (rbuic4) that creates a Ruby class that we can use based on the interface<br>
*From the command line terminal<br>
 
#Navigate to the my_first_project folder you created earlier using the cd command<br>
#Run the command 'rbuic4 dashboard.ui -x -o dashboard_ui.rb'
#For instant gratification run the command 'ruby dashboard_ui.rb'
#Woaa!!! You should see your beautiful form before you very eyes. But when the excitement dies down, be aware that if you were to add any code to your dashboard_ui.rb file it would get blown away every time we run rbuic4 on this file to pick up the latest changes we made to the UI using Qt4 Designer. But it needn't be this way...<br> {{Note|The '-x' bit of the rbuic4 command says to create a little stub (like a main function in C/C++ or public static void main in Java) that kicks off the application. Otherwise your application would have no entry point.
 
 
The '-o dashboard_ui.rb' bit of the command says dump the resulting ruby code into a file called dashboard_ui.rb
 
We need to rerun this command every time we change the form using Qt4 Designer. Usually we won't add the '-x' flag}}<br>
 
= Separating generated code from our 'real' code<br>  =
 
== Subclassing the dashboard_ui.rb file  ==
 
In Qt4, this is the primary way to separate autogenerated from code from our own logic. Using a text editor '''create a new file in your my_first_project folder called dashboard.rb'''. (Note:&nbsp;For the rest of this article be careful to pay attention as to whether we are talking about dashboard_ui.rb or dashboard.rb). The comments should explain what's going on
 
<code ruby="ruby">
# We pull in the file containg the class containing the generated code
require 'dashboard_ui'
 
# We inherit from the class containing the generated code.
class Dashboard < Ui::Dialog
 
    # We are then free to put our own code into this class without fear
    # of it being overwritten. Here we add a setup_ui function which
    # can be used to customise how the form looks on startup
 
    def setup_ui(dialog)
        super
        # We'll be putting some code here real soon...
    end
end
</code>
 
== Move application startup code into a main.rb file  ==
 
*Create a new file in the my_first_project folder called main.rb
*Move the following code from the dashboard_ui.rb file to main.rb<br>
 
<code ruby="ruby">if $0 == __FILE__
    a = Qt::Application.new(ARGV)
    u = Ui_Dialog.new
    w = Qt::Dialog.new
    u.setupUi(w)
    w.show
    a.exec
end</code>
 
*Because we have our own main file now, there is no need for the opening 'if $0 == __FILE__' line. So delete that line and it's enclosing 'end' statement
*We can move the inclusion of the Qt framework (require 'Qt') from the dashboard_ui.rb file to main.rb{{Note|
Actually, we <b>have to</b> do this because in future we will run rbuic4 without the '-x' parameter; this would mean that the autogenerated code won't contain require 'Qt' so we'd run into problems}}
*We need to include our dashboard.rb file containing the 'real' code at the top the file. This is done using 'require 'dashboard'{{Tip|
You may have guessed by now that you don't need to add the '.rb' extension when including a ruby file. The Ruby interpreter is clever enough to figure out that it should look for a .rb file}}
*We need to change the line 'u = Ui_Dialog.new' to 'u = Dashboard.new' as we want to call '''our''' shiny new Dashboard class as opposed to the autogenerated class. '''NNB:&nbsp;This is the most likely place for you to go wrong. Even the best of us forget this from time to time&nbsp;:-)'''<br>
*We need to change the line 'u.setupUi(w)' to 'u.setup_ui(w)'{{Note|
The latter is more Rubyesque. If you look in the autogenerated file dashboard_ui.rb, you will that the funtion sampleUi() is wrapped by another function sample_ui()
 
This is just aesthetics. Syntactic sugar, but important syntactic sugar nonetheless!
 
If you continue to follow this article you '''have to''' make this change as we will override the setup_ui function shortly}}<br>
 
*This gives us a main.rb file that looks like<br>
 
<code ruby="ruby">require 'Qt'
require 'dashboard'
a = Qt::Application.new(ARGV)
 
u = Dashboard.new
w = Qt::Dialog.new
u.setup_ui(w)
w.show
a.exec</code>
 
Note:&nbsp;Don't forget to remove the require 'Qt' (or it might be require 'Qt4' for you) from the top of the dashboard_ui.rb<br>
 
== Programmatically control how the List Widget is populated on app startup  ==
 
Now currently all the code to insert the items into the Item List is controlled in the autogenerated file dashboard_ui.rb. Let's take the power back!<br>
 
From the the setupUi function in dashboard_ui.rb file to our own dashboard.rb file's setup_ui function, move the lines
 
<code ruby="ruby">Qt::ListWidgetItem.new(@listWidget)
Qt::ListWidgetItem.new(@listWidget)</code>
 
From the the retranslateUi function in dashboard_ui.rb file to our dashboard.rb file's setup_ui function, move the lines
 
<code ruby="ruby">
@listWidget.item(0).text = Qt::Application.translate("Dialog", "First Line", nil, Qt::Application::UnicodeUTF8)
@listWidget.item(1).text = Qt::Application.translate("Dialog", "Second Line", nil, Qt::Application::UnicodeUTF8)</code>
 
This gives us a dashboard.rb file that looks like
 
<code ruby="ruby">
# We pull in the file containg the class containing the generated code
require 'dashboard_ui'
# We inherit from the class containing the generated code.
class Dashboard < Ui::Dialog
 
    # We are then free to put our own code into this class without fear
    # of it being overwritten. Here we add a setup_ui function which
    # can be used to customise how the form looks on startup
    def setup_ui(dialog)
      super
      # We'll be putting some code here real soon...
   
      # As promised...
      Qt::ListWidgetItem.new(@listWidget)
      Qt::ListWidgetItem.new(@listWidget)
 
      @listWidget.item(0).text = Qt::Application.translate("Dialog", "First Line", nil, Qt::Application::UnicodeUTF8)
      @listWidget.item(1).text = Qt::Application.translate("Dialog", "Second Line", nil, Qt::Application::UnicodeUTF8)
   
    end   
end
</code>
 
<br>
 
= Debugging your application<br>  =
 
You should now be able to run 'ruby main.rb' and see you're lovely form appear. Try to drag the first line and second line up and down. Not bad, eh?
 
One last thing if you need to do some simple debugging on your app, make sure that you have the ruby-debug gem installed ('sudo gem install ruby-debug') and stick the line 'debugger' in your source code anywhere you want to put a breakpoint. Then instead of the ruby command run 'rdebug main.rb' and this will drop you into a nifty command line debugger. Initially it will be at line 1 in your source file but if you type 'c' it will bring you to your breakpoint. For more on using command line debugging see [http://pivots.pivotallabs.com/users/chad/blog/articles/366-ruby-debug-in-30-seconds-we-don-t-need-no-stinkin-gui- ruby-debug in 30 seconds (we don't need no stinkin' GUI!)].<br>
 
Ya, sure we don't need no stinkin' GUI! But don't tell those Qt&nbsp;guys - they seem to produce quite nice ones!
 
 
= Useful Links and Articles<br>  =
* One of the best ways to learn is to look at some Qt examples in Ruby. Download the latest qt4-qtruby zip (something like qt4-qtruby-2.0.3.tgz) from  http://rubyforge.org/projects/korundum and check out the ruby/qtruby/examples directory
* http://zetcode.com/tutorials/qtrubytutorial contains a list of online Qt tutorials with Ruby

Latest revision as of 14:51, 7 February 2010

Published Articles

Developing Qt4 Applications using Qt Designer and Ruby on Kubuntu
Tutorial that shows how to design a simple User Interface in Qt Designer and then use the resulting widget in a Qt Ruby application we build from scratch.


Draft Articles

Quickstart Guide to the Wikitext syntax used in KDE Techbase

Deploying Qt Ruby Applications as a Debian packages for Kubuntu

Q. What is the difference between writing a Qt application and KDE application? A. Qt targets multiple platforms and it's widgets provide only functionality that is available on all target platforms. KDE widgets are specialised for the KDE desktop, thus KDE takes a Qt widget and enhances it for the KDE environment. For example, a QDropdownBox might not provide auto-completion because only some target Qt platforms support it - whereas the KDE version will include this functionality in a KDialog (TODO: Get a specific correct example). Additionally KDE contains components for networking, displaying and file system abstraction which would not be available in Qt. If your program needs to run on on platforms other than KDE then you will need to use Qt widgets - if it's KDE you're focused on then go with a KDE application and KDE widgets.