< Development | Tutorials | Qt4 Ruby Tutorial Translate this pageOther languages:English • suomi • русский One Thing Leads to Another Tutorial Series Qt4 Ruby Tutorial Previous Tutorial 6 - Building Blocks Galore! What's Next Tutorial 8 - Preparing for Battle Further Reading n/a Contents 1 One Thing Leads to Another 1.1 Overview 1.2 Line by Line Walkthrough 1.3 Running the Application 1.4 Exercises One Thing Leads to Another Files: lcdrange.rb t7.rb Overview This example shows how to create custom widgets with signals and slots, and how to connect them together in more complex ways. For the first time, the source is split among several files. Line by Line Walkthrough lcdrange.rb This file is mainly lifted from Chapter 6; only the non-trivial changes are noted here. signals 'valueChanged(int)' slots 'setValue(int)' def value() @slider.value() end def setValue(value) @slider.setValue(value) end These make up an interface between this widget and other components in a program. Until now, LCDRange didn't really have an API at all. value() is a public function for accessing the value of the LCDRange, setValue() is our first custom slot, and valueChanged() is our first custom signal. Slots must be implemented in the normal way (a slot is also a Ruby member function). Signals are automatically implemented. Signals follow the access rules of protected Ruby functions (i.e., they can be emitted only by the class they are defined in or by classes inheriting from it). The valueChanged() signal is used when the LCDRange's value has changed. The implementation of value() is straightforward. It simply returns the slider's value. The implementation of setValue() is equally straightforward. Note that because the slider and LCD number are connected, setting the slider's value automatically updates the LCD number as well. In addition, the slider will automatically adjust the value if it is outside its legal range. connect(@slider, SIGNAL('valueChanged(int)'), lcd, SLOT('display(int)')) connect(@slider, SIGNAL('valueChanged(int)'), self, SIGNAL('valueChanged(int)')) The first QObject::connect() call is the same that you have seen in the previous chapter. The second is new; it connects slider's QAbstractSlider::valueChanged() signal to this object's valueChanged() signal. Yes, that's right. Signals can be connected to other signals. When the first is emitted, the second signal is also emitted. Let's look at what happens when the user operates the slider. The slider sees that its value has changed and emits the QAbstractSlider::valueChanged() signal. That signal is connected both to the QLCDNumber::display() slot of the Qt::LCDNumber and to the valueChanged() signal of the LCDRange. Thus, when the signal is emitted, LCDRange emits its own valueChanged() signal. In addition, QLCDNumber::display() is called and shows the new number. Note that you're not guaranteed any particular order of execution; LCDRange::valueChanged() may be emitted before or after QLCDNumber::display() is called. t7.rb previousRange = nil for row in 0..2 for column in 0..2 lcdRange = LCDRange.new() grid.addWidget(lcdRange, row, column) unless previousRange.nil? connect(lcdRange, SIGNAL('valueChanged(int)'), previousRange, SLOT('setValue(int)')) end previousRange = lcdRange end end When we create the nine LCDRange objects, we connect them using the signals and slots mechanism. Each has its valueChanged() signal connected to the previous one's setValue() slot. Because LCDRange emits the valueChanged() signal when its value changes, we are here creating a chain of signals and slots. Running the Application On startup, the program's appearance is identical to the previous one. Try operating the slider to the bottom-right. Exercises Use the bottom-right slider to set all LCDs to 50. Then set all but the last LCD to 40 by clicking once to the left of the bottom-middle slider handle. Now, use the bottom-left slider to set the first seven LCDs back to 50. Click to the left of the handle on the bottom-right slider. What happens? Why is this the correct behavior? Retrieved from "https://techbase.kde.org/index.php?title=Development/Tutorials/Qt4_Ruby_Tutorial/Chapter_07/en&oldid=73674" Categories: TutorialRuby This page was last edited on 18 July 2012, at 14:24. Content is available under Creative Commons License SA 4.0 unless otherwise noted.