Languages/Ruby
Development/Languages/Ruby
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Very complete bindings to both the KDE API and the Qt APIs. The Korundum package includes both a QtRuby Qt-only binding along with the full combined Qt/KDE one. The QtRuby package contains just Qt bindings with no dependencies on KDE.
Korundum/QtRuby - Ruby-KDE/Qt bindings
The book Rapid GUI Development with QtRuby (for Qt version 3.x) is available.
Being Smoke-based bindings means that they offer full access to most KDE 4.x and Qt 4.x classes.
QtRuby
Hello world example:
- !/usr/bin/ruby -w
require 'Qt4'
a = Qt::Application.new(ARGV)
hello = Qt::PushButton.new("Hello World!")
hello.resize(100, 30)
hello.show
a.exec
Hello Qt example in a more 'Rubyish' way:
require 'Qt4'
Qt::Application.new(ARGV) do
Qt::Widget.new do
self.window_title = 'Hello QtRuby v1.0'
resize(200, 100)
button = Qt::PushButton.new('Quit') do
connect(SIGNAL :clicked) { Qt::Application.instance.quit }
end
label = Qt::Label.new('Hello Qt in the Ruby way!')
self.layout = Qt::VBoxLayout.new do
add_widget(label, 0, Qt::AlignCenter)
add_widget(button, 0, Qt::AlignRight)
end
show
end
exec
end
Current api coverage overview
Available calls
You can call all Qt public and protected methods, and all friend methods such as bitBlt() etc
Virtual methods
All virtual methods can be overridden, not just event handlers
Properties
'foobar = 5' is a synonym for 'setFooBar(5)'
Use either CamelCase or lowercase with underscore naming
Any underscores in method names are removed, and the following character is capitalised. For example, you can use either of these two forms to call the same method:
create_standard_status_bar_action()
createStandardStatusBarAction()
Operator overloading
The full range of Qt operator methods is available, for example:
p1 = Qt::Point.new(5,5) => (5, 5)
p2 = Qt::Point.new(20,20) => (20, 20)
p1 + p2 => (25, 25)
Declare signals and slots
Signals and slots are declared as list of strings like this:
slots 'setColor(QColor)', 'slotLoad(const QString&)'..
signals 'clicked()'..
For slots and signals without arguments you can use Ruby symbols:
slots :slotLoad
signals :clicked
Currently C++ type signatures must be used, a future version of QtRuby will allow ruby type signatures instead. (see the section on emitting Ruby Classes)
Connect slots and signals like this:
Qt::Object.connect( @colormenu, SIGNAL( "activated(int)" ),
self, SLOT( "slotColorMenu(int)" ) )
There is also two another possibilities:
connect(:mysig, mytarget, :mymethod))
connect(SIGNAL('mysignal(int)'), mytarget, :mymethod))
Or you can connect signal to a block:
quit_button.connect(SIGNAL :clicked) { $qApp.quit }
And emit signals like this:
emit colorChanged( black )
Emitting Ruby Classes
Ruby classes can be emitted by embedding them inside a QVariant, and emitting the QVariant.
The following code provides a method called to_variant that can be used to easily convert objects to Variants
class Qt::RubyVariant < Qt::Variant
def initialize(value)
super()
@value = value
end
attr_accessor :value
end
class Object
def to_variant
Qt::RubyVariant.new self
end
end
Note: as of KDE 4.5 you can simply use
variant = Qt::Variant.fromValue(my_ruby_object)
to create a QVariant that contains your ruby object. To get it back, you just call Qt::Variant#value as usual.
This can be used as follows
class MyObject < Qt::Object
signals "mySignal(QVariant)"
def doEmit
# since KDE 4.5:
# emit mySignal(Qt::Variant.fromValue(ruby_object))
emit mySignal(ruby_object.to_variant)
end
slots "mySlot(QVariant)"
def mySlot(variant)
ruby_object = variant.value
end
end
Alternate way to emit Ruby Classes
You can also try to emit a ruby class by emitting it's object_id (either as an Integer or a QVariant), and use ObjectSpace._id2ref to get the object back.
class Object
def to_variant
Qt::Variant.new object_id
end
end
class Qt::Variant
def to_object
ObjectSpace._id2ref to_int
end
end
Constructors
You can call constructors in the conventional style:
quit = Qt::PushButton.new("Quit", self, "quit")
Or you can pass a block if you prefer:
w = MyWidget.new { setCaption("foobar") }
The block will be called in the context of the newly created instance.
Ordinary arguments can be provided as well as a block at the end:
w = MyWidget.new(nil) { setCaption("foobar") }
They are run in the context of the new instance.
And there's more! You can also pass an arg to the block, and it will be run in the context of the arg:
w = MyWidget.new { |theWidget| theWidget.setCaption "foobar" }
Garbage Collection
When a ruby instance is garbage collected, the underlying C++ instance will only be deleted if it isn't 'owned' by a parent object. Normally this will 'just work', but there are occasions when you need to delete the C++ ahead of garbage collection, and whether or not it has a parent. Use the dispose(), isDisposed() and disposed? methods like this:
item2.dispose
if item2.disposed?
puts "item2 is disposed"
end
C++ 'int*' and 'int&' argument types
Ruby passes numeric values by value, and so they can't be changed when passed to a method. The Qt::Integer class provides a mutable numeric type which does get updated when passed as an argument. For example, this C++ method 'findByFileContent()':
- static Ptr findByFileContent( const QString &fileName,
- int *accuracy=0 );
acc = Qt::Integer.new(0)
fc = KDE::MimeType.findByFileContent("mimetype.rb", acc)
It supports the arithmetic operators, and so expressions such as 'acc + 3' will work.
C++ 'bool*' and 'bool&' argument types
There is a similar problem for bool arg types, and the mutable Qt::Boolean class can be used like this:
- QFont getFont(bool * ok, const QFont&initial,
- QWidget* parent = 0, const char *name = 0);
ok = Qt::Boolean.new
font = Qt::FontDialog.getFont(ok,
Qt::Font.new("Helvetica [Cronyx]", 10),
self)
if !ok.nil?
- font is set to the font the user selected
else
- the user canceled the dialog
end
Use 'nil?' to test the value returned in the Boolean
C++ (const )(unsigned )char* argument types
In some cases Qt/KDE object "takes ownership" over Ruby String passed as char* argument type. Programmer needs to make sure that Ruby String is not being garbage collected or changed for the time it's being used by Qt/KDE object. It is also quite possible that Qt/KDE object will change and eventually free it(memory used internally by Ruby String to store its data). Be very careful when you call this kind of methods and make sure that there is no overloaded version witch accepts QString or QByteArray first!
C++ unsigned char* functions
Very few functions (as QImage::bits()) return a uchar* to directly manipulate data. These functions are not supported in Ruby and will throw an ArgumentError. More information on the mail list.
Debugging
If a method call can't be matched in the Smoke library giving a 'method_missing' error, first check that you are passing correct class instance that is properly initialized (with super method called in constructors of custom Qt classes descendants). You can also turn on debugging to trace the matching process:
a = Qt::Application.new(ARGV)
Qt.debug_level = Qt::DebugLevel::High
a.loadLibrary("foo") # Non existent method
Will give the following output:
classname == QApplication :: method == loadLibrary$ -> methodIds == [] candidate list: Possible prototypes: static QWidget* QApplication::widgetAt(int, int, bool) ...
Here, the list of candidate methods 'methodIds' is empty
Another debugging mechanism allows various trace 'channels' to be switched on.
You can trace virtual method callbacks:
Qt::Internal::setDebug(Qt::QtDebugChannel::QTDB_VIRTUAL)
Or trace QtRuby garbage collection:
Qt::Internal::setDebug(Qt::QtDebugChannel::QTDB_GC)
String i18n
QtRuby supports $KCODE values of 'u', 'e' and 's' or the corresponding '-K' options from the command line. Qt Designer .ui files have UTF-8 strings so if you use any 8 bit UTF-8 characters, you will need to set $KCODE='u' or use the -Ku command line option.
Other capabilities and offerings
Qt Designer
A 'rbuic4' tool is included in qtruby/tools/rbuic to compile .ui files into ruby code. As described above, Qt Designer uses UTF-8. In addition to the options in the original uic C++ utility an '-x' flag has been added. This will generate a top level stub in the code:
$ rbuic mainform.ui -x -o mainform.rb
Will add this to the end of the generated code:
if $0 == __FILE__
a = Qt::Application.new(ARGV)
w = MainForm.new
w.show
a.exec
end
Then you can test the example code straight away:
$ ruby mainform.rb
Use the '-kde' option to require the 'korundum4' extension rather than the 'Qt4' one. If the '-x' option is used in conjunction, it generates a KDE top level. For example:
$ rbuic4 -x -kde knotifywidgetbase.ui -o knotifywidgetbase.rb
Will generate this top level code:
if $0 == __FILE__
about = KDE::AboutData.new("knotifywidgetbase",
"KNotifyWidgetBase", "0.1")
KDE::CmdLineArgs.init(ARGV, about)
a = KDE::Application.new()
w = KNotifyWidgetBase.new
w.show
a.exec
end
Loading .ui files at runtime with Qt::UILoader
cleanup confusing sections and fix sections which contain a todo
Remove example that does not work
You can load a Qt Designer .ui file at runtime with the 'quiloader' extension, for example:
require 'Qt4' require 'quiloader' a = Qt::Application.new(ARGV) if ARGV.length == 0 exit end if ARGV.length == 2 QUI::WidgetFactory.loadImages ARGV[0] w = QUI::WidgetFactory.create ARGV[1] if w.nil? exit end w.show() a.connect(a, SIGNAL('lastWindowClosed()'), a, SLOT('quit()')) a.exec() end
With new version API changed a little.
require 'Qt4' require 'qtuitools' a = Qt::Application.new(ARGV) if ARGV.length == 0 exit end if ARGV.length == 1 file = Qt::File.new(ARGV[0]) file.open(Qt::File::ReadOnly) loader = Qt::UiLoader.new window = loader.load(file, nil) file.close
if (window.nil?) print "Error. Window is nil.\n" exit end window.show a.connect(a, SIGNAL('lastWindowClosed()'), a, SLOT('quit()')) a.exec end
API reference
Use the bin/rbqtapi tool to discover which methods are available in the QtRuby api. This command:
$ rbqtapi Qt::TextEdit
Will list all the methods in the Qt::TextEdit class
$ rbqtapi -rsetCaption
Lists all methods whose names contain the string 'setCaption'
Example programs
The best way to start programming QtRuby is to look at some existing code and start messing with it.. The are various samples under qtrubyexamples and korundum/examples.
Writing Unit Tests
Using Ruby allows you the power to leverage testing frameworks such as RSpec in order to unit and integration test your classes.
Most classes such as Models can be easily tested via the APIs they expose. Below is a small extract with some interesting tests from the mingle_mover project (http://github.com/gja/mingle_mover). The class being tested is a TableModel
Note how we create a stub to pass to QAbstractTableModel::data, which accepts a QModelIndex as an argument.
describe CardModel do
it "Should Implement QAbstractTableModel" do
CardModel.ancestors.should include Qt::AbstractTableModel
end
it "Should Not Be Editable" do
@model.data(mock_index(1,2), Qt::EditRole).should_not be_valid
@model.headerData(nil, nil, Qt::EditRole).should_not be_valid
flags = @model.flags(nil)
flags.should have_flag Qt::ItemIsEnabled
flags.should have_flag Qt::ItemIsSelectable
flags.should_not have_flag Qt::ItemIsEditable
end
it "Should not return any vertical headers" do
@model.headerData(1, Qt::Vertical).should_not be_valid
end
it "Should color a row according to the status" do
@model.data(mock_index(1,2), Qt::ForegroundRole).value.color.should == Qt::Color.new(Qt::red)
@model.data(mock_index(0,2), Qt::ForegroundRole).value.color.should == Qt::Color.new(Qt::green)
@model.data(mock_index(0,0), Qt::ForegroundRole).should_not be_valid
end
def mock_index(row, col)
stub(:row => row, :column => col)
end
def have_flag(flag)
return simple_matcher("A flag that matches " + flag.to_s) { |given| (given & flag) != 0 }
end
end
Testing Out Signals and Slots
Below is a simple class which can be used to test out a class via the signals it emits:
class RubySignalSpy < Qt::Object
def self.create(*args, &block)
Class.new(self).new(*args, &block)
end
def count(name)
@calls[name].size
end
def params(name, invocation = 0)
@calls[name][invocation]
end
def method_missing(name, *args, &block)
@calls[name.to_sym] << args
exec_action_for(name, args)
end
def responds_to?(name)
true
end
private
def initialize
@calls = {}
def @calls.[](index)
super || self[index] = []
end
@actions = {}
super
end
def mocked_slots(*names, &block)
slots *names
names.each { |name| @actions[name] = block }
end
def exec_action_for(name, args)
@actions[name].call(self, args) if @actions[name]
end
def slots(*args)
self.class.slots(*args)
end
end
it "Should be able to emit a signal when called" do
reciever = RubySignalSpy.create do
slots "recieved(int, int)" # Explicitly name slots with parameters
mocked_slot :some_other_slot do |spy, params| # Pass a block to be executed when called
end # You must call mocked_slot with a symbol
end
class ClassWeAreTesting < Qt::Object
signals "sending(int, int)"
def broadcast
emit sending(4, 2)
end
end
sender = ClassWeAreTesting.new
Qt::Object.connect(sender, SIGNAL("sending(int, int)"), reciever, SLOT("recieved(int, int)"))
sender.broadcast
reciever.count(:recieved).should == 1 # Get count of calls
reciever.params(:recieved, 0).should == [4, 2] # Get the parameters of nth invocation
end
Testing UI Classes
It is much more difficult to test UI classes. In most cases, you will need to instantiate a QApplication so that you can create your widgets.
Some rudimentary tests can be written by simulating clicks are various locations. Watch this space as more tests get written
describe SomeTableView do
before(:all) do
@app = Qt::Application.new(ARGV)
@view = SomeTableView.new
end
it "Should accept a mouse click on second row"
@row2 = @view.rowViewportPosition 1
@view.mousePressEvent(Qt::MouseEvent.new(Qt::Event::MouseButtonPress, Qt::Point.new(0,@row2), Qt::LeftButton, Qt::LeftButton, Qt::NoModifier))
# Assert something here, such as that a signal has been emitted
end
after(:all) do
@app.dispose!
end
end
KDE Specific Infomation
Instead of require 'Qt4'
, userequire 'korundum4'
for KDE programs.
The KDE K* classes such as KApplication are renamed as KDE::Application. The other KDE classes are in the KParts::, KIO:: or DOM:: namespaces, with the same names as their C++ counterparts.
Use the 'rbkdeapi' script to introspect the Korundum api from the command line. For example:
$ rbkdeapi KDE::Action
Will list all the methods in the KDE::Action class. There are currently (as at KDE 3.3 beta 2) 977 classes/30841 methods in the Smoke library runtime, so the coverage of the Qt/KDE api is pretty complete.
Build dependencies
- ruby 1.8 or greater (svn trunk works with 1.9.1)
- cmake 2.6 or greater
- Qt 4.0 or greater
- KDE 4.1 or greater (for korundum)
Tutorials
There is a ruby translation of Qt Tutorial #1, and the corresponding ruby code is in qtruby/rubylib/tutorial/t1 to t14.
And a Qt4 version of the same tutorial translated to Ruby by Darshan Ishaya Qt4 Ruby Tutorial
Qt Tutorial #2, a Charting Application with ruby code in qtruby/rubylib/examples/qt-examples/chart.
The Qt Designer Color Tool Tutorial, with ruby code in qtruby/rubylib/designer/examples/colortool.
Paul Lutus has written a tutorial on how to get started with Ruby GUI programming with Qt
For KDE, there is a ruby translation of this KDE 3.0 tutorial originally written for C++ by Antonio Larrosa Jiménez. The sources are in korundum/rubylib/tutorials/p1 to p9.
The book Rapid GUI Development with QtRuby is now available.
There is also an approach to create an Ruby-Qt/KDE Book under a free license. The content will be created in this wiki. The book made with latex will be derived from the content in the wiki. Any Questions? Contact me!
Download
You can obtain recent SVN snapshots on the Rubyforge QtRuby/Korundum site.
More help
There are two IRC channels (#qtruby and #kde-ruby) in FreeNode. If you prefer e-mail, you can use the kde-bindings mailing-list (low traffic) or ask in the ruby-talk mailing list (you may use the Ruby Forum gateway to post in ruby-talk from web).
More information
A series of articles on ruby QT (inspired by the work done for the dradis project):