Development/Tutorials/Qt4 Ruby Tutorial/Chapter 09: Difference between revisions
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{{Template:I18n/Language Navigation Bar|Development/Tutorials/Qt4 Ruby Tutorial/Chapter 09}} | {{Template:I18n/Language Navigation Bar|Development/Tutorials/Qt4 Ruby Tutorial/Chapter 09}} | ||
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series=[[Special:myLanguage/Development/Tutorials/Qt4_Ruby_Tutorial|<translate>Qt4 Ruby Tutorial</translate>]]| | TutorialBrowser</translate>| | ||
name=<translate>With Cannon You Can</translate>| | series=[[Special:myLanguage/Development/Tutorials/Qt4_Ruby_Tutorial|<translate><!--T:2--> | ||
pre=[[Special:myLanguage/Development/Tutorials/Qt4_Ruby_Tutorial/Chapter_08|<translate>Tutorial 8 - Preparing for Battle</translate>]]| | Qt4 Ruby Tutorial</translate>]]| | ||
next=[[Special:myLanguage/Development/Tutorials/Qt4_Ruby_Tutorial/Chapter_10|<translate>Tutorial 10 - Smooth as Silk</translate>]] | name=<translate><!--T:3--> | ||
With Cannon You Can</translate>| | |||
pre=[[Special:myLanguage/Development/Tutorials/Qt4_Ruby_Tutorial/Chapter_08|<translate><!--T:4--> | |||
Tutorial 8 - Preparing for Battle</translate>]]| | |||
next=[[Special:myLanguage/Development/Tutorials/Qt4_Ruby_Tutorial/Chapter_10|<translate><!--T:5--> | |||
Tutorial 10 - Smooth as Silk</translate>]] | |||
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== With Cannon You Can == | == With Cannon You Can == <!--T:6--> | ||
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[[Image:Qt4_Ruby_Tutorial_Screenshot_9.png|center]] | [[Image:Qt4_Ruby_Tutorial_Screenshot_9.png|center]] | ||
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Files: | Files: | ||
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=== Overview === | === Overview === <!--T:9--> | ||
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In this example we become graphic by drawing a cute little blue cannon. Only cannon.rb differs from the previous chapter. | In this example we become graphic by drawing a cute little blue cannon. Only cannon.rb differs from the previous chapter. | ||
=== Line by Line Walkthrough === | === Line by Line Walkthrough === <!--T:11--> | ||
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'''[http://www.darshancomputing.com/qt4-qtruby-tutorial/tutorial/t9/cannon.rb cannon.rb]''' | '''[http://www.darshancomputing.com/qt4-qtruby-tutorial/tutorial/t9/cannon.rb cannon.rb]''' | ||
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We'll now start to use [http://doc.qt.nokia.com/latest/qpainter.html Qt::Painter] in earnest. We create a painter that operates on this widget. | We'll now start to use [http://doc.qt.nokia.com/latest/qpainter.html Qt::Painter] in earnest. We create a painter that operates on this widget. | ||
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The edges of what [http://doc.qt.nokia.com/latest/qpainter.html Qt::Painter] draws are drawn using the pen. Here we set it to [http://doc.qt.nokia.com/latest/qt.html#PenStyle-enum Qt::NoPen], meaning that there will be no special edge when we draw something. | The edges of what [http://doc.qt.nokia.com/latest/qpainter.html Qt::Painter] draws are drawn using the pen. Here we set it to [http://doc.qt.nokia.com/latest/qt.html#PenStyle-enum Qt::NoPen], meaning that there will be no special edge when we draw something. | ||
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When [http://doc.qt.nokia.com/latest/qpainter.html Qt::Painter] fills a rectangle, a circle, or whatever, it fills the shape using its brush. Here we set it to use a solid blue brush. (We could also use a pattern.) The blue brush will go all the way to the edges of the things we draw. | When [http://doc.qt.nokia.com/latest/qpainter.html Qt::Painter] fills a rectangle, a circle, or whatever, it fills the shape using its brush. Here we set it to use a solid blue brush. (We could also use a pattern.) The blue brush will go all the way to the edges of the things we draw. | ||
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The [http://doc.qt.nokia.com/latest/qpainter.html#translate Qt::Painter::translate()] function translates the coordinate system of the [http://doc.qt.nokia.com/latest/qpainter.html Qt::Painter] (i.e., it moves it by an offset). Here we set the (0, 0) point to the bottom-left corner of the widget. The x and y directions remain unchanged, i.e., all the y coordinates inside the widget are now negative. (See [http://doc.qt.nokia.com/latest/coordsys.html The Coordinate System] for more information about Qt's coordinate system.) | The [http://doc.qt.nokia.com/latest/qpainter.html#translate Qt::Painter::translate()] function translates the coordinate system of the [http://doc.qt.nokia.com/latest/qpainter.html Qt::Painter] (i.e., it moves it by an offset). Here we set the (0, 0) point to the bottom-left corner of the widget. The x and y directions remain unchanged, i.e., all the y coordinates inside the widget are now negative. (See [http://doc.qt.nokia.com/latest/coordsys.html The Coordinate System] for more information about Qt's coordinate system.) | ||
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The [http://doc.qt.nokia.com/latest/qpainter.html#drawPie Qt::Painter::drawPie()] function draws a pie shape inside the specified rectangle using a start angle and an arc length. The angles are specified in sixteenths of a degree. Zero degrees is at the 3 o'clock position. The drawing direction is counter-clockwise. Here we draw a quarter of a circle in the bottom-left corner of the widget. The pie is filled with blue and has no outline. | The [http://doc.qt.nokia.com/latest/qpainter.html#drawPie Qt::Painter::drawPie()] function draws a pie shape inside the specified rectangle using a start angle and an arc length. The angles are specified in sixteenths of a degree. Zero degrees is at the 3 o'clock position. The drawing direction is counter-clockwise. Here we draw a quarter of a circle in the bottom-left corner of the widget. The pie is filled with blue and has no outline. | ||
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The [http://doc.qt.nokia.com/latest/qpainter.html#rotate Qt::Painter::rotate()] function rotates the coordinate system of the [http://doc.qt.nokia.com/latest/qpainter.html Qt::Painter] around the origin. The rotation argument is given in degrees (not given in sixteenths of a degree as above) and clockwise. Here we rotate the coordinate system '''<tt>@currentAngle</tt>''' degrees counter-clockwise. | The [http://doc.qt.nokia.com/latest/qpainter.html#rotate Qt::Painter::rotate()] function rotates the coordinate system of the [http://doc.qt.nokia.com/latest/qpainter.html Qt::Painter] around the origin. The rotation argument is given in degrees (not given in sixteenths of a degree as above) and clockwise. Here we rotate the coordinate system '''<tt>@currentAngle</tt>''' degrees counter-clockwise. | ||
</translate> | </translate> | ||
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The [http://doc.qt.nokia.com/latest/qpainter.html#drawRect Qt::Painter::drawRect()] function draws the specified rectangle. Here we draw the barrel of the cannon. | The [http://doc.qt.nokia.com/latest/qpainter.html#drawRect Qt::Painter::drawRect()] function draws the specified rectangle. Here we draw the barrel of the cannon. | ||
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It can often be difficult to envision the resulting drawing when the coordinate system has been transformed (translated, rotated, scaled, or sheared) as above. | It can often be difficult to envision the resulting drawing when the coordinate system has been transformed (translated, rotated, scaled, or sheared) as above. | ||
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In this case the coordinate system is first translated and then rotated. If the rectangle [http://doc.qt.nokia.com/latest/qrect.html Qt::Rect].new(30, -5, 20, 10) had been drawn in the translated coordinate system, it would have looked like this: | In this case the coordinate system is first translated and then rotated. If the rectangle [http://doc.qt.nokia.com/latest/qrect.html Qt::Rect].new(30, -5, 20, 10) had been drawn in the translated coordinate system, it would have looked like this: | ||
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[[Image:Qt4_Ruby_Tutorial_Screenshot_9-incorrect.png|center]] | [[Image:Qt4_Ruby_Tutorial_Screenshot_9-incorrect.png|center]] | ||
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Note that the rectangle is clipped by the border of the '''<tt>CannonField</tt>''' widget. When we rotate the coordinate system, for instance 60 degrees, the rectangle will be rotated around (0, 0), which is the bottom-left corner because we have translated the coordinate system. The result looks like this: | Note that the rectangle is clipped by the border of the '''<tt>CannonField</tt>''' widget. When we rotate the coordinate system, for instance 60 degrees, the rectangle will be rotated around (0, 0), which is the bottom-left corner because we have translated the coordinate system. The result looks like this: | ||
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[[Image:Qt4_Ruby_Tutorial_Screenshot_9-correct.png|center]] | [[Image:Qt4_Ruby_Tutorial_Screenshot_9-correct.png|center]] | ||
</translate> | </translate> | ||
<translate> | <translate> | ||
=== Running the Application === | === Running the Application === <!--T:24--> | ||
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When the slider is operated the angle of the drawn cannon changes accordingly. | When the slider is operated the angle of the drawn cannon changes accordingly. | ||
=== Exercises === | === Exercises === <!--T:26--> | ||
Set a different pen instead of [http://doc.qt.nokia.com/latest/qt.html#PenStyle-enum Qt::NoPen]. Set a patterned brush. | Set a different pen instead of [http://doc.qt.nokia.com/latest/qt.html#PenStyle-enum Qt::NoPen]. Set a patterned brush. | ||
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[[Category:Ruby]] | [[Category:Ruby]] | ||
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Revision as of 14:54, 2 July 2011
Development/Tutorials/Qt4 Ruby Tutorial/Chapter 09
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Tutorial Series | Qt4 Ruby Tutorial |
Previous | Tutorial 8 - Preparing for Battle |
What's Next | Tutorial 10 - Smooth as Silk |
Further Reading | n/a |
With Cannon You Can
Files:
Overview
In this example we become graphic by drawing a cute little blue cannon. Only cannon.rb differs from the previous chapter.
Line by Line Walkthrough
def paintEvent(event)
painter = Qt::Painter.new(self)
We'll now start to use Qt::Painter in earnest. We create a painter that operates on this widget.
painter.setPen(Qt::NoPen)
The edges of what Qt::Painter draws are drawn using the pen. Here we set it to Qt::NoPen, meaning that there will be no special edge when we draw something.
painter.setBrush(Qt::Brush.new(Qt::blue))
When Qt::Painter fills a rectangle, a circle, or whatever, it fills the shape using its brush. Here we set it to use a solid blue brush. (We could also use a pattern.) The blue brush will go all the way to the edges of the things we draw.
painter.translate(0, rect().height())
The Qt::Painter::translate() function translates the coordinate system of the Qt::Painter (i.e., it moves it by an offset). Here we set the (0, 0) point to the bottom-left corner of the widget. The x and y directions remain unchanged, i.e., all the y coordinates inside the widget are now negative. (See The Coordinate System for more information about Qt's coordinate system.)
painter.drawPie(Qt::Rect.new(-35, -35, 70, 70), 0, 90 * 16)
The Qt::Painter::drawPie() function draws a pie shape inside the specified rectangle using a start angle and an arc length. The angles are specified in sixteenths of a degree. Zero degrees is at the 3 o'clock position. The drawing direction is counter-clockwise. Here we draw a quarter of a circle in the bottom-left corner of the widget. The pie is filled with blue and has no outline.
painter.rotate(-@currentAngle)
The Qt::Painter::rotate() function rotates the coordinate system of the Qt::Painter around the origin. The rotation argument is given in degrees (not given in sixteenths of a degree as above) and clockwise. Here we rotate the coordinate system @currentAngle degrees counter-clockwise.
painter.drawRect(Qt::Rect.new(30, -5, 20, 10))
The Qt::Painter::drawRect() function draws the specified rectangle. Here we draw the barrel of the cannon.
It can often be difficult to envision the resulting drawing when the coordinate system has been transformed (translated, rotated, scaled, or sheared) as above.
In this case the coordinate system is first translated and then rotated. If the rectangle Qt::Rect.new(30, -5, 20, 10) had been drawn in the translated coordinate system, it would have looked like this:
Note that the rectangle is clipped by the border of the CannonField widget. When we rotate the coordinate system, for instance 60 degrees, the rectangle will be rotated around (0, 0), which is the bottom-left corner because we have translated the coordinate system. The result looks like this:
Running the Application
When the slider is operated the angle of the drawn cannon changes accordingly.
Exercises
Set a different pen instead of Qt::NoPen. Set a patterned brush.