Projects/Mobile/Meego development with KDE: Difference between revisions
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→Getting Started: 4 ways to get stuff |
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== Getting Started == | == Getting Started == | ||
* xhost: set it to allow connections to everyone from everywhere if you have problems, yes this is bad security | There are three ways to get a full MeeGo GUI running: | ||
* using QEMU (emulating a device) | |||
* using Xephyr (using a chroot) | |||
**Note: only works if you have an Intel graphics card. | |||
**Use xhost: set it to allow connections to everyone from everywhere if you have problems, yes this is bad security "xhost +" | |||
* using a real device | |||
To build stuff you can either use one of the above three options, or as a fourth (and probably) easier option, you can use qt-creator with madde and its Meego plugin. A problem with this is that there apparently is something wrong if you try to use libmeegotouch. | |||
== Dynamic Languages == | == Dynamic Languages == |
Revision as of 00:27, 1 November 2010
This is a page to help developers get up and running for KDE development on Meego.
Beginning Links
use Xephyr if you have an Intel graphics card Else use Qemu: http://wiki.meego.com/MeeGo_SDK_Development_Options
Getting Started
There are three ways to get a full MeeGo GUI running:
- using QEMU (emulating a device)
- using Xephyr (using a chroot)
- Note: only works if you have an Intel graphics card.
- Use xhost: set it to allow connections to everyone from everywhere if you have problems, yes this is bad security "xhost +"
- using a real device
To build stuff you can either use one of the above three options, or as a fourth (and probably) easier option, you can use qt-creator with madde and its Meego plugin. A problem with this is that there apparently is something wrong if you try to use libmeegotouch.