Translations:Development/Tutorials/Physical Simulation/104/en

From KDE TechBase

Finally, we start the animation with some connect action. First we connect the signal / event of the timer reaching the timeout (after 100ms), to the logic -> next time step. I envision this as a signal comes from a source (timer) and reaches a destination (ball logic) at a given slot. This event triggers the nextTimeStep method defined in the BallLogic class.