< Marble Drawing in Custom Layers Tutorial Series Marble Python Tutorial Previous Tutorial 13 - Painting onto the map What's Next Tutorial 15 - Painting GeoDataLineString: Using the GeoPainter in order to paint a GeoDataLineString object Further Reading n/a The previous tutorial showed how to override the customPaint() method in MarbleWidget to paint on top of the map. It is also possible to paint at different layer positions. This is similar to providing a z-order of elements being painted. To achieve this, we'll take a look at an example. Instead of deriving from MarbleWidget, we create our own Marble.LayerInterface class. After passing it to Marble, it will be included in painting similar to how customPaint() was called. This time however we are able to specify at which layer to paint. To illustrate the painting in different layers, the code below paints a clock and implements the ability to dynamically switch its layer position by pressing '+'. Notice how the current layer position is indicated in the window title. When painting in the "STARS" layer, you won't see anything -- we'll paint behind the map. In the "SURFACE" layer, city names and other placemarks will be painted on top of us. In contrast, "ORBIT" will make us paint over placemarks, while float items (info boxes) still paint above us. This will change when we paint in the "USER TOOLS" layer. #!/usr/bin/env python from PyQt4.QtCore import * from PyQt4.QtGui import * from PyKDE4.marble import * import sys from math import * class MyEventFilter(QObject): def __init__(self, painter, marble): QObject.__init__(self) self.painter = painter self.marble = marble def eventFilter(self, obj, event): if(event.type() == QEvent.KeyPress): if(event.key() == Qt.Key_Plus): self.painter.m_index += 1 self.marble.update() return True return False class MyPaintLayer(Marble.LayerInterface, QObject): def __init__(self, marble): QObject.__init__(self) self.marble = marble self.m_index = 0 def renderPosition(self): layers = ['SURFACE', 'HOVERS_ABOVE_SURFACE', 'ORBIT', 'USER_TOOLS', 'STARS'] index = self.m_index % len(layers) tmpList = [layers[index]] return tmpList def approximate(self, base, angle, dist): deg = Marble.GeoDataCoordinates.Degree return Marble.GeoDataCoordinates( base.longitude(deg) + 1.5 * dist * sin(angle), base.latitude(deg) + dist * cos(angle), 0.0, deg) def render(self, painter, viewPort, renderPos, layer): # have window title reflect the current paint layer self.marble.setWindowTitle(self.renderPosition()) home = Marble.GeoDataCoordinates(8.4, 48.0, 0.0, Marble.GeoDataCoordinates.Degree) now = QTime.currentTime() painter.setRenderHint(QPainter.Antialiasing, True) # large circle built by 60 small circles painter.setPen(QPen(QBrush(QColor.fromRgb(255,255,255,200)), 3.0, Qt.SolidLine, Qt.RoundCap)) i=0 while(i<60): painter.drawEllipse(self.approximate(home, pi * i / 30.0, 1.0), 5, 5) i += 1 # hour, minute, second hand painter.setPen(QPen(QBrush(Qt.blue), 4.5, Qt.SolidLine, Qt.RoundCap)) painter.drawEllipse(self.approximate(home, pi * now.minute() / 30.0, 1.0), 5, 5) painter.setPen(QPen(QBrush(Qt.green), 4.0, Qt.SolidLine, Qt.RoundCap)) painter.drawEllipse(self.approximate(home, pi * now.hour() / 6.0, 1.0), 5, 5) painter.setPen(QPen(QBrush(Qt.red), 3.5, Qt.SolidLine, Qt.RoundCap )) painter.drawEllipse(self.approximate(home, pi * now.second() / 30.0, 1.0), 5, 5) return True; def main(): app = QApplication(sys.argv) # create the marble widget marble = Marble.MarbleWidget() # resize the widget and add a window title marble.resize(500, 500) layer = MyPaintLayer(marble) marble.addLayer(layer) eventFilter = MyEventFilter(layer, marble) marble.installEventFilter(eventFilter) # Load the OpenStreetMap map marble.setMapThemeId("earth/bluemarble/bluemarble.dgml") marble.centerOn(Marble.GeoDataCoordinates(8.4, 49.0, 0.0, Marble.GeoDataCoordinates.Degree)) # show the marble widget marble.show() # Update each second to give the clock second resolution seconds = QTimer() seconds.setInterval(1000) app.connect(seconds, SIGNAL('timeout()'), marble.update) seconds.start() # run the app app.exec_() main() Save the code above as layers.py and execute python layers.py and you end up with a globe view painting a slightly different interpretation of a world clock: Retrieved from "https://techbase.kde.org/index.php?title=Marble/MarblePythonLayerInterface&oldid=87255" Category: Tutorial This page was last edited on 10 March 2016, at 21:01. Content is available under Creative Commons License SA 4.0 unless otherwise noted.