< Development | Tutorials | Qt4 Ruby Tutorial Translate this pageOther languages:English • suomi • русский Smooth as Silk Tutorial Series Qt4 Ruby Tutorial Previous Tutorial 9 - With Cannon You Can What's Next Tutorial 11 - Giving It a Shot Further Reading n/a Contents 1 Smooth as Silk 1.1 Overview 1.2 Line by Line Walkthrough 1.3 Running the Application 1.4 Exercises Smooth as Silk Files: lcdrange.rb t10.rb cannon.rb Overview In this example, we add a force control. Line by Line Walkthrough cannon.rb The CannonField now has a force value in addition to the angle. signals 'angleChanged(int)', 'forceChanged(int)' slots 'setAngle(int)', 'setForce(int)' The interface to the force follows the same practice as for the angle. def initialize(parent = nil) super() @currentAngle = 45 @currentForce = 0 setPalette(Qt::Palette.new(Qt::Color.new(250, 250, 200))) setAutoFillBackground(true) end The force @currentForce is initialized to zero. def setAngle(angle) if angle < 5 angle = 5 elsif angle > 70 angle = 70 end if @currentAngle == angle return end @currentAngle = angle update(cannonRect()) emit angleChanged(@currentAngle) end We have made a slight change in the setAngle() function. It repaints only the portion of the widget that contains the cannon. def setForce(force) if force < 0 force = 0 end if @currentForce == force return end @currentForce = force emit forceChanged(@currentForce) end The implementation of setForce() is quite similar to that of setAngle(). The only difference is that because we don't show the force value, we don't need to repaint the widget. def paintEvent(event) painter = Qt::Painter.new(self) painter.setPen(Qt::NoPen) painter.setBrush(Qt::Brush.new(Qt::blue)) painter.translate(0, height()) painter.drawPie(Qt::Rect.new(-35, -35, 70, 70), 0, 90 * 16) painter.rotate(-@currentAngle) painter.drawRect(Qt::Rect.new(30, -5, 20, 10)) painter.end() end We paint as in Chapter 9. def cannonRect() result = Qt::Rect.new(0, 0, 50, 50) result.moveBottomLeft(rect().bottomLeft()) return result end The cannonRect() function returns the rectangle enclosing the cannon in widget coordinates. First we create a rectangle with the size 50 x 50 and then move it so its bottom-left corner is equal to the widget's own bottom-left corner. The Qt::Widget::rect() function returns the widget's enclosing rectangle in the widget's own coordinates. The top-left corner of the rectangle is always (0, 0). t10.rb The constructor is mostly the same, but some new bits have been added. force = LCDRange.new() force.setRange(10, 50) We add a second LCDRange, which will be used to set the force. connect(force, SIGNAL('valueChanged(int)'), cannonField, SLOT('setForce(int)')) connect(cannonField, SIGNAL('forceChanged(int)'), force, SLOT('setValue(int)')) We connect the force widget and the cannonField widget, just like we did for the angle widget. leftLayout = Qt::VBoxLayout.new() leftLayout.addWidget(angle) leftLayout.addWidget(force) gridLayout = Qt::GridLayout.new() gridLayout.addWidget(quit, 0, 0) gridLayout.addLayout(leftLayout, 1, 0) gridLayout.addWidget(cannonField, 1, 1, 2, 1) gridLayout.setColumnStretch(1, 10) In Chapter 9, we put angle in the lower-left cell of the layout. Now we want to have two widgets in that cell, so we make a vertical box, put the vertical box in the grid cell, and put each of angle and range in the vertical box. force.setValue(25) We initialize the force value to 25. Running the Application We now have a force control. Exercises Make the size of the cannon barrel be dependent on the force. Put the cannon in the bottom-right corner. Try adding a better keyboard interface. For example, make + and - increase and decrease the force and enter shoot. If you're bothered by the way the Left and Right keys work, change that too. [Hint: Reimplement Qt::Widget::keyPressEvent().] Retrieved from "https://techbase.kde.org/index.php?title=Development/Tutorials/Qt4_Ruby_Tutorial/Chapter_10/en&oldid=73680" Categories: TutorialRuby This page was last edited on 18 July 2012, at 14:24. Content is available under Creative Commons License SA 4.0 unless otherwise noted.