From KDE TechBase


    This Extension provides access to open and save dialog classes: OpenFileDialog and SaveFileDialog. Both are non-modal and run asynchronously, so the signals must be used. Other than the name difference (and resulting UI variance) the API for each is identical:

    • Constructors
      • OpenFileDialog
      • SaveFileDialog
    • Properties
      • Read Only
        • array(Url) urls: the selected file, as a Url object
        • Url baseUrl, the current path (minus filename) as a Url
        • string file: the selected file, as a string
        • array(string) files: selected files (plural), as an array of strings
      • Read/Write
        • Url url: the current Url, can be read from when the user is done or assigned before to set the starting path
        • string filter: a string representing the mimetype filter; e.g. "*.cpp|C++ Source Files\n*.h|Header files" or "*.cpp" or "*.cpp|*h"
        • boolean localOnly: true to show only local files, false if network locations are Ok as well
        • boolean directoriesOnly: true to only allow selection of a directory (not a file)
        • boolean existingOnly: true if only existing files/directories may be selected
    • Functions
      • show(): when called, the dialog will be shown to the user
    • Signals
      • accepted(FileDialogProxy)': emitted when the file dialog has been successfully accepted by the user with one or more files/directories.
      • finished(FileDialogProxy): emitted when the file dialog closes, included when cancelled/closed without being accepted


    This example create a new OpenFileDialog instance, so the user can select a file. If a file has been selected and the "Accept" button is clicked then it will call the "loadFile" function.

    function loadFile(fileDialogProxy){
      // Here we load the file. We retrieve the user's choice using fileDialogProxy.file
      // fileDialogProxy use the same methods as FileDialog shown before.
    function selectFile() {
        var fd = new OpenFileDialog();

    Remember that signals are connected using the connect(...) method as explained at Plasma using Javascript: Getting Started