Archive:Development/Architecture/KDE3/i18n and l10n (zh CN)

Reaching a broad audience of users and developers requires that your software can be translated and otherwise shaped at runtime to be linguistically and culturally relevant to whomever is sitting in front of the computer. This is the realm of localization and this tutorial steps you through what is needed to make your application localizable.


国际化,或i18n ('i', 紧跟着18个字母然后是个'n'), 开发你的程序,让他们可以在任意一种本地文化氛围中工作。 这意味下列因素要被考虑起来:

  • 给用户显示的文字消息
  • 用户输入的数据,文件和其他资源
  • 日期,数字,货币等

本地化,或l10n ('l', 紧跟着18个字母然后是个'n'), 把国际化开发的程序进行特定文化的本地化工作。

总得来说, 程序员开发国际化的程序而翻译团队作本地化工作。


KDE development happens primarily in English as this allows the broadest reach into the development and translation communities. However, English is not the primary language of most people on the planet. In fact, fewer than 8% of humanity speaks English and less than 5% speak it as their mother tongue. Even on the Internet, only 35% people who are online use English as their primary language and as more and more of the world gets wired this number is only decreasing. Additionally most languages, including 9 out of the 10 most common languages, use non-ASCII characters in their written form. It is easy to see, then, why it has become a necessity to provide localized software.

As an international project that spans the globe such localization is a core value within the KDE culture. In fact, while many KDE developers write their software in English they use the desktop in their native locale.


To ensure applications are ready to be localized they have to follow a few simple rules. All user-visible strings in the application should be translated before they are displayed on the user's screen, exceptions to this being debugging messages, configuration keys and similar types of text data.

KDE provides the KLocale class as part of libkdecore to facilitate the technical details of localization. KLocale makes it as easy as possible for developers to make their code i18n aware, but there are some things they need to be aware of so that applications are usable in other languages and countries.

Access to a global KLocale object is provided via KGlobal::locale(). This KLocale object is created automatically by KInstance and takes care of all user i18n related settings. It is deleted automatically on application exit.

Translations are made possible by the QString i18n(const char*) method which must wrap all strings that should be displayed. The QString returned by i18n() is the translated (if necessary) string. This makes creating translatable widgets as simple as in this example:

QPushButton* myButton = new QPushButton(i18n("翻译我!"), 0);

QString's native Unicode support ensures that all translations are represented correctly. All string handling done by your application should therefore use QString.



The i18n() method requires that a KInstance (e.g. KApplication) has been created. For any strings that are created prior to this there is a macro provided: I18N_NOOP(). This allows one to mark strings that should be translated later as such.

When you want to actually translate the string at runtime, you still have to use i18n() with exactly the same string. I18N_NOOP() is typically used for strings given to KAboutData, because it is constructed before the KApplication and you can use i18n() only after the construction of the KApplication. Other than these special cases, it is always safe to use i18n() if you are sure that the code will be executed after construction of KApplication or some other KInstance.


There is an extended version of i18n() which takes two const char* arguments. The first argument is an additional contextual description of the second, translated string. The first string is used to find the proper corresponding translation at run-time and is shown to translators to help them understand the meaning of the string.

Use this variety of i18n() when the purpose of the text might be ambiguous without further context. For example, consider a context menu in a file manager with an entry called "View" which opens a viewer for the currently selected file. In this context "View" is a verb. However, the same application also may have a menu called "View" in the menubar. In that context "View" is a noun. In the English version of the application everything looks fine, but in most other languages one of the two "View" strings will be incorrect.

Additionally, translators sometimes need extra help in understanding what the text is actually referring to during the translation purpose. Use this form of i18n whenever the string to translate is short or the meaning is hard to discern when the context is not exactly known. For example:

QString up = i18n("Go one directory up in the hierarchy", "Up");
QString relation = i18n("A person's name and their familial relationship to you.", "%1 is your %2").arg(name, relationship);
有一个I18N_NOOP2("context","text")的宏,可以把未进行翻译的字符串加一个上下文环境 。


Plurals are handled differently from language to language. Many languages have different plurals for 2, 10, 20, 100, etc. When the string you want translated refers to more than one item, you must use the third form of i18n: QString i18n(const char* singular, const char* plural, int number). For example:

msgStr = i18n("Creating index file: 1 message done", 
              "Creating index file: %n messages done", num);

This form of i18n() gets expanded to as many cases as required by the user's language. In English, this is just two forms while in other languages it may be more depending on the value of the number parameter.

Note that this form should be used even if the string always refers to more than one item as languages use a singular form even when referring to a multiple (typically for 21, 31, etc.). This code:

i18n("%1 files were deleted").arg(numFilesDeleted);

is therefore incorrect and should instead be:

i18n("%1 files were deleted", 
     "%1 files were deleted",


When displaying a number to the user, your program must take care of the decimal separator, thousand separator and currency symbol (if any) being used. These symbols differ from region to region. In English speaking countries a dot (.) is used to separate the fractional part of a number, while in some European countries a comma (,) is used instead. Below is a short summary of functions that will help you format the numbers correctly, taking the local conventions into account for you.

Functions to Format Numbers
Formats a.. From a.. Function Prototype
Number String
QString formatNumber( const QString & numStr )
Number Integer, double
formatNumber( double num, 
              int precision = -1 )
Money String
formatMoney( const QString & numStr )
Money Number
formatMoney( double num, 
             const QString & currency,
             int digits = -1 )
Date String
formatDate( const QDate & pDate,
            bool shortFormat=false )
Time QTime
formatTime( const QTime & pTime, 
            bool includeSecs=false)
Date and time QDateTime
formatDateTime( const QDateTime &pDateTime,
                bool shortFormat = true,
                bool includeSecs = false )

Similar functions exist to read information provided by the user at runtime in their localized format, e.g. readNumber() or readMoney().


Developing applications dealing with dates and time, such as calendars, is a very complex area. Not only may the displayed string containing a date or time may look different based on locale, but one also has to take care of other aspects such as:

  • which day in the week is the first one (cf int weekStartDay())
  • how many months in a year there are
  • "era"-based calendars
  • whether to use 24-hour time format (cf bool use12Clock())

KLocale provides, among others, these methods:

Calendar Data Functions
Formats a.. From a.. Function Prototype
Date /klocal/QDate
formatDate( const QDate & pDate,
            bool shortFormat=false )
Time QTime
formatTime( const QTime & pTime,
            bool includeSecs=false )
Date and time QDateTime
formatDateTime( const QDateTime &pDateTime,
                bool shortFormat=true,
                bool includeSecs=false )


更多信息请参阅i18n 网页

This page was last edited on 23 June 2013, at 12:58. Content is available under Creative Commons License SA 4.0 unless otherwise noted.