Projects/Usability/HIG/IconDesign: Difference between revisions

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* Apply metaphors only once (e.g. do not use a brush twice for different options).
* Rethink conventionally used metaphors (e.g. the clipboard icon of paste).
* Antiquated metaphors might work well (e.g. a floppy is not necessarily outdated to represent save).
* Adjust the degree of abstractness according to familiarity of the metaphor.
* Avoid using arrows, they are unspecific.
* Define metaphors independent from language and culture.
* Make icons simple.
 
http://user-prompt.com/semiotics-in-usability-guidelines-for-the-development-of-icon-metaphors/

Latest revision as of 11:26, 4 August 2016

This page is now on the community wiki.