Translations:Development/Tutorials/Physical Simulation/84/en
void BallGraph::nextAnimationFrame() {
double time=logic->getTime(); double position=logic->getPosition(); xyData->addPoint(time, position); xyPlot->update(); update();
}
void BallGraph::nextAnimationFrame() {
double time=logic->getTime(); double position=logic->getPosition(); xyData->addPoint(time, position); xyPlot->update(); update();
}