Translations:Development/Tutorials/Physical Simulation/104/en

From KDE TechBase
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Finally, we start the animation with some connect action. First we connect the signal / event of the timer reaching the timeout (after 100ms), to the logic -> next time step. I envision this as a signal comes from a source (timer) and reaches a destination (ball logic) at a given slot. This event triggers the nextTimeStep method defined in the BallLogic class.