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开始为 KDE 编程只需要找到一个需要修复地方,并改好它。您可能需要查看模块的概述,以找到需要的信息;修复了问题后,需要发送一个补丁。这样做了几次之后,可以申请 KDE 贡献帐户,之后就可以直接提交代码。

This page was last edited on 19 October 2011, at 01:50. Content is available under Creative Commons License SA 4.0 unless otherwise noted.