Projects/Usability/HIG/MessageWidget: Difference between revisions

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    == Guidelines ==
    == Guidelines ==
    * Use message panel in cases of non-critical problems that user can solve.
    * Use message panel in cases of non-critical problems that user can solve.
    ** Use ''negative feedback''  (aka error) as a secondary indicator of failure, e.g. if a transaction was not completed successfully
    ** Show the information on a warning level in case of relevant information that do not concern the current workflow, e.g. No Internet connection available.
    ** Use ''positive feedback'' to notify about user-initiated processes, e.g. to indicate completion of background tasks  
    ** Use ''positive feedback'' to notify about user-initiated processes, e.g. to indicate completion of background tasks  
    ** Use ''negative feedback''  (aka error) as a secondary indicator of failure, e.g. if a transaction was not completed successfully
    ** Use ''opportunistic interaction'' (aka notification) to acknowledge the user about options that he or she might be interested in, e.g. "Remember password?"
    ** in discussion: <font color="blue">Show the information on a warning level in case of relevant information that do not concern the current workflow, e.g. No Internet connection available.</font>
    ** Use ''opportunistic interaction'' (aka notification) to acknowledge the user about options that he or she might be interested in, e.g. Remember password?
    * Display the information immediately.
    * Display the information immediately.
    *  Auto remove a message when the problem is resolved or special condition is removed.
    * Do not auto remove the panel if users can't continue until the problem is resolved.
    * When users dismiss the panel, do not display any other UI or start any other side effect.
    * When users dismiss the panel, do not display any other UI or start any other side effect.
    * Do not add additional controls to the message panel.
    * Do not add controls to the message panel other than action buttons for opportunistic interaction.
    * Consider to show a [[Projects/Usability/HIG/Notifications|notification]] if Information does not concern the actual workflow.
    * Consider to show a [[Projects/Usability/HIG/Notifications|notification]] if Information does not concern the current workflow.
     
    == Is this the right control? / Behavior ==
     
    === Negative feedback ===
     
    The KMessageWidget should be used as a secondary indicator of failure: the first
    indicator is for instance that the action the user expected to happen did not happen.
     
    Example: User fills a form, clicks "Submit".
    * Expected feedback: form closes
    * First indicator of failure: form stays there
    * Second indicator of failure: a KMessageWidget appears on top of the form, explaining the error condition
     
    When used to provide negative feedback, KMessageWidget should be placed close to its context. In the case of a form, it should appear on top of the form entries.
     
    KMessageWidget should get inserted in the existing layout. Space should not be
    reserved for it, otherwise it becomes "dead space", ignored by the user.
    KMessageWidget should also not appear as an overlay to prevent blocking access to elements the user needs to interact with to fix the failure.
     
    When used for negative feedback, do not offer a close button. The message panel only closes when the problem it informs about (e.g. the error) is fixed.
     
    === Positive feedback ===
     
    KMessageWidget can be used for positive feedback but it shouldn't be overused. It is often enough to provide feedback by simply showing the results of an action.
     
    Examples of acceptable uses:
    * Confirm success of "critical" transactions
    * Indicate completion of background tasks
     
    Example of wrong uses:
    * Indicate successful saving of a file
    * Indicate a file has been successfully removed
     
    === Opportunistic interaction ===
     
    Opportunistic interaction is the situation where the application suggests to the user an action he could be interested in perform, either based on an action the user just triggered or an event which the application noticed.
     
    Example use cases:
     
    * A browser can propose remembering a recently entered password
    * A music collection can propose ripping a CD which just got inserted
    * A chat application may notify the user a "special friend" just connected
     
    == Appearance ==
     
    The KMessageWidget should provide two possible shapes: line and rectangle.
     
    ==== Line ====
     
    Example of layout for a negative feedback KMessageWidget:
     
    +----------------------------------------------+
    | {X} Wrong username or password              |
    +----------------------------------------------+
    ''{X} stands for the 'dialog-error' icon''
     
    Example of layout for an opportunistic interaction KMessageWidget:
     
    +------------------------------------------------------------------------------+
    | {i} Remember password for site example.com? (Remember) (Do not remember) (X) |
    +------------------------------------------------------------------------------+
     
    The widget height is always the height of one line of text plus
    margins. If text is too long, it is cropped like this:
     
    +----------------------------------------------------------------------+
    | {i} Remember password for... _more_ (Remember) (Do not remember) (X) |
    +----------------------------------------------------------------------+
     
    Clicking on _more_ expands the widget to multiple lines:
     
    +----------------------------------------------------------------------+
    | {i} Remember password for site      (Remember) (Do not remember) (X) |
    |    example.com?                                                    |
    +----------------------------------------------------------------------+
     
    Note: One should try to ensure the beginning of the message text makes it
    possible for the regular user to understand the message without clicking on the
    _more_ link. So avoid generic introductions like "Do you want FooApp to...".
     
    ==== Rectangle ====
     
    Example usage: showing feedback at the bottom of a sidebar.
     
    +------------------------+
    | {i} Do you want to (X) |
    |    rip this CD?      |
    |                        |
    |              (Rip CD) |
    +------------------------+
     
    Queuing: KMessageWidgets should not stack on each others. Assuming KMessageWidget
    A is visible, if KMessageWidget B is created, it should wait until A has been
    visible for at least 3 seconds and replace it.


    == Implementation ==
    == Implementation ==

    Revision as of 20:33, 11 January 2016


    Purpose

    A message panel is a small pop-up panel shown at top of the current form that informs users of a non-critical problem or special condition. The panel shows information on four levels indicated by different colors and icons, and provides standard action that users might want to initiate.

    Examples

    Guidelines

    • Use message panel in cases of non-critical problems that user can solve.
      • Use negative feedback (aka error) as a secondary indicator of failure, e.g. if a transaction was not completed successfully
      • Show the information on a warning level in case of relevant information that do not concern the current workflow, e.g. No Internet connection available.
      • Use positive feedback to notify about user-initiated processes, e.g. to indicate completion of background tasks
      • Use opportunistic interaction (aka notification) to acknowledge the user about options that he or she might be interested in, e.g. "Remember password?"
    • Display the information immediately.
    • When users dismiss the panel, do not display any other UI or start any other side effect.
    • Do not add controls to the message panel other than action buttons for opportunistic interaction.
    • Consider to show a notification if Information does not concern the current workflow.

    Is this the right control? / Behavior

    Negative feedback

    The KMessageWidget should be used as a secondary indicator of failure: the first indicator is for instance that the action the user expected to happen did not happen.

    Example: User fills a form, clicks "Submit".

    • Expected feedback: form closes
    • First indicator of failure: form stays there
    • Second indicator of failure: a KMessageWidget appears on top of the form, explaining the error condition

    When used to provide negative feedback, KMessageWidget should be placed close to its context. In the case of a form, it should appear on top of the form entries.

    KMessageWidget should get inserted in the existing layout. Space should not be reserved for it, otherwise it becomes "dead space", ignored by the user. KMessageWidget should also not appear as an overlay to prevent blocking access to elements the user needs to interact with to fix the failure.

    When used for negative feedback, do not offer a close button. The message panel only closes when the problem it informs about (e.g. the error) is fixed.

    Positive feedback

    KMessageWidget can be used for positive feedback but it shouldn't be overused. It is often enough to provide feedback by simply showing the results of an action.

    Examples of acceptable uses:

    • Confirm success of "critical" transactions
    • Indicate completion of background tasks

    Example of wrong uses:

    • Indicate successful saving of a file
    • Indicate a file has been successfully removed

    Opportunistic interaction

    Opportunistic interaction is the situation where the application suggests to the user an action he could be interested in perform, either based on an action the user just triggered or an event which the application noticed.

    Example use cases:

    • A browser can propose remembering a recently entered password
    • A music collection can propose ripping a CD which just got inserted
    • A chat application may notify the user a "special friend" just connected

    Appearance

    The KMessageWidget should provide two possible shapes: line and rectangle.

    Line

    Example of layout for a negative feedback KMessageWidget:

    +----------------------------------------------+
    | {X} Wrong username or password               |
    +----------------------------------------------+
    

    {X} stands for the 'dialog-error' icon

    Example of layout for an opportunistic interaction KMessageWidget:

    +------------------------------------------------------------------------------+
    | {i} Remember password for site example.com? (Remember) (Do not remember) (X) |
    +------------------------------------------------------------------------------+
    

    The widget height is always the height of one line of text plus margins. If text is too long, it is cropped like this:

    +----------------------------------------------------------------------+
    | {i} Remember password for... _more_ (Remember) (Do not remember) (X) |
    +----------------------------------------------------------------------+
    

    Clicking on _more_ expands the widget to multiple lines:

    +----------------------------------------------------------------------+
    | {i} Remember password for site      (Remember) (Do not remember) (X) |
    |     example.com?                                                     |
    +----------------------------------------------------------------------+
    

    Note: One should try to ensure the beginning of the message text makes it possible for the regular user to understand the message without clicking on the _more_ link. So avoid generic introductions like "Do you want FooApp to...".

    Rectangle

    Example usage: showing feedback at the bottom of a sidebar.

    +------------------------+
    | {i} Do you want to (X) |
    |     rip this CD?       |
    |                        |
    |               (Rip CD) |
    +------------------------+
    

    Queuing: KMessageWidgets should not stack on each others. Assuming KMessageWidget A is visible, if KMessageWidget B is created, it should wait until A has been visible for at least 3 seconds and replace it.

    Implementation

    KMessageWidget

    cf. http://community.kde.org/Sprints/UX2011/KMessageWidget