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= Introduction =
__NOTOC__
= KDE Human Interface Guidelines =


Human interface guidelines (HIG) are software development documents that offer  
The KDE Human Interface Guidelines (HIG) offer application designers and developers a set of recommendations for designing and developing user interfaces. Their aim is to improve the experience for users by making application interfaces more consistent and hence more intuitive and learnable.  
application developers a set of recommendations. Their aim is to improve the  
experience for users by making application interfaces more consistent and  
hence more intuitive and learnable.  


[[/About|Learn more about the philosophy behind the KDE HIG]]
== Getting Started ==
* [[Projects/Usability/HIG/Presentation/DesignVisionPrinciples|Design Vision and Principles]] - The overall vision and principles that guide the design and development of user interfaces for KDE software.
* [[Projects/Usability/HIG/Concept|Concept]] -  Creating a project vision, determining the users, and the scenarios of use.
*  [[Projects/Usability/HIG/Organization|Organization]] - Guidelines on how an application’s content and functionality are ordered and categorized.


= Structure =
== Behaviour ==
== Conceptual Model ==
This section contains guidelines for application behaviour.
* Have a clear [[Projects/Usability/HIG/Vision|vision]] what your application will achieve and what not.
* Meet the needs of KDE's [[Projects/Usability/HIG/Persona|personas]] in your application.
* Define a [[Projects/Usability/HIG/Scenario|scenario]] where persona(s) interact with your application.
* Specify requirements considering [[Projects/Usability/HIG/Destinata|destinata]] and [[Projects/Usability/HIG/Animata|animata]] of users.


== Design Vision and Principles ==
* [[Projects/Usability/HIG/ViewingAndNavigation|Viewing and Navigation]] - Guidelines on controls and patterns to use for viewing, navigating and performing actions on application content.
* Get to know the [[Projects/Usability/HIG/Presentation/DesignVisionPrinciples|design vision and principles]] for KDE Applications and Workspaces.
* [[Projects/Usability/HIG/EditingAndManipulation|Editing and Manipulation]] - Guidelines on controls and patterns to use for selection and input.
* [[Projects/Usability/HIG/UserAssistance|User Assistance]] - Guidelines on tooltips, notifications, messages and help.
* [[Projects/Usability/HIG/Patterns|Patterns]] - Guidelines on how to use controls in different combinations to accomplish specific behaviors.


== Task Flow ==
== Presentation ==
* Users should be able to complete tasks in natural [[Projects/Usability/HIG/WorkFlow|work flow]].
Presentation deals with the visual design of the user interface.
* Carefully consider [[Projects/Usability/HIG/Layout/CommandPatterns|command structure]] of the application.


== Organizational Model ==
* [[Projects/Usability/HIG/Layout|Layout]] - Guidelines regarding the placement and ordering of onscreen elements. Includes guidance on layout patterns, alignment, size and spacing.
* Carefully consider the [[Projects/Usability/HIG/Layout/CommandPatterns|content structure]] and select an appropriate navigation pattern for the application.
* [[Projects/Usability/HIG/Style|Style]] - Guidelines on the use of colour, icon design and the typography to communicate with a consistent visual vocabulary.
* Central configuration
* [[Projects/Usability/HIG/Text|Text]] - Guidelines for the written, language-based elements of the interface. Includes guidelines on wording, capitalization and localization.
* Notification mechanism
* Minimize to tray
* Processing of passwords


= Pattern =
== Tools and Resources ==
== Use-case based ==
The following tools and resources are offered to help with following these guidelines.
== Widget based ==
* Implement a [[Projects/Usability/HIG/SearchPattern|search]] as common pattern.


= Controls =
* [[Projects/Usability/HIG/ControlsList|Controls List]] - A complete listing of all user interface controls and their guidelines in alphabetical order.
Baxley calls this section 'behavior'...
* [[Projects/Usability/HIG/MockupToolkit|Mockup Toolkit]] - Includes UI controls stencils, color swatches and fonts to help create the visual design your application.
 
* [[/About|About the HIG]] - Learn more about the philosophy behind the KDE HIG.
== Viewing and Navigation ==
* [http://forum.kde.org/viewforum.php?f=285 Visual Design Group forum] - Ask for help and share your design ideas.
=== Access functions ===
* Apply a [[Projects/Usability/HIG/Menu_Bar|menu bar]] to every standard application.
* Try to omit the [[Projects/Usability/HIG/StatusBar| status bar]] from your application.
* Provide a [[Projects/Usability/HIG/ContextMenu|context menu]] for controls with implicit functions.
* Provide a [[Projects/Usability/HIG/Toolbar|toolbar]] for frequently used functions.
* Use a [[Projects/Usability/HIG/Buttons|push button]] to initiate an action when the user clicks it.
* Use a [[Projects/Usability/HIG/Toggle_Buttons|toogle button]] to indicate a state, preferably in toolbars only.
* Use a [[Projects/Usability/HIG/Command_Link|command link]] to navigate between pages.
* Support keyboard access by [[Projects/Usability/HIG/Keyboard_Accelerators|accelerators]] and [[Projects/Usability/HIG/Keyboard_Shortcuts|shortcuts]].
* Follow the guidelines for [[Projects/Usability/HIG/Dialogs|dialogs]] for secondary windows.
 
=== Grouping ===
* Arrange associated controls by using a labeled [[Projects/Usability/HIG/GroupBox| group box]] or an unlabeled [[Projects/Usability/HIG/GroupBox| frame]].
* Allow users to resize aligned groups by placing a [[Projects/Usability/HIG/Splitter| splitter]] between the groups.
* Use [[Projects/Usability/HIG/TabControl|tabs]] to show related information on separate pages.
* Provide an [[Projects/Usability/HIG/Accordion|accordion]] (aka tool box) for different views to content.
 
=== Complex views ===
* Use a [[Projects/Usability/HIG/ListView| list view]] to show some items out of one category.
* Use a [[Projects/Usability/HIG/TreeView| tree view]] to show items with a single, natural, hierarchical categorization.
* If you really need to create your own widget follow the guidelines for [[Projects/Usability/HIG/CustomControls| custom controls]].
* Double check the guidelines about plotting [[Projects/Usability/HIG/Diagram|diagram/charts]].
 
== Editing and Manipulation ==
=== Selection ===
* Use [[Projects/Usability/HIG/Radio Buttons|radio buttons]] for selection of 1 out of a few items.
* Use one or more [[Projects/Usability/HIG/Check_Box|check boxes]] for clear options or to select items out of a small number of options.
* Use a [[Projects/Usability/HIG/DropDown| drop-down]] list for selection of 1 out of a small number of items.
* Use a [[Projects/Usability/HIG/Combo_Box| combo box]] to select 1 out of a small number of items where users should be able to add items.
* Use a [[Projects/Usability/HIG/ListView|list view]] to select 1 singular item out of a potentially big list.
* Apply the [[Projects/Usability/HIG/DualList| dual list pattern]] for several selections out of a large number of (multiple) items.
 
=== Unconstrained input ===
* Provide a [[Projects/Usability/HIG/LineEdit| line edit]] to enter one line of text.
* Provide a [[Projects/Usability/HIG/TextEdit| text edit]] to enter multiple lines of texts.
* Use a [[Projects/Usability/HIG/TableView| table view]] to arrange data in rows and columns with inline editing feature.
 
=== Constrained input ===
* Use a [[Projects/Usability/HIG/Spin_Box|spin box]] for numerical input within a range and with fix steps.
* Use a [[Projects/Usability/HIG/Slider|slider]] for arbitrary changes within a defined range.
* Apply the [[Projects/Usability/HIG/Slider_and_Spin_Box|slider and spin box pattern]] for numeric input with both large changes and precise control.
* Use [[Projects/Usability/HIG/Date_Time_Pickers|date and time pickers]] for formatted input of datum, time of day, or periods etc.
 
== User Assistance ==
=== User-driven information ===
* Provide [[Projects/Usability/HIG/Tooltip|tool-tips]] for user driven information.
 
=== System triggered notification ===
* Provide a [[Projects/Usability/HIG/MessageWidget| message panel]] to inform users about non-critical problems.
* Use a [[Projects/Usability/HIG/Notifications|notification]] as system-triggered message to inform about events out of the current context.
* Show a [[Projects/Usability/HIG/ProgressIndicator| progress indicator]] for lengthy actions.
 
=== Disruptive messages ===
* Show a modal [[Projects/Usability/HIG/Messages|message dialog]] if the processing has reached an unexpected condition that needs interaction.
 
=== Help system ===
* Support the user by an elaborated interface or per [[Projects/Usability/HIG/HelpSystem|help system]].
 
= Presentation =
Become familiar with [[Projects/Usability/HIG/Presentation/DesignVisionPrinciples|design vision and principles]] to understand how the visual design plays its role in fulfilling them.
 
== Style ==
The following style elements provide a palette to express your own unique vision while preserving the shared design vision.
* Use [[Projects/Usability/HIG/Color|colors]] consistently.
* Ensure [[Projects/Usability/HIG/Style/Backgrounds|backgrounds and edges]] honor the design vision.
* [[Projects/Usability/HIG/IconDesign|Icon design and use]] should be consistent throughout the interface.
* Use low level [[Projects/Usability/HIG/Animations|animations]] to support usability.
* [[Projects/Usability/HIG/Layout|Layout]] visual elements by considering both application function and content.
* Treat [[Projects/Usability/HIG/Style/Typography|typography]] with the same care as any other aspect of the visual design.
** Keep [[Projects/Usability/HIG/Wording|wording]] consistent and easy to understand.
** Understand when and where to apply [[Projects/Usability/HIG/Capitalization|capitalization]].
** Apply standard [[Projects/Usability/HIG/Labels|control labels]] in your app.
** Use [[Projects/Usability/HIG/StaticText|static text]] for main instruction and supplemental information.
** Account for [[Projects/Usability/HIG/localization|localization]] of your project.
 
== Building blocks ==
* [[Projects/Usability/HIG/Style/BuildingBlocks|Building blocks]] help make it easier to design applications that satisfy the design vision without needing to always create your own custom UI elements.
 
== Visual Design Tools and Resources ==
* Try the [[Projects/Usability/HIG/MockupToolkit|mock-up toolkit]] which includes UI controls stencils, color swatches and fonts to help create the visual design your application.
* Ask for help and share your visual design ideas on the [http://forum.kde.org/viewforum.php?f=285 KDE Visual Design Group forum].
 
=Contributing=
 
Didn't find what you were looking for?
 
A guide to the guide can be found at the [[Projects/Usability/HIG/About|about page]].
 
Our Human Interface Guidelines are a work in progress and we need your help. Visit the [[Projects/Usability/HIG/Contributing|Contributing page]] to report problems or get involved.
 
= See also =
*[[/MockupToolkit/|The mockup toolkit]]  provides each Building Block UI element and sample mocked applications
* [http://techbase.kde.org/Projects/Usability/HIG/Tablet/Index KDE HIG for Plasma Active]
* [http://techbase.kde.org/Projects/Usability/HIG/Netbook/Index KDE HIG for Plasma Netbook]
* [http://hcibib.org/sam Guidelines for Designing User Interface Software (Smith & Mosier, 1986)]
* [http://msdn.microsoft.com/en-us/library/windows/desktop/aa511258.aspx Microsoft Windows User Experience Interaction Guidelines]
* [https://developer.apple.com/library/mac/documentation/UserExperience/Conceptual/AppleHIGuidelines/Intro/Intro.html Mac OS X Human Interface Guidelines]
* [https://developer.gnome.org/hig-book/stable/ GNOME Human Interface Guidelines (v2.2.3)]
* [http://elementaryos.org/docs/human-interface-guidelines elementary OS HIG]
* [http://developer.android.com/guide/practices/index.html Android User Interface Guidelines]




[[Category:Usability]]
[[Category:Usability]]

Revision as of 20:53, 28 September 2014

KDE Human Interface Guidelines

The KDE Human Interface Guidelines (HIG) offer application designers and developers a set of recommendations for designing and developing user interfaces. Their aim is to improve the experience for users by making application interfaces more consistent and hence more intuitive and learnable.

Getting Started

  • Design Vision and Principles - The overall vision and principles that guide the design and development of user interfaces for KDE software.
  • Concept - Creating a project vision, determining the users, and the scenarios of use.
  • Organization - Guidelines on how an application’s content and functionality are ordered and categorized.

Behaviour

This section contains guidelines for application behaviour.

  • Viewing and Navigation - Guidelines on controls and patterns to use for viewing, navigating and performing actions on application content.
  • Editing and Manipulation - Guidelines on controls and patterns to use for selection and input.
  • User Assistance - Guidelines on tooltips, notifications, messages and help.
  • Patterns - Guidelines on how to use controls in different combinations to accomplish specific behaviors.

Presentation

Presentation deals with the visual design of the user interface.

  • Layout - Guidelines regarding the placement and ordering of onscreen elements. Includes guidance on layout patterns, alignment, size and spacing.
  • Style - Guidelines on the use of colour, icon design and the typography to communicate with a consistent visual vocabulary.
  • Text - Guidelines for the written, language-based elements of the interface. Includes guidelines on wording, capitalization and localization.

Tools and Resources

The following tools and resources are offered to help with following these guidelines.

  • Controls List - A complete listing of all user interface controls and their guidelines in alphabetical order.
  • Mockup Toolkit - Includes UI controls stencils, color swatches and fonts to help create the visual design your application.
  • About the HIG - Learn more about the philosophy behind the KDE HIG.
  • Visual Design Group forum - Ask for help and share your design ideas.