KDE PIM/Akonadi/Development Tools: Difference between revisions

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    Line 139: Line 139:
    * Remote access to Nepomuk is not yet support. Effort unknown.
    * Remote access to Nepomuk is not yet support. Effort unknown.
    * Remote access to the underlying database is not yet support in akonadiconsole. Effort unknown.
    * Remote access to the underlying database is not yet support in akonadiconsole. Effort unknown.
    * D-Bus remote connections only work if server and client have the same UID. That for example means to connect to a Maemo5 N900 you need to use UID 29999 on the client.
    * D-Bus remote connections only work if server and client have the same UID. That for example means to connect to a Maemo5 N900 you need to use UID 29999 on the client. Possible fixes involve D-Bus protocol parsing, ie. unreasonable effort.
    * The raw socket console in akonadiconsole does not work yet. Easily fixable by honoring the environment variable.


    [[Category:Akonadi]]
    [[Category:Akonadi]]
    [[Category:PIM]]
    [[Category:PIM]]

    Revision as of 14:53, 24 June 2010

    Akonadi Developer Tools

    Akonadi Console

    Akonadi Console is a tool for developers working with Akonadi or on Akonadi itself.

    It provides GUI for

    • managing agents and resources
    • retrieving, checking and even manipulating data
    • monitoring communication between Akonadi server and its clients
    • convenience access to the database used by the server

    Managing Agents

    This facility is basically a GUI for Akonadi::AgentManager and Akonadi::AgentInstance.

    It enables the developer to quickly add or remove agents from the currently running Akonadi system, to check an agent's basic properties and status, etc.

    While most of these actions can also be performed through end user GUI, e.g. KDE's Systemsettings, this is usually quicker and it provides more detailed information.

    Tip
    The Synchronize action menu can be used to just synchronize the collection tree, basically a convenient way for a resource developer to call just the retrieveCollections() method.


    Collections and Items

    This facility shows all Akonadi collections, how they are organized as a tree and their items and enables the developer to perform actions on these entities.

    Developers working on agents can use this perform the most common tasks such as

    • retrieving items: see the context menu of collection entries, basically a call to the respective resource's retrieveItems() method
    • retrieve item payloads: either by clicking on an item or, for certain type such as contacts by switching the item view's mode to the respective data type.
    • copy and delete items: see the context menu of item entries
    • modify items: e.g. by changing the serialized form of the item on the Raw Payload tab

    without having to go through an end user application.

    Developers working on end user applications can use this to simulate respective changes by other clients and to check whether changes done by the application itself are correctly applied to the shared data.

    Tip
    If a newly added resource's collections do not show up in the collection tree, it might be necessary to explicitly synchronize it. This functionality is available on the Agents tab.

    }

    Monitoring Akonadi Communication

    This facility allows to monitor the Akonadi data protocol based communication between client sessions and the server. It contains commands, responses and the data transported between the two sides.

    Note
    Since this can slow down operations it is disabled by default and has to be enabled manually when needed.


    Access to the Server Database

    Akonadi uses a SQL database for keeping relations such as which collection an item is in, properties such as MIME types, etc. as well as cached item payload data.

    Since this is quite internal to the Akonadi server, it will most likely only be interesting to people working on Akonadi, not for developers working with Akonadi.

    The database browser can query and display the database tables used by Akonadi.

    The database console enables developers to directly send commands to the database engine.

    Debugging Akonadi Agents

    Agents are automatically started by the Akonadi server and thus are not debugable from the start on by the usual methods. A similar problem is known from KIO slaves, the solution is similar as well.

    Attaching gdb at startup

    Export the environment variable AKONADI_DEBUG_WAIT and put the agent type in there you want to debug. You only need to specify a part of the agent type, not the whole one. Example: export AKONADI_DEBUG_WAIT=knut

    When starting an agent of this type, you'll see the following debug output by the Akonadi server which is pretty much self-explanatory.

    ============================================================
    ProcessControl: Suspending process akonadi_knut_resouce
    'gdb -pid 1234' to debug
    'kill -SIGCONT 1234' to continue
    ============================================================
    

    Running an agent in valgrind

    Running an agent in valgrind is done in a similar way, you need to export AKONADI_VALGRIND and put the agent type in there.

    To specify the valgrind tool to use by exporting AKONADI_VALGRIND_SKIN, the default is memcheck.

    Additional config options can be given using AKONADI_VALGRIND_OPTIONS.

    Example:

    valgrind akonadi_cpntacs_resource using memcheck:

    export AKONADI_VALGRIND=akonadi_contacts_resource
    

    To get the name of a resource, open akonadiconsole, select your resource and use the identifier being displayed at the bottom, but stip the _0 or similar from the end.

    Profile the persons resource using callgrind, disabling instrumentation on start for faster startup, and dumping the callgrind output to a custom file:

    export AKONADI_VALGRIND=akonadi_contacts_resource
    export AKONADI_VALGRIND_SKIN=callgrind
    export AKONADI_VALGRIND_OPTIONS="--instr-atstart=no --callgrind-out-file=$HOME/callgrind-vcard.%p"
    

    Akonadi Testing and Benchmark Infrastructure

    The Akonadi Test project provides tools to run Akonadi tests in self-contained environments, i.e. separated from the developer's personal setup, as well as running automated tests, e.g. as part of a unit test suite.

    Remote Debugging

    When running Akonadi on embedded devices or on a non-UI system, it can be useful to connect to it with clients such as akonadiconsole from a remote system. However, the Akonadi server uses local sockets for communication and therefore does not allow this directly. Same for D-Bus, which is essential for Akonadi client-server communication as well as the various debugging features in akonadiconsole.

    The solution for this is the Akonadi Remote Debugging Server (Akonadi RDS), a small tunnel server that runs next to the Akonadi server. Starting it is trivial:

    $ akonadi_rds

    Now you need to tell your client how to connect to the remote instance. This is done by setting the following environment variables:

    $ export AKONADI_SERVER_ADDRESS=tcp:<server ip>,port=31415 $ export DBUS_SESSION_BUS_ADDRESS=tcp:<server ip>,port=31416

    Afterwards, just start your client as usual. Obviously, this is not limited to Akonadi but will just as well work for pure D-Bus connections with any D-Bus client, which can be quite useful by itself already.

    Limitations

    There are currently a few limitations when using akonadi_rds:

    • External payload transfer is not supported. If you use Akonadi server with an enabled FS store, payloads greater than the configured threshold will not be transferred correctly. This is fixable in libakonadi with limited effort.
    • Remote access to Nepomuk is not yet support. Effort unknown.
    • Remote access to the underlying database is not yet support in akonadiconsole. Effort unknown.
    • D-Bus remote connections only work if server and client have the same UID. That for example means to connect to a Maemo5 N900 you need to use UID 29999 on the client. Possible fixes involve D-Bus protocol parsing, ie. unreasonable effort.
    • The raw socket console in akonadiconsole does not work yet. Easily fixable by honoring the environment variable.