This document describes the changes introduced with libkdegames v5, which first appeared in the KDE 4.9 release.
Also, multiple new components have been added which replace existing components. These can be identified by the common class name prefix "Kg". See Reworked components for details.
KGameDifficulty has been replaced by the KgDifficulty and KgDifficultyLevel classes. KgDifficulty stores the current level by itself, and allows for multiple KgDifficulty instances at the same time, although a singleton is provided by the Kg::difficulty() function. The following table shows how to port common uses of KGameDifficulty to this singleton:
|Replace this...||...by this||Comment|
|KGameDifficulty::Medium etc.||KgDifficultyLevel::Medium etc.|
|KGameDifficulty::addStandardLevel(level)||Kg::difficulty()->addStandardLevel(level)||As a convenience, consider to use the new addStandardLevelRange() method.|
(window, receiver, slot)
|Change the slot to the new signature. The old signature contained a standard level argument: Use the "standardLevel" property of the new argument instead.|
|KGameDifficulty::setLevel(level)||Kg::difficulty()->select(level)||If used to restore the selected difficulty from the config file, delete the whole call and your custom config key. KgDifficulty remembers the level selection by itself. Please refer to the APIDOX for details, e.g. how to specify a default difficulty for the first run.|
etc. while setting up a KScoreDialog
|dialog->initFromDifficulty(Kg::difficulty());||If you need the QMaps from these KGameDifficulty functions, you can construct them by iterating over the KgDifficultyLevels. levelWeights maps hardness->key and localizedLevelStrings maps key->title.|
|KGameDifficulty::setRestartOnChange(roc)||Kg::difficulty()->setGameRunning(roc && running)||These two properties of KGameDifficulty are redundant: If both are true, the user will be asked for confirmation before the level is changed. If you do not want this, just do not use the setGameRunning method.|
|KGameDifficulty::setEnabled()||Kg::difficulty()->setEditable()||The property has been renamed to clarify its purpose.|