Difference between revisions of "Projects/Games/Porting to libkdegames v5"

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(Created page with "This document describes the changes introduced with libkdegames v5, which first appeared in the KDE 4.9 release. == New components == * '''KgSound''' provides a simple API for ...")
 
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This document describes the changes introduced with libkdegames v5, which first appeared in the KDE 4.9 release.
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{{Moved_To_Community|Projects/Games/Porting_to_libkdegames_v5}}
 
 
== New components ==
 
 
 
* '''KgSound''' provides a simple API for playback of short event sounds. Low latency is achieved through the use of OpenAL, with a Phonon fallback if the required libraries are not available.
 
 
 
== Removed components ==
 
 
 
* The '''KGGZ''' framework has been removed completely.
 
* '''KGameLCD''' — Use QLCDNumber instead.
 
* '''KGameMisc''' — Instead of a random name, we advise to use generic names where appropriate.
 
* '''KGameProgress''' — Use QProgressBar instead.
 
* '''KGameSvgDigits''' — If you need SVG digits, include them in your own SVG theme.
 
* '''KGrid2D''' — You'll need to do the math yourself.
 

Latest revision as of 13:14, 7 June 2019

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This page was last edited on 7 June 2019, at 13:14. Content is available under Creative Commons License SA 4.0 unless otherwise noted.