Policies/Kdelibs Coding Style: Difference between revisions

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    This document describes the recommended coding style for kdelibs. Nobody is forced to use this style, but to have consistent formating of the source code files it is recommended to make use of it.
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    '''In short: Kdelibs coding style follows the Qt 4 coding style.'''
     
    == Indentation ==
    * No tabs
    * 4 Spaces instead of one tab
     
    == Variable declaration ==
    * Each variable declaration on a new line
    * Take useful names, no short names, except:
    * Single character variable names can be used for counters and temporary variables, where the purpose is obvious
    * Variables and functions start with a small letter
    * Each new word in a variable name starts with a capital letter
    * Avoid abbreviations
     
    Example:
    <code cppqt>
    // wrong
    KProgressBar *prbar;
    QString prtxt, errstr;
     
    // correct
    KProgressBar *downloadProgressBar;
    QString progressText;
    QString errorString;
    </code>
     
    == Whitespace ==
    * Use blank lines to group statements
    * Use only one empty line
    * Use one space after each keyword
    * For pointers or references, use a single space before '*' or '&', but not after
    * No space after a cast
     
    Example:
    <code cppqt>
    // wrong
    QString* myString;
    if(true){
    }
     
    // correct
    QString *myString;
    if (true) {
    }
    </code>
     
    == Braces ==
    As a base rule, the left curly brace goes on the same line as the start of the statement.
     
    Example:
    <code cppqt>
    // wrong
    if (true)
    {
    }
     
    // correct
    if (true) {
    }
    </code>
     
    Exception: Function implementations, class, struct and namespace declarations always have the opening brace on the start of a line.
     
    Example:
    <code cppqt>
    void debug(int i)
    {
        qDebug("foo: %i", i);
    }
     
    class Debug
    {
    };
    </code>
     
    Use curly braces even when the body of a conditional statement contains only one line.
     
    Example:
    <code cppqt>
    // wrong
    if (true)
        return true;
     
    for (int i = 0; i < 10; ++i)
        qDebug("%i", i);
     
    // correct
    if (true) {
        return true;
    }
     
    for (int i = 0; i < 10; ++i) {
        qDebug("%i", i);
    }
    </code>
     
    == Switch statements ==
    Case labels are on the same column as the switch
     
    Example:
    <code cppqt>
    switch (myEnum) {
    case Value1:
        doSomething();
        break;
    case Value2:
        doSomethingElse();
        // fall through
    default:
        defaultHandling();
        break;
    }
    </code>
     
    == Artistic Style (astyle) automatic code formatting ==
    You can use [http://astyle.sourceforge.net/ astyle] (<=1.19) to format code or to test if you have followed this document. Run the following command:
    <code>
    astyle --indent=spaces=4 --brackets=linux \
          --indent-labels --pad=oper --unpad=paren \
          --one-line=keep-statements --convert-tabs \
          --indent-preprocessor \
          `find -type f -name '*.cpp'` `find -type f -name '*.h'`
    </code>
     
    == Vim script ==
    You can find a vim script in [http://websvn.kde.org/*checkout*/trunk/KDE/kdesdk/scripts/kde-devel-vim.vim kdesdk/scripts/kde-devel-vim.vim] that helps you to keep the coding style correct. In addition to defaulting to the kdelibs coding style it will automatically use the correct style for Solid and kdepim code. If you want to add rules for other projects feel free to add them in the SetCodingStyle function.
     
    To use the script, include it in your {{path|~/.vimrc}} like this:
    <code>
    source /path/to/kde/sources/kdesdk/scripts/kde-devel-vim.vim
    </code>
     
     
    Document started by Urs Wolfer. Some parts of this document have been adopted from the Qt Coding Style document posted by Zack Rusin on kde-core-devel.
     
    [[Category:Policies]] [[Category:C++]]

    Latest revision as of 18:16, 10 March 2016

    This page is now on the community wiki.