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    By getting involved with Phonon, you can choose between three different main tasks.

    • Using the Phonon API, which allows you to develop your own multimedia application. This is discussed here.
    • Hacking the Phonon library.
    • Writing Phonon backend, this consists in writing interfaces that allows Phonon to use different sound/video engine. This usually requires good skills and knowledge of the engine you interface with.


    The following example lets you select a music file and plays it. To change the sound device that is used by default, use the command systemsettings.

    The Code

    All the code we need will be in one file, main.cpp. Create that file with the code below:

    #include <phonon/mediaobject.h>
    #include <phonon/audiooutput.h>
    #include <QFileDialog>
    #include <QtGui/QApplication>
    #include <QtGui/QMainWindow>
    #include <QUrl>
    class MainWindow : public QMainWindow
        Phonon::MediaObject* media = new Phonon::MediaObject(this);
        Phonon::createPath(media, new Phonon::AudioOutput(Phonon::MusicCategory, this));
        media->setCurrentSource(QUrl::fromLocalFile(QFileDialog::getOpenFileName(0,QString("Select a file to play"),QString())));
    int main(int argc, char **argv)
        QApplication app(argc, argv);
        QApplication::setApplicationName("Phonon Tutorial 2");
        MainWindow mw;;
        return app.exec();
    #include "main.moc"


    As usual, we use CMake for build operations:


    You need a file CMakeLists.txt to compile the software:

    project (phonon_tutorial1)
    find_package(KDE4 REQUIRED)
    include (KDE4Defaults)
    set(phonon_tutorial1_SRCS main.cpp)
    kde4_add_executable(phonon_tutorial1 ${phonon_tutorial1_SRCS})
    target_link_libraries(phonon_tutorial1 ${KDE4_KDEUI_LIBS} ${PHONON_LIBS})
    install(TARGETS phonon_tutorial1  ${INSTALL_TARGETS_DEFAULT_ARGS})

    Make And Run

    cmake . && make && ./phonon_tutorial1

    Getting More Help

    To talk among phonon experts, point your irc client to the server, channel #kde-multimedia

    See Also