Phonon: Difference between revisions

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    In order to make the revision process clear, I introduce a confident index, "0" means nobody except me has reviewed the text. I please the reviewers to increment the counter to prove the validity of the tutorials.
    {{Review|Port to KF5}}


    You can get help on #phonon on irc.freenode.org.
    {{Improve}}
    ----
     
    See [[Development/Tutorials/Phonon/Introduction/Python]] for the same example in Python.


    = Introduction =
    = Introduction =
    ''Confident Index =1''
    The following is based on the documentation available here
    [http://www.englishbreakfastnetwork.org/apidocs/apidox-kde-4.0/kdelibs-apidocs/phonon/html/index.html Phonon API].
    By getting involved with Phonon, you can choose between three different main tasks.
    By getting involved with Phonon, you can choose between three different main tasks.
    * '''Using the Phonon API''', which allows you to develop your own multimedia application. In fact any application which needs sound can take benefits from the phonon API. In the tutorials showing the API we will learn how to set up the development environment with kdevelop 3.4.  
    * '''Using the Phonon API''', which allows you to develop your own multimedia application. '''This is discussed here.'''
     
    * '''Hacking the Phonon library'''.
    * '''Hacking the Phonon library''', (try to develop more this topic).
     
    * '''Writing Phonon backend''', this consists in writing interfaces that allows Phonon to use different sound/video engine. This usually requires good skills and knowledge of the engine you interface with.
    * '''Writing Phonon backend''', this consists in writing interfaces that allows Phonon to use different sound/video engine. This usually requires good skills and knowledge of the engine you interface with.


    Beginners will probably be more interested by the first task.
    =Abstract=
     
    The following example lets you select a music file and plays it. To change the sound device that is used by default, use the command <tt>systemsettings</tt>.
    = Using the phonon API =
    The following example is taken from http://www.englishbreakfastnetwork.org/apidocs/apidox-kde-4.0/kdelibs-apidocs/phonon/html/index.html. It lets you choose a multimedia file and tries to play it. To change the sound device that is used by default, use the command <tt>systemsettings</tt>.
     
    == tutorial2.cpp ==
    <pre>
    /*  This file is part of the KDE project
        Copyright (C) 2007 Matthias Kretz <[email protected]>
        adapted 2008 by Thorsten Staerk
        Permission to use, copy, modify, and distribute this software
        and its documentation for any purpose and without fee is hereby
        granted, provided that the above copyright notice appear in all
        copies and that both that the copyright notice and this
        permission notice and warranty disclaimer appear in supporting
        documentation, and that the name of the author not be used in
        advertising or publicity pertaining to distribution of the
        software without specific, written prior permission.
        The author disclaim all warranties with regard to this
        software, including all implied warranties of merchantability
        and fitness.  In no event shall the author be liable for any
        special, indirect or consequential damages or any damages
        whatsoever resulting from loss of use, data or profits, whether
        in an action of contract, negligence or other tortious action,
        arising out of or in connection with the use or performance of
        this software.
    */


    =The Code=
    All the code we need will be in one file, <tt>main.cpp</tt>. Create that file with the code below:
    <syntaxhighlight lang="cpp-qt">
    #include <phonon/mediaobject.h>
    #include <phonon/mediaobject.h>
    #include <phonon/path.h>
    #include <phonon/audiooutput.h>
    #include <phonon/audiooutput.h>


    #include <QFileDialog>
    #include <QtGui/QApplication>
    #include <QtGui/QApplication>
    #include <QtGui/QMainWindow>
    #include <QtGui/QMainWindow>
    #include <QtGui/QDirModel>
    #include <QUrl>
    #include <QtGui/QColumnView>


    class MainWindow : public QMainWindow
    class MainWindow : public QMainWindow
    Line 63: Line 28:
         public:
         public:
             MainWindow();
             MainWindow();
        private slots:
            void play(const QModelIndex &index);
        private:
            void delayedInit();
            QColumnView m_fileView;
            QDirModel m_model;
            Phonon::MediaObject *m_media;
    };
    };


    MainWindow::MainWindow()
    MainWindow::MainWindow()
        : m_fileView(this),
        m_media(0)
    {
        setCentralWidget(&m_fileView);
        m_fileView.setModel(&m_model);
        m_fileView.setFrameStyle(QFrame::NoFrame);
        connect(&m_fileView, SIGNAL(updatePreviewWidget(const QModelIndex &)), SLOT(play(const QModelIndex &)));
    }
    void MainWindow::play(const QModelIndex &index)
    {
    {
         delayedInit();
         Phonon::MediaObject* media = new Phonon::MediaObject(this);
        m_media->setCurrentSource(m_model.filePath(index));
        Phonon::createPath(media, new Phonon::AudioOutput(Phonon::MusicCategory, this));
        m_media->play();
        media->setCurrentSource(QUrl::fromLocalFile(QFileDialog::getOpenFileName(0,QString("Select a file to play"),QString())));
    }
         media->play();
     
    void MainWindow::delayedInit()
    {
        if (!m_media) {
            m_media = new Phonon::MediaObject(this);
            Phonon::AudioOutput *audioOutput = new Phonon::AudioOutput(Phonon::MusicCategory, this);
            createPath(m_media, audioOutput);
         }
    }
    }


    Line 112: Line 47:
    }
    }


    #include "tutorial2.moc"
    #include "main.moc"
    </pre>
    </syntaxhighlight>
     
    =Build=
    As usual, we use CMake for build operations:
     
    == CMakeLists.txt ==
    You need a file CMakeLists.txt to compile the software:
    <syntaxhighlight lang="cmake">
    project (phonon_tutorial1)
    find_package(KDE4 REQUIRED)
    include (KDE4Defaults)
    include_directories(${KDE4_INCLUDES})
    set(phonon_tutorial1_SRCS main.cpp)
    kde4_add_executable(phonon_tutorial1 ${phonon_tutorial1_SRCS})
    target_link_libraries(phonon_tutorial1 ${KDE4_KDEUI_LIBS} ${PHONON_LIBS})
    install(TARGETS phonon_tutorial1  ${INSTALL_TARGETS_DEFAULT_ARGS})
    </syntaxhighlight>


    == Compile and run it ==
    ==Make And Run==
    moc tutorial2.cpp > tutorial2.moc
    <syntaxhighlight lang="bash">
    g++ -o tutorial -lphonon tutorial2.cpp && ./tutorial
    cmake . && make && ./phonon_tutorial1
    </syntaxhighlight>


    Eventually add a "-I/usr/include/qt4" to tell q++ where to look for the header files.
    = Getting More Help =
    To talk among phonon experts, point your irc client to the server irc.freenode.org, channel #kde-multimedia


    [[Category:KDE4]]
    = See Also =
    [[Category:Phonon]]
    * [[/Python]] - same example in Python

    Latest revision as of 11:51, 31 May 2019

    Warning
    This page needs a review and probably holds information that needs to be fixed.

    Parts to be reviewed:

    Port to KF5
    Warning
    This section needs improvements: Please help us to

    cleanup confusing sections and fix sections which contain a todo


    Introduction

    By getting involved with Phonon, you can choose between three different main tasks.

    • Using the Phonon API, which allows you to develop your own multimedia application. This is discussed here.
    • Hacking the Phonon library.
    • Writing Phonon backend, this consists in writing interfaces that allows Phonon to use different sound/video engine. This usually requires good skills and knowledge of the engine you interface with.

    Abstract

    The following example lets you select a music file and plays it. To change the sound device that is used by default, use the command systemsettings.

    The Code

    All the code we need will be in one file, main.cpp. Create that file with the code below:

    #include <phonon/mediaobject.h>
    #include <phonon/audiooutput.h>
    
    #include <QFileDialog>
    #include <QtGui/QApplication>
    #include <QtGui/QMainWindow>
    #include <QUrl>
    
    class MainWindow : public QMainWindow
    {
        Q_OBJECT
        public:
            MainWindow();
    };
    
    MainWindow::MainWindow()
    {
        Phonon::MediaObject* media = new Phonon::MediaObject(this);
        Phonon::createPath(media, new Phonon::AudioOutput(Phonon::MusicCategory, this));
        media->setCurrentSource(QUrl::fromLocalFile(QFileDialog::getOpenFileName(0,QString("Select a file to play"),QString())));
        media->play();
    }
    
    int main(int argc, char **argv)
    {
        QApplication app(argc, argv);
        QApplication::setApplicationName("Phonon Tutorial 2");
        MainWindow mw;
        mw.show();
        return app.exec();
    }
    
    #include "main.moc"
    

    Build

    As usual, we use CMake for build operations:

    CMakeLists.txt

    You need a file CMakeLists.txt to compile the software:

    project (phonon_tutorial1)
    find_package(KDE4 REQUIRED)
    include (KDE4Defaults)
    include_directories(${KDE4_INCLUDES})
    set(phonon_tutorial1_SRCS main.cpp)
    kde4_add_executable(phonon_tutorial1 ${phonon_tutorial1_SRCS})
    target_link_libraries(phonon_tutorial1 ${KDE4_KDEUI_LIBS} ${PHONON_LIBS})
    install(TARGETS phonon_tutorial1  ${INSTALL_TARGETS_DEFAULT_ARGS})
    

    Make And Run

    cmake . && make && ./phonon_tutorial1
    

    Getting More Help

    To talk among phonon experts, point your irc client to the server irc.freenode.org, channel #kde-multimedia

    See Also