Marble/OSMVectorCompile: Difference between revisions

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(Created page with "= OSM Vector Tiles = == Compiling Marble with support for vector tiles == Technically marble's current source code from the master development branch has support for vector ...")
 
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and just add the config option above, e.g.
and just add the config option above, e.g.


<source lang="bash">
cmake  -DEXPERIMENTAL_VECTOR_TILING=ON ~/marble/sources
cmake  -DEXPERIMENTAL_VECTOR_TILING=ON ~/marble/sources
</source>


Once you completed compilation and installation you can zoom into certain selected cities (e.g. San Francisco and New York). And starting at level 13 you will see the vector tiles. At level 17 it should look about like this:
Once you completed compilation and installation you can zoom into certain selected cities (e.g. San Francisco and New York). And starting at level 13 you will see the vector tiles. At level 17 it should look about like this:

Revision as of 19:29, 22 October 2015

OSM Vector Tiles

Compiling Marble with support for vector tiles

Technically marble's current source code from the master development branch has support for vector tiles built-in already. However by default we don't display the map theme required to enjoy this vector rendering. In order to enable the vector map theme you need to pass the cmake config option

-DEXPERIMENTAL_VECTOR_TILING=ON

So in order to compile Marble with vector tile support just compile it as described here:

https://marble.kde.org/sources.php

and just add the config option above, e.g.

cmake  -DEXPERIMENTAL_VECTOR_TILING=ON ~/marble/sources

Once you completed compilation and installation you can zoom into certain selected cities (e.g. San Francisco and New York). And starting at level 13 you will see the vector tiles. At level 17 it should look about like this:

http://devel-home.kde.org/~tackat/nuremberg_marble_osm.jpg

Note that in order to get best performance it's recommended to turn off the bitmap backdrop. You can do this by going into the legend and turning off the checkbox "OSM Bitmap Tiles" as visible in the screenshot above. You can keep the bitmap tiles in order to find open issues for debugging.