Difference between revisions of "Getting Started/Set up KDE 4 for development (es)"

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==== Usar SSH ====
==== Usar SSH ====
The simplest way to run a KDE 4 application with SSH in your current desktop environment is to get an X-aware shell prompt as the <tt>kde-devel</tt> user like this:
La manera más simple de ejecutar una aplicación de KDE con SSH en tu entorno de escritorio actual es tener una sesión X-aware en la consola como usuario <tt>kde-devel</tt> así:
<code bash>ssh -X kde-devel@localhost</code>
<code bash>ssh -X kde-devel@localhost</code>
Now you can launch KDE apps as usual, for example:
Ahora puedes ejecutar aplicaciones de KDE como normalmente lo harías, por ejemplo:
<code bash>kwrite</code>
<code bash>Kwrite</code>
The two lines can be conveniently combined:
The two lines can be conveniently combined:
<code bash>ssh -X kde-devel@localhost kwrite</code>
<code bash>ssh -X kde-devel@localhost kwrite</code>

Revision as of 03:54, 9 April 2009



Esta página está siendo traducida en estos momentos.

Configurar KDE 4 para el desarrollo
Serie   Getting Started
Requisitos previos   Build KDE 4 (es)
Siguiente   Otros temas sobre desarrollo
Lectura avanzada   n/d
Esta página da por hecho que has compilado kdelibs, kdepimlibs y kdebase según estas instrucciones

Lanzar aplicaciones y sesiones de KDE 4

Al empezar el desarrollo de KDE 4, generalmente hay tres opciones disponibles:

Las tres opciones se describen en las secciones a continuación.


Si encuentras errores al ejecutar una aplicación kde4, como:

 Qt: Session management error: Could not open network socket
 QMutex::lock: Deadlock detected in thread -1241241936 

o si al ejecutar startkde se queda colgado, lee este artículo para una solución provisional.


Lanzar aplicaciones KDE 4

Usar la consola normal con sux

Para este método, se necesita la herramienta sux (http://fgouget.free.fr/sux/sux-readme.shtml). sux está disponible en la mayoría de distribuciones. De lo contrario podrías utilizar el método consola normal sin sux. sux permite cambiar a otro usuario con una gestión implícita de los detalles de la transferencia de las X (exportación de autenticación y DISPLAY) de una forma limpia y simple.

Para iniciar sesión, escribe sux - kde-devel

El .bashrc debería configurar correctamente las variables de entorno y todo lo demás. Para iniciar una aplicación, simplemente escribe su nombre; por ejemplo kwrite


Si aparecen errores acerca de tipos mime inexistentes o algo parecido, intenta lo siguiente:

  • ejecutar unset XDG_DATA_DIRS ; kbuildsycoca4

Usar la consola normal sin sux

El método más sencillo para lanzar aplicaciones de KDE 4 es usar su para iniciar sesion como el usuario kde-devel y después simplemente inicia cualquier aplicación de KDE 4 desde la línea de comandos. Para iniciar sesión, escribe su - kde-devel y después, trás introducir la contraseña export DISPLAY=:0

Exportar la variable DISPLAY es necesario para que las aplicaciones de KDE 4 aparezcan en el escritorio normal de KDE 3.

El .bashrc debería configurar correctamente las variables de entorno y todo lo demás. Para iniciar una aplicación, simplemente escribe su nombre; por ejemplo kwrite


Si aparecen errores acerca de tipos mime inexistentes o algo parecido, intenta lo siguiente:

  • ejecutar unset XDG_DATA_DIRS ; kbuildsycoca4


Usar SSH

La manera más simple de ejecutar una aplicación de KDE con SSH en tu entorno de escritorio actual es tener una sesión X-aware en la consola como usuario kde-devel así: ssh -X kde-devel@localhost Ahora puedes ejecutar aplicaciones de KDE como normalmente lo harías, por ejemplo: Kwrite The two lines can be conveniently combined: ssh -X kde-devel@localhost kwrite

If this gives you any errors, try the troubleshooting tips from the section above.
Passwordless login

Before anything serious can be done using this method, a passwordless login needs to be set up. To start, run the following command as the regular desktop user: ssh-keygen -t rsa Hit enter three times to accept the path of ~/.ssh/id_rsa and an empty passphrase. Now, copy the single line in ~/.ssh/id_rsa.pub that's printed after running this command: cat ~/.ssh/id_rsa.pub After that line is copied, ssh back into the kde-devel user and put the copied line in the file $HOME/.ssh/authorized_keys:

ssh -X kde-devel@localhost $HOME/kde/bin/kwrite \

Paste in the line, save the file, and quit KWrite. Now try running KWrite again with the same SSH command; you shouldn't have to enter a password anymore: ssh -X kde-devel@localhost $HOME/kde/bin/kwrite

Using a passwordless SSH login has certain security risks, so make sure you protect your ~/.ssh/id_rsa file by restricting access to it with chmod og-xrw ~/.ssh/id_rsa(although the file should have these permissions when it is created)

The SSH desktop file

If you want to be able to launch apps more easily than running them with an SSH command from the command line, one way is to create .desktop files that ssh into the other account.

This will only be useful if your desktop environment supports .desktop files, but at least KDE and GNOME do.

You can start with an existing .desktop file as a template (like one from your desktop) or you can make one from scratch. The main idea is to prefix the command being run with this string: ssh -X kde-devel@localhost $HOME/kde/bin/

A simple .desktop file that runs KWrite would have the following contents:

[Desktop Entry] Categories=Qt;KDE;TextEditor; Comment= DocPath=kwrite/index.html Encoding=UTF-8 Exec=ssh -X kde-devel@localhost /home/kde-devel/kde/bin/kwrite %U GenericName=Text Editor Icon=kwrite InitialPreference=8 MimeType=text/plain Name=KWrite (kde-devel) Path= StartupNotify=false Terminal=false TerminalOptions= Type=Application X-DBUS-StartupType=Multi X-DCOP-ServiceType=non X-KDE-StartupNotify=true X-KDE-SubstituteUID=false X-KDE-Username=

Apps launched using SSH like this don't trigger the correct launch responses, so you probably want to disable "launch feedback" for your .desktop files

In order to create a .desktop file for a KDE 4 app by using this pattern, the app's package will have to have been installed into ~/kde/bin using the cmakekde command

Launching KDE 4 sessions

Nested KDE 4 session


Instead of using a full-blown new virtual X for developing software you can use Xephyr to embed your KDE 4 session into your working KDE 3 or other X11 environment.

You can also do this with xnest, but as xnest cannot handle extensions like Render many people prefer Xephyr.

If you want to get a minimal KDE session up and running, just launch Xephyr (available in Kubuntu as xserver-xephyr; Gentoo users compile x11-base/xorg-server with USE="kdrive"):

Xephyr :1 -extension GLX &

You can now launch KDE:

export DISPLAY=:1
/path/to/kde4/bin/startkde-modified &

startkde-modified is a copy of the startkde-script which includes the following lines on the top:

export KDEDIR=`kde4-config --prefix` export LD_LIBRARY_PATH=$KDEDIR/lib export PATH=$KDEDIR/bin/:$PATH export KDEHOME=~/.kde4

You can also use Xephyr with KDM via the Xdmcp protocol and simply a new KDE 4 session to KDM.

On Kubuntu, you can enable it by changing


  1. Whether KDM should listen to incoming XDMCP requests.
  2. Default is true


in /etc/kde3/kdm/kdmrc to


  1. Whether KDM should listen to incoming XDMCP requests.
  2. Default is true


and adjust your /etc/kde3/kdm/Xaccess to allow your local machine access. Additionally you should make sure to set up a port blocking policy on all external interfaces for the Xdmcp port if you are doing this on a laptop or a PC in an untrusted environment.

If you are done, simply launch Xephyr:

Xephyr -query localhost :1 -host-cursor -screen 1024x768&

where -host-cursor tries to reuse the host's cursor and -screen sets the screen dimensions.

Note: If you get lots of refused connection errors, you might want to use the -ac option of Xephyr. For example:

Xephyr -ac :1&

Another option to try if you get lots of refused connection errors is you may need to grant assess to your kde-devel user to your X server. As root or using sudo execute:

xhost +local:kde-devel

If you do not have Xephyr, you can also use Xnest:

Xnest -ac :1& export DISPLAY=:1

This section needs improvements: Please help us to

cleanup confusing sections and fix sections which contain a todo

Sping 00:25, 9 April 2007 (CEST)

I use this for my start script nested_kde4.sh:

#! /bin/bash
export DISPLAY=:0
Xephyr :1 -screen 1024x768 &
export DISPLAY=:1
$HOME/kde/bin/startkde-modified &

If you run into

"Call to lnusertemp failed (temporary directories full?).
 Check your installation."

try this:

mkdir /var/tmp/kde-devel-kde4

The above code assumes you work with user kde-devel.

In most cases you have to replace startkde-modified with startkde

Solitary KDE 4 session


To run a full KDE 4 desktop environment session, you can either start it from the command line as you normally would, with something like this:

X :1 & export DISPLAY=:1
If the X server refuses the connection saying something like: Xlib: connection to ":1.0" refused by server, try X -ac :1 instead.

or you can can add it to your login manager. If you are using KDM (or a compatible login manager) this is done by creating a .desktop file in either `kde-config --prefix`/share/apps/kdm/sessions/ or in /usr/share/xsessions/. The easiest thing to do is to copy an existing kde.desktop file and name it kde4.desktop. Open this new .desktop file in a text editor and change the Exec, TryExec and Name entries to look something like this:

Exec=$HOME/kde/bin/startkde TryExec=$HOME/kde/bin/startkde Name=KDE4

Replace $HOME/kde in the example above with the prefix you are installing KDE4 into.

After restarting the login manager (Alt+e in KDM) this new entry should appear in the sessions menu.

You should have path to 'qdbus' program (usually it is $QTDIR/bin) in your $PATH to login successfully. If it is not there, you'll get an error message "Could not start DBus. Check your installation."

Development tasks


This section will explain how to use KDevelop 3.4 to develop KDE 4 applications. If you have any questions, corrections or rants about this section, please post them on the discussion page.


You need at least KDevelop 3.4 for this, which is still a KDE 3 application. Versions lower than 3.4 do not have Qt 4 support among other things. The KDE 4 version of KDevelop is not yet ready for serious development. You can get KDevelop at the KDevelop homepage. Make sure you install KDevelop like all other KDE 3 applications, not with your kde-devel user.

You also need the lastest GDB version, which is currently 6.6.0.

You need to have the kdelibs API documentation locally, which is described in the build instructions.

You also need ctags, htdig, htmerge and htsearch. valgrind and callgrind can also be useful.

Be sure you followed the steps in the KDE 4 build instructions and have a working KDE 4 environment. Make sure simple KDE 4 applications like Konsole or KWrite can be started from the command line of the kde-devel user without problems.

The following steps are all done with the kde-devel user. You need to login as that user by typing su - kde-devel.

Setting up the environment

KDevelop has no native support for CMake projects. Fortunately, CMake has the ability to generate KDevelop project files itself. In order to do this, you need to pass the -GKDevelop3 flag to the cmake command. This tells CMake to generate project files for KDevelop alongside the normal makefiles. The best way to do this is to modify your cmakekde function in your .bashrc. Just change cmake $srcFolder -DCMAKE_INSTALL_PREFIX=$KDEDIR \ -DCMAKE_BUILD_TYPE=debugfull&& \ make && \ make install; to cmake $srcFolder -GKDevelop3 -DCMAKE_INSTALL_PREFIX=$KDEDIR \ -DCMAKE_BUILD_TYPE=debugfull&& \ make && \ make install;

After you have done that, re-login so that the changes to the .bashrc file take effect. Then you need to rerun cmakekde in the (root) build directory of the project you want to work on with KDevelop (if you didn't use -GKDevelop3 on the building step). For example, if you want to work on Konsole, which lives in kdebase, you need to run cmakekde in the $KDE_BUILD/KDE/kdebase directory. This unfortunately completely rebuilds everything, but only once when you change the generator.

Since all environment variables of the kde-devel user are KDE 4 specific, these need to be set back to match your KDE 3 environment before starting KDevelop. A simple way to do this is to add the following function to your .bashrc:

function start3app {

 mkdir -p /tmp/$USER-kde
 export PATH=/opt/kde3/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/X11:/usr/games 
 export KDETMP=/tmp/$USER-kde 
 export KDEVARTMP=/var/tmp/$USER-kde 
 export KDEHOME=$HOME/.kde 
 export KDEDIR=/usr 
 export DISPLAY=:0 
 eval "$@"
 source $HOME/.bashrc   #Reset environment variables again


The PATH and LD_LIBRARY_PATH variables are taken from the KDE 3 user, and they may be different on your system. Type echo $PATH and echo $LD_LIBRARY_PATH as normal KDE 3 user to get these values. The above function assumes that KDE 3 is installed in the /usr prefix, as it is the case on Debian-based systems. If your KDE 3 is installed to a different prefix, you need to change the line setting KDEDIR accordingly. Here's an example how you find out your KDE installation prefix; in this example it is /opt/kde3:

kde-config --prefix /opt/kde3

Now you should be able to start KDevelop by typing start3app kdevelop. Do that now.

You can start any KDE 3 application with the start3app function. Useful candidates include Kompare and kdesvn. However, you can not start KDbg this way to debug KDE 4 applications, since then the environment variables for the debugged application are wrong.


Symptome: kdevelop says "cannot talk to klauncher". You cannot open a file.

Solution: add your KDE library path to LD_LIBRARY_PATH, e.g.:

export LD_LIBRARY_PATH=/opt/kde3/lib

Setting up KDevelop

Now that KDevelop has started, you need to adjust a few settings. Go to Settings->Configure KDevelop...->Documentation for this. Remove all entries that are not relevant to KDE 4 coding.

Although environment variables like $HOME are used in this section, you should replace them with real paths because KDevelop does not resolve environment variables.

Optionally, you can add the kdelibs API documentation. You must create it before. Then add the documentation by clicking Add.... In this dialog, use the following settings:

  • Type: Doxygen Documentation Collection (needs to be set first)
  • Location: $KDE_SRC/KDE/kdelibs/kdelibs-apidocs/index.html

Now add the Qt API documentation, using the following settings:

  • Type: Qt Documentation Collection (needs to be set first)
  • Location: $HOME/qt-copy/doc/html/qt.dcf

After you have added kdelibs and Qt API documentation, make sure all checkboxes (TOC,Index and Search) are enabled. Then, go to the Full Text Search tab and make sure the paths to the htdig, htmerge and htsearch executables are correct. You can then close the settings dialog.

Now it is time to open the project you want to work on by clicking Project->Open Project.... The project files are located in the build directory. For example, if you want to work on Konsole, you need to open $KDE_BUILD/KDE/kdebase/apps/konsole/konsole.kdevelop. You now need to adjust a few project-specific settings in Project->Project Options. You need to do this every time you start to work on a different project.

Sometimes, a KDevelop project file is not present for the folder you want to work on.

This can have several reasons, it depends on how the CMake files are written. Usually, CMake files which have a project(projectname) statement in them should work fine. Once you are familiar enough with CMake, you can try adding the statement.

A workaround for this is to simply use the KDevelop project file of the parent folder, or even higher. In this case, you need to use the Make Active Directory entry in the context menu of the File Selector sidetab. With this, you can ignore the other unwanted folders when building and installing.
  • C++ Support->Code Completion
Here you need to add code completion databases for Qt and kdelibs, and more if you like, for example you might need a database for kdepimlibs when working on kdepim.
For kdelibs, click the Add... button and choose KDevelop Custom Directory PCS Importer, then add your KDE include directory ($HOME/kde/include) to the list and proceed. You can use the file selection dialog and the Add button to add it.
Now, add the database for Qt 4 by selecting KDevelop Qt4 PCS Importer this time. You need to select the Qt 4 include directory, which is $HOME/qt-copy/include.
The Qt4 PCS Importer is only needed if you didn't install Qt4, i.e. you use it directly from the build directory. The drawback of using the Qt4 importer is that it doesn't show progress and the application seems to hang while it imports. The alternative is to use the Custom Directory PCS Importer for this too
  • C++ Support->Qt Options
Check Enable Qt options and choose Qt4 as your version. Set the QMake Binary path to $HOME/qt-copy/bin/qmake. Then choose Qt 4 style as Qt include syntax. Use $HOME/qt-copy/bin/designer as Designer Binary. Make sure to use the Change Plugin Paths dialog to add the plugin directory from KDE so you see the KDE widgets when designer is started. To do this add $HOME/kde/lib/kde4/plugins to the lineedit and then click the Add button.
  • Run Options
Make sure you use the correct binary as Executable. For example, if you want to run Konsole, this is $KDE_BUILD/KDE/kdebase/apps/konsole/src/konsole. You should add --nofork to the Debug Arguments or debugging some applications like KMail will not work at all.
Because the start3app functions changes some environment variables, you need to change them back here so the KDE 4 applications can be run without problems from within KDevelop.
For some applications, like Konsole, this is not strictly necessary, but others like KMail will crash if you do not change this.
Simply click the Add / Copy button to add new environment variables. You will need the following, which are the same as in your .bashrc:
Name Value
PATH $KDEDIR/bin:$QTDIR/bin:/usr/local/bin:$PATH
KDETMP /tmp/$USER-kde4
KDEVARTMP /var/tmp/$USER-kde4

  • Build Options->Build
Make sure the correct build directory is selected. Again, for Konsole, this would be $KDE_BUILD/KDE/kdebase/apps/konsole.
  • Build Options->Make
You might want to check Abort on first error. You also might want to add VERBOSE= or VERBOSE=1 to Additional make options to control the level of verbosity for the build process.
If you have more than one processor or if you have access to an icecream cluster, you might want to check the Run multiple jobs option and set the Number of simultaneous jobs to the number of available processors. This increases the compile speed. It is the same as the -j option for make.
  • Formatting
You should set all options here to match the coding style of the project you are working on.
  • CTags->General
You need to correctly set the Path to ctags binary, which is /usr/bin/ctags on Debian-based systems.
You probably want to enable the When more than one hit, go directly to the first option.

Now you have finished adjusting your project-specific settings. Now you should remove some plugins you do not need, in Settings->Configure Plugins.... I for example disable the following plugins:

Abbreviation Expansion, Code Snippets, Doxygen Support, Embedded Konsole, File Tree, Final Packaging Support, "Open with" Menu Addon, QuickOpen, Regular Expression Tester, Scripting, Security Checker, Shell Filtering and Insertion, Text Structure and Tools Menu Addition.

You should at least disable the bold ones.

Now, open any source file if none is open already. This will enable the Settings->Configure Editor... entry, where you need to set the tab options to match the tab style used by the project you are working on. The important settings are:

  • Appearance->Borders->Show line numbers: Should be checked.
  • Appearance->Borders->Show icon border: Should be checked.
  • Editing->Tabulators
  • Editing->Static Word Wrap->Show marker: Should be checked
  • Indentation->Automatic Indentation->Indentation mode: Should be C Style
  • Indentation in general

In the mainwindow, click the CTags tab on the bottom tabbar, then click the Regenerate button to create a CTags database for easier source code navigation.

Now you have completed all essential configuration, congratulations!

Using KDevelop

Refer to the KDevelop manual for general help using KDevelop. The following section will only deal with special cases for KDE 4.


KDE apps have many symbols, which means that you need a lot of memory to get a decent loading times for debugging. To quote a GDB developer: "I would be reluctant to debug KDE on something with <1GB RAM." If the stepping function of the debugger is slow for you, try the following tips:

  • Hide local variables. The Locals part of the variable tab on the left causes a big slowdown when stepping if you have many local variables. Simple collapse the Locals part of the tree, the local variables are then not updated every step. You can still examine variables by using the Evaluate expression function.
  • Use the patch at http://bugs.kde.org/show_bug.cgi?id=143977. It prevents the update of the framestack widget at each step, speeding up stepping considerably. The patch introduces some minor glitches, which is why it is not yet commited.
KDevelop does not yet support modifing the CMake build system. This means you can not use KDevelop to add or remove files from the project or to change any other aspect of your project's build process. You need to modify the CMake files by hand and then rerun cmakekde instead. Read the CMake tutorial to learn how to do this.
When you work on libraries, you first need to install them before you can test or debug your changes.

Since this is cumbersome and time consuming, you should create symlinks (ln -s) pointing from the build directory to the installation directory for all affected libraries.

Often, even simple programs use libraries internally, for example the settings dialog of Konsole is really a library.

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