|Tutorial Series||Getting Started|
|Previous||Anonymous SVN Quickstart Guide|
|What's Next||Starting a KDE4 Environment and Applications|
|Further Reading||kdesvn-build: The KDE From Subversion Build Tool|
Increased Productivity in KDE4 with Scripts
Introduction to CMake
Instructions for Mac OS X
This tutorial shows one way to get KDE from trunk running on Linux/BSD systems. Throughout the tutorial the bash shell is used. If you are interested in building KDE on other systems such as Solaris, MacOS or Microsoft Windows, please visit the Build page and see the links at the bottom for the respective operating systems.
|Expect a higher risk of build failure Monday when critical changes are implemented. Dashboard reports unexpected breakages. You are encouraged to fix failing modules.|
The following must be installed first before you can successfully complete this tutorial:
You may also want to have the following installed:
useradd -m kde-devel
chown kde-devel:kde-devel /home/kde-devel 2>/dev/null || \
chown kde-devel:users /home/kde-devel
Instead of using the commands above, you can also use the User module in the KDE Control Center if you already have KDE3 installed.
Copy the ~/.bashrc from your normal user account to the new kde-devel account. Next, copy and paste the contents of the example .bashrc into ~kde-devel/.bashrc. Be sure to comment out the line alias make=makeobj if you do not have the makeobj command available, this command comes with the KDE SDK scripts.
This will provide access to commands such as cmakekde that are used in this tutorial as well as ensure that the proper paths are in place for Qt, KDE and CMake binaries.
For more information, please read the Getting Started/Increased Productivity in KDE4 with Scripts tutorial.
Switch to the user kde-devel: (don't forget the dash)
su - kde-devel
The rest of this tutorial assumes you are running as the kde-devel user.
On some systems a new user is configured by default to use /bin/sh. If this is not the case on your system, you can skip this section. Using /bin/sh can be very inconvenient to work with and you may want to change it to /bin/bash or another shell.
If you don't have root privileges and your system supports the changing of your own shell with the chsh application, then you could try to change your shell to /bin/bash by using chsh -s /bin/bash your-kde-devel-username.
If your system comes with the usermod application you can run the following command as root: usermod -s /bin/bash. s Another option is to use the vipw application as root to safely edit your /etc/passwd. Locate 'kde-devel' in the the file. Change '/bin/sh' at the end of the line to read '/bin/bash', save your changes and exit.
The new shell will be started automatically when you log in as the kde-devel user again.
QtDBus and KDE are known to work with D-Bus versions 0.62, as well as 0.92 and upwards. Versions 0.60 and 0.61 may work too but are not tested. Versions 0.90 and 0.91 are known not to work. We recommend using post-1.0 release versions (at least 0.94), so consider upgrading if you haven't done so.
You may skip this section if you have a recent D-Bus version or if you don't want to upgrade.
Before running these steps in the recipe, make sure your X11 headers and libraries are available. The configure script run on line 5 should output:
Building X11 code: yes
|Check Getting Started/Increased Productivity in KDE4 with Scripts for some aliases that help with KDE development. These include aliases to switch from the build into the source directory (cs) and back (cb).|
tar -xvzf dbus-1.0.2.tar.gz
./configure --prefix=$DBUSDIR --localstatedir=$KDEDIR/var
After changing into the source directory (line 1), D-Bus source code is downloaded from freedesktop.org (line 2) and unpacked (line 3). After going into the newly created D-Bus directory (line 3), the build is set up using the supplied configure script (line 5). After building (line 6) and installing (line 7) D-Bus, we use the dbus-uuidgen tool to install a machine identification file that allows the bus to start automatically when the desktop session starts (line 8).
Note that you need write access to /var for the last two steps. If your system does not have the sudo command, you can use the su command instead, e.g. su -c "make install".
Skip this if you have CMake >=2.4.5 installed. You should be able to directly use the binary packages available on the CMake site. There are also distribution specific packages available. CMake binary packages for openSUSE are available from openSUSE build service.
tar zxf cmake-2.4.6.tar.gz
sudo make install
First, we go back to the kde-devel user's source directory (line 1), get the CMake sources (line 2) and unpack them (line 3). We create a directory to build CMake in (line 4) and go into it (line 5). We then run the CMake boostrap script to set up the CMake build (line 6), then make (line 7) and install it (line 8) using the root user.
If your system does not have the sudo command, you can instead do su -c "make install".
Next we need to get the Qt4 that is in KDE's source repository. KDE is guaranteed to build against any Qt 4.2, so you can use your distribution's packaging if you want to. However, we recommend using the copy in the KDE Subversion servers -- especially the patches.
Note that in the future KDE may require a higher version (Qt betas, for instance), so you may as well get your system building with qt-copy now.
svn checkout svn://anonsvn.kde.org/home/kde/trunk/qt-copy
./configure -qt-gif -no-exceptions -debug -fast \
-prefix $QTDIR -qdbus -pch -nomake examples \ -nomake demos
make sub-src sub-tools make install # only if QTDIR is not the current directory!
We switch back to the kde-devel user's home directory (line 1) and download the source code using subversion (svn) from KDE's repository (line 2). After changing into the resulting qt-copy directory (line 3), we run a script that manages the patches that come with qt-copy (line 4).
Once the patches have been applied, we then set up the build using the configure script (line 5-6). The various command line options used are explained in the qt-copy/README.qt-copy file. Finally, we build the minimal requirements for KDE (line 7) and install (line 8) Qt. If you want all the example and demo applications, you can either build them individually or simply do a make from the qt-copy directory. Note that the installation does not require root as it installs it locally into qt-copy itself.
If you get "error: X11/Xlib.h: No such file or directory", install the devel package of xorg (the actual name may vary between operating systems, for example it is xorg-dev on Ubuntu based systems such as Kubuntu).
If you get an error in the configure step about missing defines, check the value of $QMAKESPEC. Some distributions set this to point directly to the system-installed Qt. If unset QMAKESPEC solves the problem, you probably want to add it to the ~/.bashrc script.
|If you have jumped to this section without reading section 3.3 Setting Up The Environment the recipes provided will not work. The recipes are not in error; cs and cb are not typos. You must follow the instructions in section 3.3 for this tutorial to work for you.|
The code for getting at file metadata now relies on Strigi. To install Strigi you need the libraries and headers for libz, libbz2, openssl (libcrypto), libclucene (>=0.9.16), and either libxml2 or libexpat.
svn checkout svn://anonsvn.kde.org/home/kde/trunk/kdesupport/strigi
We change to the base source directory (line 1). We download the sources for strigi using subversion (line 2), go into the new ~/src/strigi directory (line 3), and commence the build (line 4). This will leave us in the strigi build directory after the build is completed.
With Qt4 and Strigi built, we can now move on to building KDE's base libraries. If you use the aforementioned .bashrc this is where those new functions come in handy.
mkdir KDE && cd KDE
svn checkout svn://anonsvn.kde.org/home/kde/trunk/KDE/kdelibs
|If this command fails stating that CMake requires an out of source build directory, remove ~/src/KDE/kdelibs/CMakeCache.txt, and try again.|
We change to the base source directory (line 1) then make and go into the KDE directory (line 2). We download the sources for kdelibs using subversion (line 3), go into the new ~/src/KDE/kdelibs directory (line 4), and commence the build (line 5). This will leave us in the kdelibs build directory after the build is completed.
|There might be missing dependencies on your system! They are easily overlooked in the output of cmakekde. You might want to do a cmake ~/src/KDE/MODULE_NAME prior to compiling any kde modules (like kdelibs, kdepimlibs etc.)|
There are additional CMake modules in kdelibs/cmake/modules/ that are necessary for building KDE4 applications. These will be installed for you when kdelibs itself is installed.
If you have problems compiling kdelibs, first make sure the software in the "Required Software" section above is installed and works. Other possible hints include:
After kdelibs, but before kdebase, you need to build and install kdepimlibs.
svn checkout svn://anonsvn.kde.org/home/kde/trunk/KDE/kdepimlibs
We go into the KDE source directory (line 1), download the source code for kdepimlibs using subversion (line 2) and then go into the new ~/src/KDE/kdepimlibs directory (line 3). We then commence the build (line 4). This will leave us in the kdepimlibs build directory after the build is completed.
You may need kdebase for some kioslaves.
svn checkout svn://anonsvn.kde.org/home/kde/trunk/KDE/kdebase
If you have troubles compiling kdebase:
Although the API documentation for KDE is available online at api.kde.org, it is sometimes useful to have it on your own disk, for example when you want to use KDevelop for browsing the documentation or when you are not able to be online all the time.
Be aware that generating the API documentation can take several hours and takes almost half a gigabyte of diskspace. The generation is handled by a script in kdelibs/doc/api, you need doxygen to be able to run it.
To build the API documentation for kdelibs, type the following:
You are now ready to start building other svn modules in the same fashion as you built kdebase, running and testing KDE4 or writing your own patches and applications.
See the Starting a KDE4 Environment and Applications tutorial for how to start working on your new KDE4 installation.