Getting Started/Build/KDE4: Difference between revisions

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    {{TutorialBrowser|
    #REDIRECT [[Getting_Started/Build|Building KDE]]
     
    series=Getting Started|
     
    name=Building KDE4 From Source|
     
    pre=[[../../Sources/Anonymous_SVN|Anonymous SVN Quickstart Guide]]|
     
    next=[[../../Set_up_KDE_4_for_development|Starting a KDE4 Environment and Applications]]|
     
    reading=[http://kdesvn-build.kde.org/ kdesvn-build: The KDE From Subversion Build Tool]<br>[[../../Increased_Productivity_in_KDE4_with_Scripts|Increased Productivity in KDE4 with Scripts]]<br>[[Development/Tutorials/CMake |Introduction to CMake]]<br>[[../Unstable_Version/Mac OS X|Instructions for Mac OS X]]|
    }}
     
    == Abstract ==
     
    This tutorial shows one way to get KDE from trunk running on Linux/BSD systems. Throughout the tutorial the bash shell is used. If you are interested in building KDE on other systems such as Solaris, MacOS or Microsoft Windows, please visit the [[../|Build]] page and see the links at the bottom for the respective operating systems.
     
    {{note|Expect a higher risk of build failure Monday when critical changes are implemented. [http://developer.kde.org/~dirk/dashboard/ Dashboard] reports unexpected breakages. You are encouraged to fix failing modules.
    }}
     
    == Required Software ==
     
    The following must be installed first before you can successfully complete this tutorial:
    * gcc and g++ from the gcc project, preferably version 4.1 or higher
    * svn, the subversion revision control client
    * pkg-config
    * development libraries and headers for X11
    * development library and headers for libungif
     
    You may also want to have the following installed:
    * bash
     
    == Create a user account for KDE4 development ==
     
    === Option 1: Command Line ===
     
    <code bash>
    useradd kde-devel
    mkdir /home/kde-devel
    passwd kde-devel
    chown kde-devel:kde-devel /home/kde-devel 2>/dev/null || \
    chown kde-devel:users /home/kde-devel
    </code>
     
    === Option 2: Using KControl ===
     
    Instead of using the commands above, you can also use the User module in the KDE Control Center if you already have KDE3 installed.
     
    === Setting up the environment ===
     
    Copy the {{path|~/.bashrc}} from your normal user account to the new kde-devel account. Next, copy and paste the contents of [[Getting Started/Increased Productivity in KDE4 with Scripts/.bashrc|.bashrc]] into {{path|~kde-devel/.bashrc}}.
     
    This will provide access to commands such as <tt>cmakekde</tt> that are used in this tutorial as well as ensure that the proper paths are in place for Qt, KDE and CMake binaries.
     
    For more information, please read the [[Getting Started/Increased Productivity in KDE4 with Scripts]] tutorial.
     
    === Switching to the New User ===
    Switch to the user kde-devel: (don't forget the dash)
    <code bash>
    su - kde-devel
    </code>
     
    The rest of this tutorial assumes you are running as the <tt>kde-devel</tt> user.
     
    == The development user's shell ==
     
    On some systems a new user is configured by default to use {{path|/bin/sh}}. If this is not the case on your system, you can skip this section. Using {{path|/bin/sh}} can be very inconvenient to work with and you may want to change it to {{path|/bin/bash}} or another shell.
     
    === Option 1: As the kde-devel user ===
     
    If you don't have root privileges and your system supports the changing of your own shell with the <tt>chsh</tt> application, then you could try to change your shell to /bin/bash by using <tt>chsh -s /bin/bash your-kde-devel-username</tt>.
     
    === Option 2: As the root user ===
     
    If your system comes with the <tt>usermod</tt> application you can run the following command as root: <tt>usermod -s /bin/bash</tt>.
    s
    Another option is to use the <tt>vipw</tt> application as root to safely edit your {{path|/etc/passwd}}. Locate 'kde-devel' in the the file. Change '{{path|/bin/sh}}' at the end of the line to read '{{path|/bin/bash}}', save your changes and exit.
     
    The new shell will be started automatically when you log in as the kde-devel user again.
     
    == Set up D-Bus ==
    QtDBus and KDE are known to work with D-Bus versions 0.62, as well as 0.92 and upwards. Versions 0.60 and 0.61 may work too but are not tested. Versions 0.90 and 0.91 are known not to work. We recommend using post-1.0 release versions (at least 0.94), so consider upgrading if you haven't done so.
     
    Skip this if you have a recent D-Bus version or if you don't want to upgrade.
     
    === The Recipe ===
    Before running these steps, make sure your X11 headers and libraries are available before starting these steps. Make sure that the configure script says:
    <pre>
            Building X11 code:        yes
    </pre>
     
    Steps:
    <code bash>
    wget http://dbus.freedesktop.org/releases/dbus/dbus-1.0.2.tar.gz
    tar -xvzf dbus-1.0.2.tar.gz
    cd dbus-1.0.2/
    ./configure --prefix=$DBUSDIR --localstatedir=/var && make && make install
    dbus-uuidgen --ensure
    </code>
     
    === What's Happening ===
    D-Bus source code is downloaded from freedesktop.org (line 1) and unpacked (line 2). After going into the newly created D-Bus directory (line 3), the build is set up using the supplied {{path|configure}} script (lines 4-5). Finally, using <tt>dbus-uuidgen</tt>, D-Bus will install a machine identification file that allows you to start the bus automatically when the desktop session starts (line 6).
     
    Note that you need write access to {{path|/var}} for that last step.
     
    == Set up CMake ==
    Skip this if you have [http://cmake.org/ CMake] >=2.4.5 installed.
     
    === The Recipe ===
    <code bash>
    cd
    wget http://www.cmake.org/files/v2.4/cmake-2.4.5.tar.gz
    tar zxf cmake-2.4.5.tar.gz
    mkdir cmake-build
    cd cmake-build
    ../cmake-2.4.5/bootstrap
    make
    sudo make install
    </code>
     
    === What's Happening ===
    First, we go back to the <tt>kde-devel</tt> user's home directory (line 1), get the CMake sources (line 2) and unpack them (line 3). We create a directory to build CMake in (line 4) and go into it (line 5). We then run the CMake boostrap script to set up the CMake build (line 6), then make (line 7) and install it (line 8) using the root user.
     
    If your system does not have the <tt>sudo</tt> command, you can instead do <tt>su -c "make install"</tt>.
     
    == Set up Qt ==
    Next we need to get the Qt4 that is in KDE's source repository. KDE is guaranteed to build against any Qt 4.2, so you can use your distribution's packaging if you want to. However, we recommend using the copy in the KDE Subversion servers -- especially the patches.
     
    Note that in the future KDE may require a higher version (Qt betas, for instance), so you may as well get your system building with qt-copy now.
     
    === The Recipe ===
    <code bash>
    cd
    svn checkout svn://anonsvn.kde.org/home/kde/trunk/qt-copy
    cd qt-copy
    ./apply_patches
    ./configure -qt-gif -no-exceptions -debug -fast \
    -prefix $QTDIR -qdbus
    make
    make install
    </code>
     
    {{tip|If you get "error: X11/Xlib.h: No such file or directory", install the devel package of <tt>xorg</tt> (the actual name may vary between operating systems, for example xorg-devel on ubuntu).}}
     
    === What's Happening ===
    We switch back to the <tt>kde-devel</tt> user's home (line 1) and download the source code using subversion (sv) from KDE's repository (line 2). After changing into the resulting {{path|~/qt-copy}} directory (line 3), we run a script that manages the patches that come with <tt>qt-copy</tt> (line 4).
     
    Once the patches have been applied, we then set up the build using the <tt>configure</tt> script (line 5-6). The various command line options used are explained in the {{path|~/qt-copy/README.qt-copy}} file. Finally, we build (line 7) and install (line 8) Qt. Note that the installation does not require root as it installs it locally into {{path|~/qt-copy}}.
     
    == Set up Strigi ==
     
    In the next weeks, the code for getting at file metadata will rely on Strigi. It is advisable to install Strigi already to avoid doing it later and to help catch any problems with it. To install Strigi you need the libraries and headers for libz, libbz2 and openssl (libcrypto).
     
    === The Recipe ===
    <code bash>
    cs
    svn checkout svn://anonsvn.kde.org/home/kde/trunk/kdesupport/strigi
    cd strigi
    cmakekde
    </code>
     
    === What's Happening ===
    We change to the base source directory (line 1). We download the sources for strigi using subversion (line 2), go into the new ~/src/strigi directory (line 3), and commence the build (line 4). This will leave us in the strigi build directory after the build is completed.
     
    == Set up kdelibs ==
    With Qt4 built, we can now move on to building KDE's base libraries. If you use the aforementioned [[Getting Started/Increased Productivity in KDE4 with Scripts/.bashrc|.bashrc]] this is where those new functions come in handy. Please note that for the functions <tt>cs</tt> and <tt>cb</tt> to work, you will need to create the directories <tt>~/src</tt> and <tt>~/build</tt> with the command '<tt>mkdir ~/src ~/build</tt>'.
     
    === The Recipe ===
    <code bash>
    cs
    mkdir KDE && cd KDE
    svn checkout svn://anonsvn.kde.org/home/kde/trunk/KDE/kdelibs
    cd kdelibs
    cmakekde
    </code>
     
    === What's Happening ===
    We change to the base source directory (line 1) then make and go into the KDE directory (line 2). We download the sources for kdelibs using subversion (line 3), go into the new {{path|~/src/KDE/kdelibs}} directory (line 4), and commence the build (line 5). This will leave us in the <tt>kdelibs</tt> build directory after the build is completed.
     
    {{note|There might be missing dependencies on your system! They are easily overlooked in the output of <tt>cmakekde</tt>.
    You might want to do a <tt>cmake ~/src/KDE/MODULE_NAME</tt> prior to compiling any kde modules (like kdelibs, kdepimlibs etc.)}}
     
    === Additional KDE-specific CMake modules ===
    There are additional CMake modules in {{path|kdelibs/cmake/modules/}} that are necessary for building KDE4 applications. These will be installed for you when  kdelibs itself is installed.
     
    === Troubleshooting ===
    If you have problems compiling kdelibs, first make sure the software in the "Required Software" section above is installed and works. Other possible hints include:
    * If you received an error stating "Please create a separate build directory and run 'cmake path_to_kdelibs [options]' there." then you need to change to your build directory before running cmakekde. (e.g <tt>cs KDE/kdelibs && cb && cmakekde</tt>)
    * If the problems persist, try the CMake make-option <tt>--keep-going</tt>.
    * Here you need the libungif library, otherwise you will get an error.
     
    == Set up kdepimlibs ==
    After <tt>kdelibs</tt>, but before ''kdebase'', you need to build and install ''kdepimlibs''.
     
    === The Recipe ===
    <code bash>
    cs KDE
    svn checkout svn://anonsvn.kde.org/home/kde/trunk/KDE/kdepimlibs
    cd kdepimlibs
    cmakekde
    </code>
     
    === What's Happening ===
    We go into the KDE source directory (line 1), download the source code for kdepimlibs using subversion (line 2) and then go into the new {{path|~/KDE/kdepimlibs}} directory (line 3). We then commence the build (line 4). This will leave us in the <tt>kdepimlibs</tt> build directory after the build is completed.
     
    == Set up kdebase ==
    You may need kdebase for some kioslaves.
    <code bash>
    cs KDE
    svn checkout svn://anonsvn.kde.org/home/kde/trunk/KDE/kdebase
    cd kdebase
    cmakekde
    </code>
    === Troubleshooting ===
    If you have troubles compiling kdebase:
    * Make sure you have the <tt>libxss headers</tt> installed. (Usually you got undefined references on xscreensaver objects if you haven't those headers)
    * <tt>which meinproc</tt> has to deliver {{path|/home/kde-devel/kde/bin/meinproc}}
    * if cmakekde cannot find the path of kdepimlibs, edit the file /home/kde-devel/kdebase-build/CMakeCache.txt and manually set KDEPIMLIBS_INCLUDE_DIR:PATH=/home/kde-devel/kdepimlibs-build
    * if you get an error saying "Please set the following variables: X11_XTest_LIB (ADVANCED)", install the devel package of <tt>Xtst</tt>. On some systems, this is packaged separately from <tt>xext</tt> and called <tt>x11proto-xext-dev</tt> or <tt>libxtst-dev</tt>. You may also need to remove the CMakeCache.txt file in the build dir after installing the package.
    * the same for "X11_Xinerama_LIB (ADVANCED)" where you will need the devel package for <tt>xinerama</tt>.
     
    == Generating local API documentation ==
    Although the API documentation for KDE is available online at [http://api.kde.org api.kde.org], it is sometimes useful to have it on your own disk, for example when you want to use KDevelop for browsing the documentation or when you are not able to be online all the time.
     
    Be aware that generating the API documentation can take several hours and takes almost half a gigabyte of diskspace.
    The generation is handled by a script in kdelibs/doc/api, you need ''doxygen'' to be able to run it.
     
    To build the API documentation for kdelibs, type the following:
    <code bash>
    cd
    mkdir apidox
    cd apidox
    ../kdelibs/doc/api/doxygen.sh ../kdelibs/
    </code>
    == Success! ==
     
    You are now ready to start building other svn modules in the same fashion as you built kdebase, running and testing KDE4 or writing your own patches and applications.
     
    See the [[Getting Started/Set up KDE 4 for development|Starting a KDE4 Environment and Applications]] tutorial for how to start working on your new KDE4 installation.
     
    [[Category:Build KDE]]
    [[Category:KDE4]]

    Latest revision as of 16:34, 20 March 2011