Difference between revisions of "Development/Tutorials/Using KXmlGuiWindow"

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{{Template:I18n/Language Navigation Bar|Development/Tutorials/Using_KXmlGuiWindow}}
This page was moved [https://develop.kde.org/docs/getting-started/main_window/ here]
series=Beginner Tutorial|
name=How To Use KXmlGuiWindow|
pre=[[Development/Tutorials/First_program|Tutorial 1 - Hello World]]|
next=[[Development/Tutorials/Using_KActions|Tutorial 3 - KActions and XMLGUI]]|
This tutorial carries on from [[Development/Tutorials/First_program|First Program Tutorial]] and will introduce the {{class|KXmlGuiWindow}} class.
In the previous tutorial, the program caused a dialog box to pop up but we're going to take steps towards a functioning application.
{{class|KXmlGuiWindow}} provides a full main window view with menubars, toolbars, a statusbar and a main area in the centre for a large widget. Most KDE applications will derive from this class as it provides an easy way to define menu and toolbar layouts through XML files (this technology is called XMLGUI). While we will not be using XMLGUI in ''this'' tutorial, we will use it in the next.
In order to have a useful KXmlGuiWindow, we must subclass it. So we create two files, a <tt>mainwindow.cpp</tt> and a <tt>mainwindow.h</tt> which will contain our code.
<syntaxhighlight lang="cpp-qt">
#include <KXmlGuiWindow>
#include <KTextEdit>
class MainWindow : public KXmlGuiWindow
    MainWindow(QWidget *parent=0);
    KTextEdit* textArea;
First we Subclass KXmlGuiWindow on line 7 with <tt>class MainWindow : public KXmlGuiWindow</tt>.
Then we declare the constructor with <tt>MainWindow(QWidget *parent=0);</tt>.
And finally we declare a pointer to the object that will make up the bulk of our program. {{class|KTextEdit}} is a generic richtext editor with some KDE niceties like cursor auto-hiding.
<syntaxhighlight lang="cpp-qt">
#include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent) : KXmlGuiWindow(parent)
  textArea = new KTextEdit();
First, of course, on line 1 we have to include the header file containing the class declaration.
On line 5, we initialise our text editor with an object. Then on line 6 we use KXmlGuiWindow's built-in setCentralWidget() function which tells the KXmlGuiWindow what should appear in the central section of the window.
Finally, KXmlGuiWindow::setupGUI() is called which does a lot of behind-the-scenes stuff and creates the default menu bars (Settings, Help).
==Back to main.cpp==
In order to actually run this window, we need to add a few lines in main.cpp:
<syntaxhighlight lang="cpp-qt">
#include <KApplication>
#include <KAboutData>
#include <KCmdLineArgs>
#include <KLocale>
#include "mainwindow.h"
int main (int argc, char *argv[])
  KAboutData aboutData( "tutorial2", 0,
      ki18n("Tutorial 2"), "1.0",
      ki18n("A simple text area"),
      ki18n("Copyright (c) 2007 Developer") );
  KCmdLineArgs::init( argc, argv, &aboutData );
  KApplication app;
  MainWindow* window = new MainWindow();
  return app.exec();
The only new lines here (compared to Tutorial 1) are 6, 19 and 20. On line 19, we create our MainWindow object and then on line 20, we display it.
The best way to build the program is to use CMake. All that's changed since tutorial 1 is that <tt>mainwindow.cpp</tt> has been added to the sources list and any <tt>tutorial1</tt> has become <tt>tutorial2</tt>.
<syntaxhighlight lang="cmake">
project (tutorial2)
find_package(KDE4 REQUIRED)
kde4_add_executable(tutorial2 ${tutorial2_SRCS})
target_link_libraries(tutorial2 ${KDE4_KDEUI_LIBS})
===Compile it===
To compile, link and run it, use:
<syntaxhighlight lang="bash">
mkdir build && cd build
cmake ..
==Moving On==
Now you can move on to [[Development/Tutorials/Using_KActions|using KActions]].

Latest revision as of 14:32, 8 September 2020

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This page was last edited on 8 September 2020, at 14:32. Content is available under Creative Commons License SA 4.0 unless otherwise noted.