Development/Tutorials/Using KXmlGuiWindow: Difference between revisions

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Now you can move on to [[Development/Tutorials/Using_QActions|Using Actions]].
Now you can move on to [[Development/Tutorials/Using_QActions|Using Actions]].


{{Attention||The source code on this page applies only the current KDE Frameworks 5 ("KF5") version. For the older KDE Development Platform ("KDE4"), See [[Development/Tutorials/First_program/KDE4]]}}
{{Attention||The source code on this page applies only the current KDE Frameworks 5 ("KF5") version. For the older KDE Development Platform ("KDE4"), See [[Development/Tutorials/Using_KXmlGuiWindow/KDE4]]}}


[[Category:C++]]
[[Category:C++]]

Revision as of 08:51, 16 January 2016

How To Use KXmlGuiWindow
Tutorial Series   Beginner Tutorial
Previous   Tutorial 1 - Hello World
What's Next   Tutorial 3 - QActions and XMLGUI
Further Reading   KXmlGuiWindow

Abstract

This tutorial carries on from First Program Tutorial and will introduce the KXmlGuiWindow class.

In the previous tutorial, the program caused a dialog box to pop up but we're going to take steps towards a functioning application.


KXmlGuiWindow

KXmlGuiWindow provides a full main window view with menubars, toolbars, a statusbar and a main area in the centre for a large widget. For example the help-menu is predefined. Most KDE applications will derive from this class as it provides an easy way to define menu and toolbar layouts through XML files (this technology is called XMLGUI and is part of the KF5::XmlGui framework). While we will not be using XMLGUI in this tutorial, we will use it in the next.

In order to have a useful KXmlGuiWindow, we must subclass it. So we create two files, a mainwindow.cpp and a mainwindow.h which will contain our code.

mainwindow.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H
 
#include <KXmlGuiWindow>

class KTextEdit;
 
class MainWindow : public KXmlGuiWindow
{
  public:
    MainWindow(QWidget *parent=0);
 
  private:
    KTextEdit* textArea;
};
 
#endif

First we Subclass KXmlGuiWindow on line 8 with class MainWindow : public KXmlGuiWindow.

Then we declare the constructor with MainWindow(QWidget *parent=0);.

And finally we declare a pointer to the object that will make up the bulk of our program. KTextEdit is a generic richtext editor with some niceties like cursor auto-hiding.

mainwindow.cpp

#include <KTextEdit>

#include "mainwindow.h"

MainWindow::MainWindow(QWidget *parent) : KXmlGuiWindow(parent)
{
  textArea = new KTextEdit();
  setCentralWidget(textArea);
  setupGUI();
}

First, of course, on line 1 we have to include the header file containing the class declaration.

On line 7 we initialise our text editor with an object. Then on line 8 we use KXmlGuiWindow's built-in setCentralWidget() function which tells the KXmlGuiWindow what should appear in the central section of the window.

Finally, KXmlGuiWindow::setupGUI() is called which does a lot of behind-the-scenes stuff and creates the default menu bars (Settings, Help).

Back to main.cpp

In order to actually run this window, we need to add a few lines in main.cpp:

main.cpp

#include <cstdlib>
 
#include <QApplication>
#include <QCommandLineParser>

#include <KAboutData>
#include <KLocalizedString>

#include "mainwindow.h"
 
int main (int argc, char *argv[])
{
    QApplication app(argc, argv);
    KLocalizedString::setApplicationDomain("tutorial2");
    
    KAboutData aboutData(
                         // The program name used internally. (componentName)
                         QStringLiteral("tutorial2"),
                         // A displayable program name string. (displayName)
                         i18n("Tutorial 2"),
                         // The program version string. (version)
                         QStringLiteral("1.0"),
                         // Short description of what the app does. (shortDescription)
                         i18n("A simple text area"),
                         // The license this code is released under
                         KAboutLicense::GPL,
                         // Copyright Statement (copyrightStatement = QString())
                         i18n("(c) 2015"),
                         // Optional text shown in the About box.
                         // Can contain any information desired. (otherText)
                         i18n("Some text..."),
                         // The program homepage string. (homePageAddress = QString())
                         QStringLiteral("http://example.com/"),
                         // The bug report email address
                         // (bugsEmailAddress = QLatin1String("[email protected]")
                         QStringLiteral("[email protected]"));
    aboutData.addAuthor(i18n("Name"), i18n("Task"), QStringLiteral("[email protected]"),
                         QStringLiteral("http://your.website.com"), QStringLiteral("OSC Username"));
    KAboutData::setApplicationData(aboutData);
 
    QCommandLineParser parser;
    parser.addHelpOption();
    parser.addVersionOption();
    aboutData.setupCommandLine(&parser);
    parser.process(app);
    aboutData.processCommandLine(&parser);
    
    MainWindow* window = new MainWindow();
    window->show();
    
    return app.exec();
}

The only new lines here (compared to Tutorial 1) are 9, 49 and 50. On line 49, we create our MainWindow object and then on line 50, we display it.

CMake

The best way to build the program is to use CMake. We add mainwindow.cpp to the sources list, include the XmlGui and TextEdit frameworks, and replace all tutorial1 text to tutorial2.


Add KXmlGui and KTextWidgets frameworks.

CMakeLists.txt

project (tutorial2)

cmake_minimum_required(VERSION 2.8.12 FATAL_ERROR)
set(QT_MIN_VERSION "5.3.0")
set(KF5_MIN_VERSION "5.2.0")

find_package(ECM 1.0.0 REQUIRED NO_MODULE)
set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH} ${ECM_KDE_MODULE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)

include(KDEInstallDirs)
include(KDECMakeSettings)
include(KDECompilerSettings)
include(FeatureSummary)

find_package(Qt5 ${QT_MIN_VERSION} CONFIG REQUIRED COMPONENTS 
    Core    # QCommandLineParser, QStringLiteral
    Widgets # QApplication 
)

find_package(KF5 ${KF5_MIN_VERSION} REQUIRED COMPONENTS
    CoreAddons      # KAboutData
    I18n            # KLocalizedString
    XmlGui          # KXmlGuiWindow
    TextWidgets     # KTextEdit
)

feature_summary(WHAT ALL INCLUDE_QUIET_PACKAGES FATAL_ON_MISSING_REQUIRED_PACKAGES)
    
set(tutorial2_SRCS main.cpp mainwindow.cpp)

add_executable(tutorial2 ${tutorial2_SRCS})

target_link_libraries(tutorial2
    Qt5::Widgets
    KF5::CoreAddons
    KF5::I18n
    KF5::XmlGui
    KF5::TextWidgets
)

install(TARGETS tutorial2  ${INSTALL_TARGETS_DEFAULT_ARGS})

Compile and run

The best way to compile, link and run it is to set up a correct build environment. But for a simple tutorial like this, it's enough to just create a build directory and build from there. This command takes cafe of all of that in one line:

mkdir build && cd build && cmake .. && make && ./tutorial2

Moving On

Now you can move on to Using Actions.

The source code on this page applies only the current KDE Frameworks 5 ("KF5") version. For the older KDE Development Platform ("KDE4"), See Development/Tutorials/Using_KXmlGuiWindow/KDE4