Development/Tutorials/Using KXmlGuiWindow: Difference between revisions

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==Abstract==
==Abstract==
This tutorial carries on from [[Development/Tutorials/First_program|First Program Tutorial]] and will introduce the {{class|KXmlGuiWindow}} class.
 
This tutorial carries on from [[Development/Tutorials/First_program/KF5|First Program Tutorial]] and will introduce the {{class|KXmlGuiWindow}} class.


In the previous tutorial, the program caused a dialog box to pop up but we're going to take steps towards a functioning application.
In the previous tutorial, the program caused a dialog box to pop up but we're going to take steps towards a functioning application.


[[image:introtokdetutorial2.png|frame|center]]


{{Attention||The source code on this page applies only to KDE Development Platform 4 ("KDE 4"). For the KDE Frameworks 5 ("KF5") version, see [[Development/Tutorials/Using_KXmlGuiWindow/KF5]]}}
[[image:tutorial2-kf5.png|frame|center]]


==KXmlGuiWindow==
==KXmlGuiWindow==


{{class|KXmlGuiWindow}} provides a full main window view with menubars, toolbars, a statusbar and a main area in the centre for a large widget. For example the help-menu is predefined. Most KDE applications will derive from this class as it provides an easy way to define menu and toolbar layouts through XML files (this technology is called XMLGUI). While we will not be using XMLGUI in ''this'' tutorial, we will use it in the next.
{{class|KXmlGuiWindow}} provides a full main window view with menubars, toolbars, a statusbar and a main area in the centre for a large widget. For example the help-menu is predefined. Most KDE applications will derive from this class as it provides an easy way to define menu and toolbar layouts through XML files (this technology is called XMLGUI and is part of the KF5::XmlGui framework). While we will not be using XMLGUI in ''this'' tutorial, we will use it in the next.


In order to have a useful KXmlGuiWindow, we must subclass it. So we create two files, a <tt>mainwindow.cpp</tt> and a <tt>mainwindow.h</tt> which will contain our code.
In order to have a useful KXmlGuiWindow, we must subclass it. So we create two files, a <tt>mainwindow.cpp</tt> and a <tt>mainwindow.h</tt> which will contain our code.


===mainwindow.h===
===mainwindow.h===
<syntaxhighlight lang="cpp-qt">
<syntaxhighlight lang="cpp-qt">
#ifndef MAINWINDOW_H
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#define MAINWINDOW_H
 
#include <KXmlGuiWindow>
#include <KXmlGuiWindow>
#include <KTextEdit>


class KTextEdit;
class MainWindow : public KXmlGuiWindow
class MainWindow : public KXmlGuiWindow
{
{
   public:
   public:
     MainWindow(QWidget *parent=0);
     MainWindow(QWidget *parent=0);
   private:
   private:
     KTextEdit* textArea;
     KTextEdit* textArea;
};
};
 
#endif
#endif
</syntaxhighlight>
</syntaxhighlight>
First we Subclass KXmlGuiWindow on line 7 with <tt>class MainWindow : public KXmlGuiWindow</tt>.
First we Subclass KXmlGuiWindow on line 8 with <tt>class MainWindow : public KXmlGuiWindow</tt>.


Then we declare the constructor with <tt>MainWindow(QWidget *parent=0);</tt>.
Then we declare the constructor with <tt>MainWindow(QWidget *parent=0);</tt>.


And finally we declare a pointer to the object that will make up the bulk of our program. {{class|KTextEdit}} is a generic richtext editor with some KDE niceties like cursor auto-hiding.
And finally we declare a pointer to the object that will make up the bulk of our program. {{class|KTextEdit}} is a generic richtext editor with some niceties like cursor auto-hiding.


===mainwindow.cpp===
===mainwindow.cpp===
<syntaxhighlight lang="cpp-qt">
<syntaxhighlight lang="cpp-qt">
#include <KTextEdit>
#include "mainwindow.h"
#include "mainwindow.h"


Line 66: Line 71:
First, of course, on line 1 we have to include the header file containing the class declaration.
First, of course, on line 1 we have to include the header file containing the class declaration.


On line 5, we initialise our text editor with an object. Then on line 6 we use KXmlGuiWindow's built-in setCentralWidget() function which tells the KXmlGuiWindow what should appear in the central section of the window.
On line 7 we initialise our text editor with an object. Then on line 8 we use KXmlGuiWindow's built-in setCentralWidget() function which tells the KXmlGuiWindow what should appear in the central section of the window.


Finally, KXmlGuiWindow::setupGUI() is called which does a lot of behind-the-scenes stuff and creates the default menu bars (Settings, Help).
Finally, KXmlGuiWindow::setupGUI() is called which does a lot of behind-the-scenes stuff and creates the default menu bars (Settings, Help).
Line 72: Line 77:
==Back to main.cpp==
==Back to main.cpp==
In order to actually run this window, we need to add a few lines in main.cpp:
In order to actually run this window, we need to add a few lines in main.cpp:
===main.cpp===
===main.cpp===
<syntaxhighlight lang="cpp-qt">
<syntaxhighlight lang="cpp-qt">
#include <KApplication>
#include <cstdlib>
#include <QApplication>
#include <QCommandLineParser>
 
#include <KAboutData>
#include <KAboutData>
#include <KCmdLineArgs>
#include <KLocalizedString>
#include <KLocale>


#include "mainwindow.h"
#include "mainwindow.h"
 
int main (int argc, char *argv[])
int main (int argc, char *argv[])
{
{
  KAboutData aboutData( "tutorial2", 0,
    QApplication app(argc, argv);
      ki18n("Tutorial 2"), "1.0",
    KLocalizedString::setApplicationDomain("tutorial2");
      ki18n("A simple text area"),
   
      KAboutData::License_GPL,
    KAboutData aboutData(
      ki18n("Copyright (c) 2007 Developer") );
                        // The program name used internally. (componentName)
  KCmdLineArgs::init( argc, argv, &aboutData );
                        QStringLiteral("tutorial2"),
 
                        // A displayable program name string. (displayName)
  KApplication app;
                        i18n("Tutorial 2"),
                        // The program version string. (version)
                        QStringLiteral("1.0"),
                        // Short description of what the app does. (shortDescription)
                        i18n("A simple text area"),
                        // The license this code is released under
                        KAboutLicense::GPL,
                        // Copyright Statement (copyrightStatement = QString())
                        i18n("(c) 2015"),
                        // Optional text shown in the About box.
                        // Can contain any information desired. (otherText)
                        i18n("Some text..."),
                        // The program homepage string. (homePageAddress = QString())
                        QStringLiteral("http://example.com/"),
                        // The bug report email address
                        // (bugsEmailAddress = QLatin1String("[email protected]")
                        QStringLiteral("[email protected]"));
    aboutData.addAuthor(i18n("Name"), i18n("Task"), QStringLiteral("[email protected]"),
                        QStringLiteral("http://your.website.com"), QStringLiteral("OSC Username"));
    KAboutData::setApplicationData(aboutData);
   
   
  MainWindow* window = new MainWindow();
    QCommandLineParser parser;
  window->show();
    parser.addHelpOption();
 
    parser.addVersionOption();
  return app.exec();
    aboutData.setupCommandLine(&parser);
    parser.process(app);
    aboutData.processCommandLine(&parser);
   
    MainWindow* window = new MainWindow();
    window->show();
   
    return app.exec();
}
}
</syntaxhighlight>
</syntaxhighlight>
The only new lines here (compared to Tutorial 1) are 6, 19 and 20. On line 19, we create our MainWindow object and then on line 20, we display it.
The only new lines here (compared to Tutorial 1) are 9, 49 and 50. On line 49, we create our MainWindow object and then on line 50, we display it.


==CMake==
==CMake==
The best way to build the program is to use CMake. All that's changed since tutorial 1 is that <tt>mainwindow.cpp</tt> has been added to the sources list and any <tt>tutorial1</tt> has become <tt>tutorial2</tt>.
The best way to build the program is to use CMake. We add <tt>mainwindow.cpp</tt> to the sources list, include the XmlGui and TextEdit frameworks, and replace all <tt>tutorial1</tt> text to <tt>tutorial2</tt>.
 
 
Add KXmlGui and KTextWidgets frameworks.
 
===CMakeLists.txt===
===CMakeLists.txt===
<syntaxhighlight lang="cmake">
<syntaxhighlight lang="cmake">
project (tutorial2)
project (tutorial2)


find_package(KDE4 REQUIRED)
cmake_minimum_required(VERSION 2.8.12 FATAL_ERROR)
include_directories(${KDE4_INCLUDES})
set(QT_MIN_VERSION "5.3.0")
set(KF5_MIN_VERSION "5.2.0")
 
find_package(ECM 1.0.0 REQUIRED NO_MODULE)
set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH} ${ECM_KDE_MODULE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
 
include(KDEInstallDirs)
include(KDECMakeSettings)
include(KDECompilerSettings)
include(FeatureSummary)
 
find_package(Qt5 ${QT_MIN_VERSION} CONFIG REQUIRED COMPONENTS
    Core    # QCommandLineParser, QStringLiteral
    Widgets # QApplication
)
 
find_package(KF5 ${KF5_MIN_VERSION} REQUIRED COMPONENTS
    CoreAddons      # KAboutData
    I18n            # KLocalizedString
    XmlGui          # KXmlGuiWindow
    TextWidgets    # KTextEdit
)
 
feature_summary(WHAT ALL INCLUDE_QUIET_PACKAGES FATAL_ON_MISSING_REQUIRED_PACKAGES)
   
set(tutorial2_SRCS main.cpp mainwindow.cpp)
 
add_executable(tutorial2 ${tutorial2_SRCS})


set(tutorial2_SRCS
target_link_libraries(tutorial2
  main.cpp
    Qt5::Widgets
  mainwindow.cpp
    KF5::CoreAddons
    KF5::I18n
    KF5::XmlGui
    KF5::TextWidgets
)
)


kde4_add_executable(tutorial2 ${tutorial2_SRCS})
install(TARGETS tutorial2 ${INSTALL_TARGETS_DEFAULT_ARGS})
target_link_libraries(tutorial2 ${KDE4_KDEUI_LIBS})
</syntaxhighlight>
</syntaxhighlight>


=== Compile and run ===
=== Compile and run ===
To compile, link and run it, make sure you have [[Getting_Started/Build|set up a correct build environment]] and issue:
The best way to compile, link and run it is to [[Getting_Started/Build|set up a correct build environment]]. But for a simple tutorial like this, it's enough to just create a build directory and build from there. This command takes cafe of all of that in one line:
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
cmake . && make && ./tutorial2
mkdir build && cd build && cmake .. && make && ./tutorial2
</syntaxhighlight>
</syntaxhighlight>


==Moving On==
==Moving On==
Now you can move on to [[Development/Tutorials/Using_KActions|using KActions]].
Now you can move on to [[Development/Tutorials/Using_KActions|using KActions]].
{{Attention||The source code on this page applies only the current KDE Frameworks 5 ("KF5") version. For the older KDE Development Platform ("KDE4"), See [[Development/Tutorials/First_program/KDE4]]}}


[[Category:C++]]
[[Category:C++]]

Revision as of 08:22, 16 January 2016

How To Use KXmlGuiWindow
Tutorial Series   Beginner Tutorial
Previous   Tutorial 1 - Hello World
What's Next   Tutorial 3 - KActions and XMLGUI
Further Reading   KXmlGuiWindow

Abstract

This tutorial carries on from First Program Tutorial and will introduce the KXmlGuiWindow class.

In the previous tutorial, the program caused a dialog box to pop up but we're going to take steps towards a functioning application.


KXmlGuiWindow

KXmlGuiWindow provides a full main window view with menubars, toolbars, a statusbar and a main area in the centre for a large widget. For example the help-menu is predefined. Most KDE applications will derive from this class as it provides an easy way to define menu and toolbar layouts through XML files (this technology is called XMLGUI and is part of the KF5::XmlGui framework). While we will not be using XMLGUI in this tutorial, we will use it in the next.

In order to have a useful KXmlGuiWindow, we must subclass it. So we create two files, a mainwindow.cpp and a mainwindow.h which will contain our code.

mainwindow.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H
 
#include <KXmlGuiWindow>

class KTextEdit;
 
class MainWindow : public KXmlGuiWindow
{
  public:
    MainWindow(QWidget *parent=0);
 
  private:
    KTextEdit* textArea;
};
 
#endif

First we Subclass KXmlGuiWindow on line 8 with class MainWindow : public KXmlGuiWindow.

Then we declare the constructor with MainWindow(QWidget *parent=0);.

And finally we declare a pointer to the object that will make up the bulk of our program. KTextEdit is a generic richtext editor with some niceties like cursor auto-hiding.

mainwindow.cpp

#include <KTextEdit>

#include "mainwindow.h"

MainWindow::MainWindow(QWidget *parent) : KXmlGuiWindow(parent)
{
  textArea = new KTextEdit();
  setCentralWidget(textArea);
  setupGUI();
}

First, of course, on line 1 we have to include the header file containing the class declaration.

On line 7 we initialise our text editor with an object. Then on line 8 we use KXmlGuiWindow's built-in setCentralWidget() function which tells the KXmlGuiWindow what should appear in the central section of the window.

Finally, KXmlGuiWindow::setupGUI() is called which does a lot of behind-the-scenes stuff and creates the default menu bars (Settings, Help).

Back to main.cpp

In order to actually run this window, we need to add a few lines in main.cpp:

main.cpp

#include <cstdlib>
 
#include <QApplication>
#include <QCommandLineParser>

#include <KAboutData>
#include <KLocalizedString>

#include "mainwindow.h"
 
int main (int argc, char *argv[])
{
    QApplication app(argc, argv);
    KLocalizedString::setApplicationDomain("tutorial2");
    
    KAboutData aboutData(
                         // The program name used internally. (componentName)
                         QStringLiteral("tutorial2"),
                         // A displayable program name string. (displayName)
                         i18n("Tutorial 2"),
                         // The program version string. (version)
                         QStringLiteral("1.0"),
                         // Short description of what the app does. (shortDescription)
                         i18n("A simple text area"),
                         // The license this code is released under
                         KAboutLicense::GPL,
                         // Copyright Statement (copyrightStatement = QString())
                         i18n("(c) 2015"),
                         // Optional text shown in the About box.
                         // Can contain any information desired. (otherText)
                         i18n("Some text..."),
                         // The program homepage string. (homePageAddress = QString())
                         QStringLiteral("http://example.com/"),
                         // The bug report email address
                         // (bugsEmailAddress = QLatin1String("[email protected]")
                         QStringLiteral("[email protected]"));
    aboutData.addAuthor(i18n("Name"), i18n("Task"), QStringLiteral("[email protected]"),
                         QStringLiteral("http://your.website.com"), QStringLiteral("OSC Username"));
    KAboutData::setApplicationData(aboutData);
 
    QCommandLineParser parser;
    parser.addHelpOption();
    parser.addVersionOption();
    aboutData.setupCommandLine(&parser);
    parser.process(app);
    aboutData.processCommandLine(&parser);
    
    MainWindow* window = new MainWindow();
    window->show();
    
    return app.exec();
}

The only new lines here (compared to Tutorial 1) are 9, 49 and 50. On line 49, we create our MainWindow object and then on line 50, we display it.

CMake

The best way to build the program is to use CMake. We add mainwindow.cpp to the sources list, include the XmlGui and TextEdit frameworks, and replace all tutorial1 text to tutorial2.


Add KXmlGui and KTextWidgets frameworks.

CMakeLists.txt

project (tutorial2)

cmake_minimum_required(VERSION 2.8.12 FATAL_ERROR)
set(QT_MIN_VERSION "5.3.0")
set(KF5_MIN_VERSION "5.2.0")

find_package(ECM 1.0.0 REQUIRED NO_MODULE)
set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH} ${ECM_KDE_MODULE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)

include(KDEInstallDirs)
include(KDECMakeSettings)
include(KDECompilerSettings)
include(FeatureSummary)

find_package(Qt5 ${QT_MIN_VERSION} CONFIG REQUIRED COMPONENTS 
    Core    # QCommandLineParser, QStringLiteral
    Widgets # QApplication 
)

find_package(KF5 ${KF5_MIN_VERSION} REQUIRED COMPONENTS
    CoreAddons      # KAboutData
    I18n            # KLocalizedString
    XmlGui          # KXmlGuiWindow
    TextWidgets     # KTextEdit
)

feature_summary(WHAT ALL INCLUDE_QUIET_PACKAGES FATAL_ON_MISSING_REQUIRED_PACKAGES)
    
set(tutorial2_SRCS main.cpp mainwindow.cpp)

add_executable(tutorial2 ${tutorial2_SRCS})

target_link_libraries(tutorial2
    Qt5::Widgets
    KF5::CoreAddons
    KF5::I18n
    KF5::XmlGui
    KF5::TextWidgets
)

install(TARGETS tutorial2  ${INSTALL_TARGETS_DEFAULT_ARGS})

Compile and run

The best way to compile, link and run it is to set up a correct build environment. But for a simple tutorial like this, it's enough to just create a build directory and build from there. This command takes cafe of all of that in one line:

mkdir build && cd build && cmake .. && make && ./tutorial2

Moving On

Now you can move on to using KActions.

The source code on this page applies only the current KDE Frameworks 5 ("KF5") version. For the older KDE Development Platform ("KDE4"), See Development/Tutorials/First_program/KDE4