SuperKaramba is a tool that allows one to easily create functionality enhancement modules on a KDE desktop. Such modules are interactive programs written in Python or Ruby that are usually embedded directly into the background and do not disturb the normal view of the desktop.
Clock with Ruby and Python
Let's take a look at one of them, the clock.rb theme written in Ruby. The theme just displays the current time in a RichText widget.
require 'karamba' def initWidget(widget) Karamba.resizeWidget(widget, 300, 120) @richtext = Karamba.createRichText(widget, Time.now.to_s) Karamba.moveRichText(widget, @richtext, 10, 10) Karamba.setRichTextWidth(widget, @richtext, 280) Karamba.redrawWidget(widget) end def widgetUpdated(widget) puts >> widgetUpdated" Karamba.changeRichText(widget, @richtext, Time.now.to_s) Karamba.redrawWidget(widget) end
The initWidget method will be called once if the widget got initialized. Here we setup the RichText widget where we display the current time in. The widgetUpdated will be called each second once (the interval is defined in the clock.theme themefile) and just updates the text display in the RichText widget with the new time.
Let's take a look at another theme. The text.py theme written in Python just displays some text widgets. We take this is example to create our own script, that does the same as the clock.rb above, that is to display the current time within a text widget.
import karamba, time text = None def initWidget(widget): text = karamba.createText(widget, 0, 20, 200, 20, "Text meter") def widgetUpdated(widget): t = time.strftime("%Y-%M-%d %H:%M.%S") karamba.changeText(widget, text, t)
In the initWidget method we create our text widget that is updated once per second (or per interval as defined in the matching theme file) at the widgetUpdated method to display the new current time.
QtRuby/Korundum with Ruby
The following sample script written in Ruby demonstrates that you are able to use QtRuby/Korundum within your Ruby scripts.
require 'karamba' require 'Qt' class Dialog < Qt::Dialog def initialize super() self.windowTitle = 'Hello World' end end def widgetClicked(widget, x, y, button) dialog = Dialog.new dialog.exec end
The script does implement only the widgetClicked function that got called if the user clicks on the widget. What we do within that function is to create an instance of the Dialog class that implements a QDialog using QtRuby and then execute that modal dialog.