Development/Tutorials/Solid/Introduction: Difference between revisions

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<code>device.udi()</code> returns the Unique IDentifier for the device as a QString, meaning even if you have two cards that are identical the udi will be, well, unqiue.  A case where this is inmportant is where we have a MythTV box with two PVR-250 tv capture cards in it.  We will be able to refer to card #1 by it's udi and card #2 by it's udi.<br>
<pre>device.udi()</pre> returns the Unique IDentifier for the device as a QString, meaning even if you have two cards that are identical the udi will be, well, unqiue.  A case where this is inmportant is where we have a MythTV box with two PVR-250 tv capture cards in it.  We will be able to refer to card #1 by it's udi and card #2 by it's udi.<br>
Everything after <code>udi()</code> is required to output the QString to the terminal.<br>
Everything after <pre>udi()</pre> is required to output the QString to the terminal.<br>
The complete program along with all the CMakeFile can be found under "kdelibs/solid/examples/tutorial1/".
The complete program along with all the CMakeFile can be found under "kdelibs/solid/examples/tutorial1/".



Revision as of 18:07, 22 December 2006

What is Solid

Solid is the new hardware device framework for KDE 4. It features, among many things, a hardware discovery layer which allows you to detect and use devices regardless of operating system or architecture.

Who is this tutorial for?

This tutorial is written for developers looking to use the solid hardware discovery layer within their applications. It can also serve as a good starting point for developers looking to start working o the solid framework.

Prerequisites

You must first have a working KDE4 development environment. KDE4 has been merged into the kdelibs package so you will need to have a working copy of 'qt-copy' and 'kdelibs' from the subversion repository. Avoid checking out source code on mondays as code checked out on that day isn't guaranteed to compile. A HOW-TO can be found here.

Listing Devices

Our first program will be a simple console based app that gets a list of all the hardware devices and prints them out to the screen.

   Solid::DeviceManager &manager = Solid::DeviceManager::self();

This gets us the device manager. All devices are the queried through and returned from the device manager. Once we have the list of devices we can interact with them as follows:

   foreach(Solid::Device device, manager.allDevices() )
   {
       //print the name of device
       cout << device.udi().toLatin1().constData() << endl;
   }

device.udi()

returns the Unique IDentifier for the device as a QString, meaning even if you have two cards that are identical the udi will be, well, unqiue. A case where this is inmportant is where we have a MythTV box with two PVR-250 tv capture cards in it. We will be able to refer to card #1 by it's udi and card #2 by it's udi.
Everything after

udi()

is required to output the QString to the terminal.

The complete program along with all the CMakeFile can be found under "kdelibs/solid/examples/tutorial1/".

Searching for specific devices

This second program makes uses of filters built into the solid framework. Using these filters you can list only devices according to supported capabilities, sub-devices of a given parent, and various predicates. In our example we'll be limiting our list to only audio hardware. A full list of capabilities can be viewed under the Solid::Capability namespace.

   Solid::DeviceManager &manager = Solid::DeviceManager::self();
   
   //get a list of all devices that are AudioHw
   foreach(Solid::Device device, manager.findDevicesFromQuery("",Solid::Capability::AudioHw) )
   {
       cout << device.udi().toLatin1().constData() << endl;
   }

In this example Solid::DeviceManager::findDevicesFromQuery looks for a device with any parent and the Solid::Capability::AudioHw capability. If we had wanted to specify an AudioHw device with the parent "real_specific_parent" it would look like this:

   manager.findDevicesFromQuery("real_specific_parent", Solid::Capability::AudioHw)

The complete program along with all the CMakeFile can be found under "kdelibs/solid/examples/tutorial2/".

What do we do with a device once we get it?

ow that we got a device, what do we do with it? First lets look at the relationship between the Solid::Device and Solid::Capbility. A Solid::Device can contain many Solid::Capability. A device can be tested to have a capability in the following way:

   Solid::DeviceManager &manager = Solid::DeviceManager::self();
   
   //get a Processor
   Solid::DeviceList list = manager.findDevicesFromQuery("",Solid::Capability::Processor);
   //take the first processor
   Solid::Device device = list[0];
   if(device.is<Solid::Processor>() ) cout << "We've got a processor!" << endl;
   else cout << "Device is not a processor." << endl;

To actually use this device as a processor we need to do the following:

   Solid::Processor *processor = device.as<Solid::Processor>();

The complete program along with all the CMakeFile can be found under "kdelibs/solid/examples/tutorial3/".