Development/Tutorials/Saving and loading: Difference between revisions

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cmake .. -DCMAKE_INSTALL_PREFIX=$HOME
cmake .. -DCMAKE_INSTALL_PREFIX=$HOME
make install
make install
XDG_DATA_DIRS:$HOME/share:$XDG_DATA_DIRS $HOME/bin/tutorial4
XDG_DATA_DIRS=$HOME/share:$XDG_DATA_DIRS $HOME/bin/tutorial4
</syntaxhighlight>
</syntaxhighlight>



Revision as of 19:21, 28 February 2016


Loading and saving files
Tutorial Series   Beginner Tutorial
Previous   Tutorial 3 - Actions
What's Next   Tutorial 5 - Using Command Line Arguments
Further Reading   Tutorial: Using KIO Slaves in your Program KIO::NetAccess QFile

Abstract

Now that we have a basic text editor interface, it's time to make it do something useful. At the most basic, a text editor needs to be able to load files from disc, save files that you've created/edited and create new files.

The KDE Frameworks provides a number of classes for working with files which make life a lot easier for developers. The KIO framework allows you to easily access files through network-transparent protocols. At the same time, Qt also provides standard file dialogs for opening and saving files.

The Code

main.cpp

#include <cstdlib>
 
#include <QApplication>
#include <QCommandLineParser>

#include <KAboutData>
#include <KLocalizedString>

#include "mainwindow.h"
 
int main (int argc, char *argv[])
{
    QApplication app(argc, argv);
    
    KLocalizedString::setApplicationDomain("tutorial4");
    
    KAboutData aboutData(
                         // The program name used internally. (componentName)
                         QStringLiteral("tutorial4"),
                         // A displayable program name string. (displayName)
                         i18n("Tutorial 4"),
                         // The program version string. (version)
                         QStringLiteral("1.0"),
                         // Short description of what the app does. (shortDescription)
                         i18n("A simple text area which can load and save."),
                         // The license this code is released under
                         KAboutLicense::GPL,
                         // Copyright Statement (copyrightStatement = QString())
                         i18n("(c) 2015"),
                         // Optional text shown in the About box.
                         // Can contain any information desired. (otherText)
                         i18n("Some text..."),
                         // The program homepage string. (homePageAddress = QString())
                         QStringLiteral("http://example.com/"),
                         // The bug report email address
                         // (bugsEmailAddress = QLatin1String("[email protected]")
                         QStringLiteral("[email protected]"));
    aboutData.addAuthor(i18n("Name"), i18n("Task"), QStringLiteral("[email protected]"),
                        QStringLiteral("http://your.website.com"), QStringLiteral("OSC Username"));
    KAboutData::setApplicationData(aboutData);
 
    QCommandLineParser parser;
    parser.addHelpOption();
    parser.addVersionOption();
    aboutData.setupCommandLine(&parser);
    parser.process(app);
    aboutData.processCommandLine(&parser);
    
    MainWindow* window = new MainWindow();
    window->show();
    
    return app.exec();
}

main.cpp hasn't changed from tutorial 3 except to change any reference from tutorial 3 to tutorial 4.

mainwindow.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H
 
#include <KXmlGuiWindow>

class KTextEdit;
class KJob;
 
class MainWindow : public KXmlGuiWindow
{
    Q_OBJECT
    
  public:
    MainWindow(QWidget *parent=0);
 
  private:
    KTextEdit* textArea;
    void setupActions();
    
    QString fileName;
 
  private slots:
    void newFile();
    void openFile();
    void saveFile();
    void saveFileAs();
    void saveFileAs(const QString &outputFileName);
    
    void downloadFinished(KJob* job);
};
 
#endif

Since we want to add the ability to load and save files, we must add the functions which will do the work. Since the functions will be called through Qt's signal/slot mechanism we must specify that these functions are slots as we do on line 19. Since we are using slots in this header file, we must also add the Q_OBJECT macro.

We also want to keep track of the filename of the currently opened file so we declare a QString fileName.

mainwindow.cpp

#include <QApplication>
#include <QAction>
#include <QSaveFile>
#include <QFileDialog>
#include <QTextStream>
#include <QByteArray>

#include <KTextEdit>
#include <KLocalizedString>
#include <KActionCollection>
#include <KStandardAction>
#include <KMessageBox>
#include <KIO/Job>

#include "mainwindow.h"

MainWindow::MainWindow(QWidget *parent) : KXmlGuiWindow(parent), fileName(QString())
{
  textArea = new KTextEdit();
  setCentralWidget(textArea);
  
  setupActions();
}

void MainWindow::setupActions()
{
    QAction* clearAction = new QAction(this);
    clearAction->setText(i18n("&Clear"));
    clearAction->setIcon(QIcon::fromTheme("document-new"));
    actionCollection()->setDefaultShortcut(clearAction, Qt::CTRL + Qt::Key_W);
    actionCollection()->addAction("clear", clearAction);
    connect(clearAction, SIGNAL(triggered(bool)), textArea, SLOT(clear()));
    
    KStandardAction::quit(qApp, SLOT(quit()), actionCollection());
    
    KStandardAction::open(this, SLOT(openFile()), actionCollection());
 
    KStandardAction::save(this, SLOT(saveFile()), actionCollection());
 
    KStandardAction::saveAs(this, SLOT(saveFileAs()), actionCollection());
 
    KStandardAction::openNew(this, SLOT(newFile()), actionCollection());
    
    setupGUI(Default, "tutorial4ui.rc");
}

void MainWindow::newFile()
{
    fileName.clear();
    textArea->clear();
}

void MainWindow::saveFileAs(const QString &outputFileName)
{
    if (!outputFileName.isNull())
    {
        QSaveFile file(outputFileName);
        file.open(QIODevice::WriteOnly);
        
        QByteArray outputByteArray;
        outputByteArray.append(textArea->toPlainText().toUtf8());
        file.write(outputByteArray);
        file.commit();

        fileName = outputFileName;
    }
}

void MainWindow::saveFileAs()
{
    saveFileAs(QFileDialog::getSaveFileName(this, i18n("Save File As")));
}

void MainWindow::saveFile()
{
    if (!fileName.isEmpty())
    {
        saveFileAs(fileName);
    }
    else
    {
        saveFileAs();
    }
}


void MainWindow::openFile()
{
    QUrl fileNameFromDialog = QFileDialog::getOpenFileUrl(this, i18n("Open File"));
    
    if (!fileNameFromDialog.isEmpty())
    {
        KIO::Job* job = KIO::storedGet(fileNameFromDialog);
        fileName = fileNameFromDialog.toLocalFile();

        connect(job, SIGNAL(result(KJob*)), this, SLOT(downloadFinished(KJob*)));
        
        job->exec();
    }
}

void MainWindow::downloadFinished(KJob* job)
{
    if (job->error())
    {
        KMessageBox::error(this, job->errorString());
        fileName.clear();
        return;
    }
    
    KIO::StoredTransferJob* storedJob = (KIO::StoredTransferJob*)job;
    textArea->setPlainText(QTextStream(storedJob->data(), QIODevice::ReadOnly).readAll());
}

We'll get into the details of mainwindow.cpp in a while.

tutorial4ui.rc

<?xml version="1.0" encoding="UTF-8"?>
<gui name="tutorial4"
     version="1"
     xmlns="http://www.kde.org/standards/kxmlgui/1.0"
     xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
     xsi:schemaLocation="http://www.kde.org/standards/kxmlgui/1.0
                         http://www.kde.org/standards/kxmlgui/1.0/kxmlgui.xsd" >
 
  <MenuBar>
    <Menu name="file" >
      <Action name="clear" />
    </Menu>
  </MenuBar>
 
  <ToolBar name="mainToolBar" >
    <text>Main Toolbar</text>
    <Action name="clear" />
  </ToolBar>
 
</gui>

This is identical to tutorial3ui.rc from tutorial 3 except the name has changed to 'tutorial4'. We do not need to add any information about any of the KStandardActions since the placement of those actions is handled automatically by KDE.

Explanation

Okay, now to implement the code that will do the loading and saving. This will all be happening in mainwindow.cpp

The first thing we do is add fileName(QString()) to the MainWindow constructor list on line 17. This makes sure that fileName is empty right from the beginning.

Adding the actions

The first thing we are going to do is provide the outward interface for the user so they can tell the application to load and save. Like with the quit action in tutorial 3, we will use KStandardActions. On lines 37 to 47 we add the actions in the same way as for the quit action. For each one, we connect it to the appropriate slot that we declared in the header file.

Creating a new document

The first function we create is the newFile() function.

void MainWindow::newFile()
{
  fileName.clear();
  textArea->clear();
}

fileName.clear() sets the fileName QString to be empty to reflect the fact that this document does not yet have a presence on disc. textArea->clear() then clears the central text area using the same function that we connected the clear KQction to in tutorial 3.

Saving a file

NOTE: To make this tutorial simple, this example program can only save to local storage even though it can open any file, even those from remote sources.

saveFileAs(QString)

Now we get onto our first file handling code. We're going to implement a function which will save the contents of the text area to the file name given as a parameter. Qt provides a class for safely saving a file called QSaveFile.

The function's prototype is

void MainWindow::saveFileAs(const QString &outputFileName)

We then create our QSaveFile object and open it with

QSaveFile file(outputFileName);
file.open(QIODevice::WriteOnly);

Now that we have our file to write to, we need to format the text in the text area to a format which can be written to file. For this, we create a QByteArray and fill it with the plain text version of whatever is in the text area:

QByteArray outputByteArray;
outputByteArray.append(textArea->toPlainText().toUtf8());

Now that we have our QByteArray, we use it to write to the file with QSaveFile::write(). If we were using a normal QFile, this would make the changes immediately. However, if a problem occurred partway through writing, the file would become corrupted. For this reason, QSaveFile works by first writing to a temporary file and then, when you call QSaveFile::commit() the changes are made to the actual file. commit() also closes the file.

file.write(outputByteArray);
file.commit();

Finally, we set MainWindows's fileName member to point to the file name we just saved to.

fileName = outputFileName;

saveFileAs()

This is the function that the saveAs slot is connected to. It simply calls the generic saveFileAs(QString) function and passes the file name returned by QFileDialog::getSaveFileName().

void MainWindow::saveFileAs()
{
  saveFileAs(QFileDialog::getSaveFileName(this, i18n("Save File As")));
}

QFileDialog provides a number of static functions for displaying the common file dialog that is used by all KDE applications. Calling QFileDialog::getSaveFileName() will display a dialog where the user can select the name of the file to save to or choose a new name. The function returns the full file name, which we then pass to saveFileAs(QString).

saveFile()

void MainWindow::saveFile()
{
  if(!fileName.isEmpty())
  {
    saveFileAs(fileName);
  }
  else
  {
    saveFileAs();
  }
}

There's nothing exciting or new in this function, just the logic to decide whether or not to show the save dialog. If fileName is not empty, then the file is saved to fileName. But if it is, then the dialog is shown to allow the user to select a file name.

Loading a file

Finally, we get round to being able to load a file, from disc or from a remote location like an FTP server. The code for this is all contained in MainWindow::openFile().

First we must ask the user for the name of the file they wish to open. We do this using another one of the QFileDialog functions, this time getOpenFileName():

QUrl fileNameFromDialog = QFileDialog::getOpenFileUrl(this, i18n("Open File"));

Here we use the QUrl class to handle files from remote locations.

Then we use the KIO library to retrieve our file. This allows us to open the file normally even if it's stored in a remote location like an FTP site. We make the following call to the KIO::storedGet() function with an argument for the file you wish to open or download:

KIO::Job* job = KIO::storedGet(fileNameFromDialog);

The function returns a handle to a KIO::Job, which we first connect to our downloadFinished() slot before "running" the job.

connect(job, SIGNAL(result(KJob*)), this, SLOT(downloadFinished(KJob*)));

job->exec();

The rest of the work happens in the downloadFinished() slot. First, the job is checked for errors. If it failed, we display a message box giving the error. We also make sure to clear the fileName, since the file wasn't opened successfully:

KMessageBox::error(this, job->errorString());
fileName.clear();

Otherwise, we continue with opening the file.

The data that storedGet() successfully downloaded, in this case the contents of our text file, is stored in the data member of a KIO::StoredTransferJob class. But in order to display the contents of the file at text, we must use a QTextStream. We create one by passing the the data of the StoredTransferJob to its constructor and then call its readAll() function to get the text from the file. This is then passed to the setPlainText() function of our text area.

KIO::StoredTransferJob* storedJob = (KIO::StoredTransferJob*)job;
textArea->setPlainText(QTextStream(storedJob->data(), QIODevice::ReadOnly).readAll());

NOTE: Again, for simplicity's sake, this tutorial only saves text files to local disk. When you open a remote file for viewing and try to save it, the program will behave as if you were calling Save As on a completely new file.

Make, Install, and Run

CMakeLists.txt

project (tutorial4)

cmake_minimum_required(VERSION 2.8.12 FATAL_ERROR)
set(QT_MIN_VERSION "5.3.0")
set(KF5_MIN_VERSION "5.2.0")

find_package(ECM 1.0.0 REQUIRED NO_MODULE)
set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH} ${ECM_KDE_MODULE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)

include(KDEInstallDirs)
include(KDECMakeSettings)
include(KDECompilerSettings)
include(FeatureSummary)

find_package(Qt5 ${QT_MIN_VERSION} CONFIG REQUIRED COMPONENTS 
    Core    # QCommandLineParser, QStringLiteral, QSaveFile, QTextStream, QByteArray
    Widgets # QApplication, QAction, QFileDialog
)

find_package(KF5 ${KF5_MIN_VERSION} REQUIRED COMPONENTS
    CoreAddons      # KAboutData
    I18n            # KLocalizedString
    XmlGui          # KXmlGuiWindow, KActionCollection
    TextWidgets     # KTextEdit
    ConfigWidgets   # KStandardActions
    WidgetsAddons   # KMessageBox
    KIO             # KIO
)
    

feature_summary(WHAT ALL INCLUDE_QUIET_PACKAGES FATAL_ON_MISSING_REQUIRED_PACKAGES)
    
set(tutorial4_SRCS main.cpp mainwindow.cpp)

add_executable(tutorial4 ${tutorial4_SRCS})

target_link_libraries(tutorial4
    Qt5::Widgets
    KF5::CoreAddons
    KF5::I18n
    KF5::XmlGui
    KF5::TextWidgets
    KF5::ConfigWidgets
    KF5::WidgetsAddons
    KF5::KIOCore
)

install(TARGETS tutorial4  ${INSTALL_TARGETS_DEFAULT_ARGS})

install(FILES tutorial4ui.rc DESTINATION ${KXMLGUI_INSTALL_DIR}/tutorial4)

Since we are now using the KIO library, we must tell CMake to link against it. We do this by passing KIO to the find_package() function and KF5::KIOCore to target_link_libraries() function.

With this file, the tutorial can be built and run in the same way as tutorial 3. For more information, see tutorial 3.

mkdir build && cd build
cmake .. -DCMAKE_INSTALL_PREFIX=$HOME
make install
XDG_DATA_DIRS=$HOME/share:$XDG_DATA_DIRS $HOME/bin/tutorial4

Moving On

Now you can move on to the command line arguments tutorial.

The source code on this page applies only the current KDE Frameworks 5 ("KF5") version. For the older KDE Development Platform ("KDE4"), See Development/Tutorials/Saving_and_loading/KDE4