Development/Tutorials/Kross/Hello World

Hello world in kross
Tutorial Series   Kross tutorials
Previous   Kross introduction
What's Next   Scripts as plugins
Further Reading   n/a
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This tutorial is intended to be a simple introduction to kross for the kde4 application writer in multiple scripting languages.

Additional Bindings

If you have already set up your environment as described in Getting Started/Build/KDE4, you can already use kross with the javascript language. You can choose optionally to install support for python and ruby from kdebindings. Either checkout and build kdebindings, or just the kdebindings/python and kdebindings/ruby subdirectories (Installing_a_subset_of_a_module).

cs KDE svn co -N kdebindings cd kdebindings svn up python svn up ruby cmakekde

Hello World

In this tutorial a simple dialog is created which contains a drop-down list and a label. When an interpreter is selected from the list, some scripting code is executed and the label text is updated in the script.


Create a krosshello folder in the kde-devel home directory (or choose another location). Create the following files and run cmakekde:


The main.cpp contains the entry-point for our sample application.

// First some Qt and KDE includes

  1. include <QString>
  2. include <KApplication>
  3. include <KAboutData>
  4. include <KMessageBox>
  5. include <KCmdLineArgs>
  6. include <KLocalizedString>

// Also include the MainWindow class

  1. include "mainwindow.h"

int main (int argc, char *argv[]) {

   // Used to store information about a program.
   KAboutData aboutData("krosshello",
       ki18n("Kross Hello World"),
       ki18n("Hello World application for Kross"),
       ki18n("(c) 2007"),
       ki18n("Some text..."),
       "[email protected]");
   // Access to the command-line arguments.
   KCmdLineArgs::init( argc, argv, &aboutData );
   // Initialize the application.
   KApplication app;
   // Create and show the main window.
   MainWindow* window = new MainWindow();
   // Finally execute the application.
   return app.exec();



The main window that is used to display the combobox which contains a list of available interpreters and the label which we like to change from within scripting code.

  1. ifndef MAINWINDOW_H
  2. define MAINWINDOW_H
  1. include <QComboBox>
  2. include <QLabel>

// The main window to display our combobox and the label. class MainWindow : public QWidget {

   // The constructor.
   MainWindow(QWidget *parent=0);
 private Q_SLOTS:
   // This slot got called if the item in the combobox changed.
   void interpreterActivated(const QString &);
   QLabel* lblHello;
   QComboBox* cmbHello;


  1. endif


This code creates a simple dialog with a combobox showing available interpreters along with a label for displaying a message. The kross/core/manager.h and kross/core/action.h are included to provide kross functionality, which is invoked when a selection is made on the combobox. The code below makes the lblHello label available to scripts as a MyLabel object, and executes different code depending on the interpreter chosen.

  1. include <QVBoxLayout>
  2. include <QDebug>
  3. include "mainwindow.h"
  1. include <kross/core/manager.h>
  2. include <kross/core/action.h>

MainWindow::MainWindow(QWidget *parent) : QWidget(parent) {

 cmbHello = new QComboBox ();
 cmbHello->addItem("Choose Interpreter", "");
 foreach(QString s, Kross::Manager::self().interpreters())
 connect(cmbHello, SIGNAL(activated(const QString &)), SLOT(interpreterActivated(const QString &)));
 lblHello = new QLabel("Hello");
 QVBoxLayout *layout = new QVBoxLayout;


void MainWindow::interpreterActivated(const QString &strSelectedInterpreter) {

 Kross::Action action(this, "MyScript");
 if(strSelectedInterpreter == "python")
   action.setCode("import MyLabel\nMyLabel.text = 'Hello from python!'");
 else if(strSelectedInterpreter == "ruby")
   action.setCode("require 'MyLabel'\nMyLabel.text = 'Hello from ruby!'");
 else if(strSelectedInterpreter == "javascript")
   action.setCode("MyLabel.setText('Hello from javascript!')");
 action.addObject(lblHello, "MyLabel");



project (krosshello)

find_package(KDE4 REQUIRED) include_directories( ${KDE4_INCLUDES} )

set(krosshello_SRCS main.cpp mainwindow.cpp)

kde4_add_executable(krosshello ${krosshello_SRCS}) target_link_libraries(krosshello ${KDE4_KDEUI_LIBS} ${KDE4_KROSSUI_LIBS})

Using separate script files

The next step is to extract the scripts into separate files. This has the obvious advantage of being editable without being recompiled. Edit the MainWindow::interpreterActivated in mainwindow.cpp to the following:

void MainWindow::interpreterActivated(const QString &strSelectedInterpreter) {

 QString filename;
 Kross::Action action(this, "MyScript");
 if(strSelectedInterpreter == "python")
   filename = "";
 else if(strSelectedInterpreter == "ruby")
   filename = "krosshello.rb";
 else if(strSelectedInterpreter == "javascript")
   filename = "krosshello.js";
 action.addObject(lblHello, "MyLabel");

It is no longer neccessary to set the interpreter for the action explicitly. Kross chooses the correct interpreter based on the filename given in setFile().

For example, edit file to include the following:

  1. !/usr/bin/env kross

import MyLabel

MyLabel.text = "Hello from inside a python file."

It is also possible to call a function and return the result to the application.

def reverseString(s):

   s = s[::-1]
   return s

function reverseString(s){

   return s.split("").reverse().join("");


Add the above to krosshello.js or and edit the mainwindow.cpp again to include the following after action.trigger():

QVariant result = action.callFunction("reverseString", QVariantList() << "Hello World"); lblHello->setText(result.toString());

Ususally it will not make sense to use callFunction in an application, but instead connect signals and slots directly between the application and the script.

Edit this with a simple signals/slots example.

Add note about automatic connection of signals and slots.

This is the more practical way to use kross, and is described in more detail at Scripts as plugins.

This page was last edited on 31 May 2019, at 08:09. Content is available under Creative Commons License SA 4.0 unless otherwise noted.