Difference between revisions of "Development/Tutorials/Krita Scripting"

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* [http://kross.dipe.org Kross Homepage]
* [http://kross.dipe.org Kross Homepage]
* [http://wiki.koffice.org/index.php?title=Kross Kross Wiki Page]
* [http://wiki.koffice.org/index.php?title=Kross Kross Wiki Page]
* [[Development/Tutorials/Kross-Tutorial|Kross Tutorial]]
==Scripting Extensions==
==Scripting Extensions==

Revision as of 07:52, 13 August 2007

Krita Scripting


Krita and Scripting

Krita is a painting and image editing application for KOffice.

Krita comes with a bunch of plugins where the scripting plugin uses the Kross scripting framework to offer powerful scripting with Python, Ruby and KDE JavaScript.

The plugin consist of following parts;

  • The ScriptingPart class which implements a KParts plugin that is loaded by Krita on startup and which is responsible for displaying the ScriptingDocker and the setup of the scripting environment.
  • The kritacore module offers an interface to scripting backends to deal with the Krita internals. The Scripting::Module class is the entry point for your script to communicate with Krita.

Scripting Handbook

The Krita Scripting Handbook (PDF) contains a full reference of the functionality accessible from within the scripting backends.

The Handbook is generated from the sourcecode using doxygen and KWord's Import Doxygen XML File python script.


Scripting Extensions

Extensions are used to extend Krita with additional functionality written in Python, Ruby or KDE JavaScript scripts.

The following screenshot shows Krita running with it's on the right half displayed scripting-docker that is used to display scripts and fastly execute scripts. The image itself was created using the Random painting Ruby script.

Krita2scripting screeny1.jpg

Those extensions are also accessible from within the "Scripts"-menu and are distributed with Krita, so some default extensions are installed together with Krita as part of it, or could be later added and configured on demand using the "Script Manager".

Krita2scripting screeny2.jpg

Following sections try to provide an overview of the per default with Krita distributed scripting extensions.

Import and Export

The both scripts pilimport.py and pilexport.py are using the Python Imaging Library to import and export to the by PIL support image-formats.

The following screenshot shows the "Python Imaging Library Import" Python script pilimport.py once executed.

For GUI-related things you are also able to use PyQt4 or Tkinter in your python scripts, Korundum/QtRuby in your Ruby scripts, KjsEmbed4 (KjsEmbded4 is included in kdelibs4 now) in your JavaScript scripts or the more high-level Kross forms in all interpreter-backends.

Krita2scripting screeny33.jpg

Most parts of the pilimport.py Python script are related to GUI and preparation of the import-proccess. The core part of that script, so the part that does actualy do the import, looks like;

  1. import needed modules and initialize PIL

import Krita, Image, ImageFile Image.init()

  1. read the imagefile and convert to RGB

pilimage = Image.open("/home/user/myimage.jpg") pilimage = pilimage.convert("RGB")

  1. fetch the Krita layer we like to import to

krtlayer = Krita.image().activePaintLayer()

  1. scale the loaded image to fit

pilimage = pilimage.resize(

   (krtlayer.width(), krtlayer.height()))
  1. let's use the progressbar


   krtlayer.width() * krtlayer.height())
  1. finally do the import

krtlayer.beginPainting("PIL import") it = krtlayer.createRectIterator(

   0, 0, krtlayer.width(), krtlayer.height())

while (not it.isDone()):

   data = pilimage.getpixel((it.x(), it.y()))


The pilexport.py Python script which does export a Krita image to a by the Python Imaging Library supported image-format looks then like;

  1. import needed modules and initialize PIL

import Krita, Image, ImageFile Image.init()

  1. fetch the Krita layer we like to export

krtlayer = Krita.image().activePaintLayer()

  1. create the PIL image

pilimage = Image.new("RGB",

   (krtlayer.width(), krtlayer.height()))
  1. finally do the export

it = krtlayer.createRectIterator(

   0, 0, krtlayer.width(), krtlayer.height())

finesh = it.isDone() while (not finesh):

       (it.x(),it.y()), tuple(it.pixel()))
   finesh = it.next()
  1. and save the result



  • The randompaint.rb Ruby script demonstrates how to use the Painter scripting API and paints random shape on the screen. The image as shown at the first screenshot above was made using the script.
  • The torture-painting.rb Ruby script tortures Krita with painting. Take care, this script may run a very long time.
  • The changecs.rb Ruby script demonstrates how to change the colorspace.

The following three sample scripts are doing the exactly the same thing, that is invert the pixel of an image, and are written code-wise the same way while different scripting backends are used. It does provide us a way to compare the languages and to show, that the same rich API is accessible to all of them :)

  • The invert.rb Ruby script inverts the pixel of an image.
  • The invert.py Python script inverts the pixel of an image.
  • The invert.js JavaScript script inverts the pixel of an image.



  • The reshapehisto.py Python script is an experimental script to try to reshape histogram, while the results are far to be convincing yet it is still an example on how to use histogram in a script.

This page was last edited on 13 August 2007, at 07:52. Content is available under Creative Commons License SA 4.0 unless otherwise noted.