Development/Tutorials/First program/nl: Difference between revisions

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name=Hello World|
name=Hello World|


pre=[http://mindview.net/Books/TICPP/ThinkingInCPP2e.html C++], [http://qt.nokia.com Qt], [[Getting_Started/Build|Building KDE]]|
pre=[http://mindview.net/Books/TICPP/ThinkingInCPP2e.html C++], [https://www.qt.io/ Qt], [[Special:myLanguage/Getting_Started/Build|Building KDE]]|


next=[[Development/Tutorials/Using_KXmlGuiWindow|Tutorial 2 - KXmlGuiWindow]]|  
next=[[Special:myLanguage/Development/Tutorials/Using_KXmlGuiWindow|Tutorial 2 - KXmlGuiWindow]]|  


<span class="mw-translate-fuzzy">
reading=[[Special:myLanguage/Development/Tutorials/CMake|CMake]]
reading=[[Development/Tutorials/CMake|CMake]]
}}
}}
</span>


==Samenvatting==
==Samenvatting==


Wat zou je eerste programma anders moeten doen dan de wereld begroeten? Om dat voor elkaar te krijgen, gebruiken we een {{class|KMessageBox}} en passen we één van de knoppen aan. [[image:introtokdetutorial1.png|frame|center]]
Your first program shall greet the world with a friendly "Hello World", what else? For that, we will use a {{class|KMessageBox}} and customise one of the buttons.
 
[[image:Introtokdetutorial1-kf5.png|frame|center]]


{{Tip|Als je meer informatie wilt over een klasse die je tegenkomt, kun je de 'kde'-zoekmachine gebruiken. Om bijvoorbeeld meer te weten te komen over een KMessageBox, typ je "kde:kmessagebox" in Konqueror, rekonq of KRunner, waarna de documentatie verschijnt.}}
{{Tip|Als je meer informatie wilt over een klasse die je tegenkomt, kun je de 'kde'-zoekmachine gebruiken. Om bijvoorbeeld meer te weten te komen over een KMessageBox, typ je "kde:kmessagebox" in Konqueror, rekonq of KRunner, waarna de documentatie verschijnt.}}


{{Tip|
{{Tip|
Als IDE voor je projecten kun je [[qtcreator|QtCreator]] gebruiken.
You might want to use [[Special:myLanguage/KDevelop|KDevelop]] or [[Special:myLanguage/qtcreator|QtCreator]] as IDE for your projects.
}}
}}


== De code ==
== De code ==


Alle code die we nodig hebben, komt in één bestand te staan: <tt>main.cpp</tt>. Maak dat bestand en zet de volgende code erin:
All the code we need will be in one file, <tt>main.cpp</tt>. Create that file with the code below:
 
<syntaxhighlight lang="cpp-qt">
<syntaxhighlight lang="cpp-qt">
#include <cstdlib>
#include <cstdlib>


#include <KApplication>
#include <QApplication>
#include <QCommandLineParser>
#include <KAboutData>
#include <KAboutData>
#include <KCmdLineArgs>
#include <KLocalizedString>
#include <KMessageBox>
#include <KMessageBox>
#include <KLocale>


int main (int argc, char *argv[])
int main (int argc, char *argv[])
{
{
    QApplication app(argc, argv);
    KLocalizedString::setApplicationDomain("tutorial1");
   
     KAboutData aboutData(
     KAboutData aboutData(
                         // The program name used internally.
                         // The program name used internally. (componentName)
                         "tutorial1",
                         QStringLiteral("tutorial1"),
                        // The message catalog name
                         // A displayable program name string. (displayName)
                        // If null, program name is used instead.
                         i18n("Tutorial 1"),
                        0,
                         // The program version string. (version)
                         // A displayable program name string.
                         QStringLiteral("1.0"),
                         ki18n("Tutorial 1"),
                         // Short description of what the app does. (shortDescription)
                         // The program version string.
                         i18n("Displays a KMessageBox popup"),
                         "1.0",
                         // Short description of what the app does.
                         ki18n("Displays a KMessageBox popup"),
                         // The license this code is released under
                         // The license this code is released under
                         KAboutData::License_GPL,
                         KAboutLicense::GPL,
                         // Copyright Statement
                         // Copyright Statement (copyrightStatement = QString())
                         ki18n("(c) 2007"),
                         i18n("(c) 2015"),
                         // Optional text shown in the About box.
                         // Optional text shown in the About box.
                         // Can contain any information desired.
                         // Can contain any information desired. (otherText)
                         ki18n("Some text..."),
                         i18n("Some text..."),
                         // The program homepage string.
                         // The program homepage string. (homePageAddress = QString())
                         "http://example.com/",
                         QStringLiteral("http://example.com/"),
                         // The bug report email address
                         // The bug report email address
                         "[email protected]");
                         // (bugsEmailAddress = QLatin1String("[email protected]")
                        QStringLiteral("[email protected]"));
    aboutData.addAuthor(i18n("Name"), i18n("Task"), QStringLiteral("[email protected]"),
                        QStringLiteral("http://your.website.com"), QStringLiteral("OSC Username"));
    KAboutData::setApplicationData(aboutData);


     KCmdLineArgs::init( argc, argv, &aboutData );
     QCommandLineParser parser;
     KApplication app;
    aboutData.setupCommandLine(&parser);
     parser.process(app);
    aboutData.processCommandLine(&parser);
   
     KGuiItem yesButton( i18n( "Hello" ), QString(),
     KGuiItem yesButton( i18n( "Hello" ), QString(),
                         i18n( "This is a tooltip" ),
                         i18n( "This is a tooltip" ),
                         i18n( "This is a WhatsThis help text." ) );
                         i18n( "This is a WhatsThis help text." ) );
    return  
 
         KMessageBox ::questionYesNo  
return  
         KMessageBox::questionYesNo  
         (0, i18n( "Hello World" ), i18n( "Hello" ), yesButton )  
         (0, i18n( "Hello World" ), i18n( "Hello" ), yesButton )  
         == KMessageBox ::Yes? EXIT_SUCCESS: EXIT_FAILURE;
         == KMessageBox::Yes? EXIT_SUCCESS: EXIT_FAILURE;
}
}
</syntaxhighlight>
</syntaxhighlight>
The first KDE specific code we come across in this program is {{class|KAboutData}}. This is the class used to store information about the program such as a short description, authors or license information. Pretty much every KDE application should use this class.


Then we come to {{class|KCmdLineArgs}}. This is the class one would use to specify command line switches to, for example, open the program with a specific file. However, in this tutorial, we simply initialise it with the {{class|KAboutData}} object we created so we can use the <tt>--version</tt> or <tt>--author</tt> switches.
First we need to create a [http://doc.qt.io/qt-5/qapplication.html QApplication] object. This needs to be done exactly once in each program since it is needed for things such as [[Development/Tutorials/Localization/i18n|i18n]]. It also should be created before any other KDE or Qt object. A call to {{class|KLocalizedString}}::setApplicationDomain() is required to properly set the translation catalog and must be done before the next step happens.


Then we create a {{class|KApplication}} object. This needs to be done exactly once in each program since it is needed for things such as [[Development/Tutorials/Localization/i18n|i18n]].
The first KDE specific object we create in this program is {{class|KAboutData}}. This is the class used to store information about the program such as a short description, authors or license information. Pretty much every KDE application should use this class. We then call {{class|KAboutData}}::setApplicationData() to initialize the properties of the [http://doc.qt.io/qt-5/qapplication.html QApplication] object.


Now we've done all the necessary KDE setup, we can move on to doing interesting things with our application. We're going to create a popup box but we're going to customise one of the buttons. To do this customisation, we need to use a {{class|KGuiItem}} object. The first argument in the {{class|KGuiItem}} constructor is the text that will appear on the item (in our case, a button). Then we have an option of setting an icon for the button but we don't want one so we just give it <tt>QString()</tt>. We then set the tooltip (what appears when you hover over an item) and finally the "What's This?" (accessed through right-clicking or Shift-F1) text.
Then we come to [http://doc.qt.io/qt-5/qcommandlineparser.html QCommandLineParser]. This is the class one would use to specify command line switches to, for example, open the program with a specific file. However, in this tutorial, we simply initialise it with the {{class|KAboutData}} object we created so we can use the <tt>--version</tt> or <tt>--author</tt> switches.


Now we have our item, we can create our popup. We call the <tt>{{class|KMessageBox}}::questionYesNo()</tt> function which, by default, creates a message box with a "Yes" and a "No" button. The second argument is the text that will appear in the message box above the buttons. The third is the caption the window will have and finally we set the KGuiItem for (what would normally be) the "Yes" button to the <tt>KGuiItem yesButton</tt> we created.
We zijn nu klaar met alle nodige KDE-instellingen, en we kunnen verdergaan met interessantere dingen. We maken een popup, maar daarbij passen we één van de knoppen aan. Om deze wijziging aan te brengen, moeten we een {{class|KGuiItem}}-object gebruiken. Het eerste argument in de constructor van {{class|KGuiItem}} is de tekst die op het item komt te staan (in ons geval dus de knop). Dan hebben we een optie om een icoontje op de knop te zetten; dat willen we niet en dus geven we alleen een <tt>QString()</tt> mee. Dan stellen we de tooltip in (de tekst die verschijnt als je met de muis boven een item hangt) en ten slotte de "Wat is dit?"-tekst (die je krijgt door met de rechtermuisknop te klikken of op Shift-F1 te drukken).


Note that all user-visible text is passed through the i18n() function; this is necessary for the UI to be translatable. More information on localization can be found in the [[Development/Tutorials/Localization/i18n|localization tutorial]].
We hebben nu een item, en nu kunnen we de popup aanmaken. We roepen de functie <tt>{{class|KMessageBox}}::questionYesNo()</tt> aan, die een venster met een "Ja"- en een "Nee"-knop maakt. Het tweede argument is de tekst die verschijnt in het venster, boven de knoppen. Het derde is de venstertitel, en ten slotte stellen we als KGuiItem de aangemaakte <tt>KGuiItem yesButton</tt> in voor de (oorspronkelijke) "Ja"-knop.


We're all done as far as the code is concerned. Now to build it and try it out.
Merk op dat we alle tekst die zichtbaar is voor de gebruiker door de i18n()-functie sluizen. Dat is nodig om de interface vertaalbaar te maken. Meer informatie over vertaling kun je vinden in de tutorial over [[Development/Tutorials/Localization/i18n|vertaling]].


== Build ==
We zijn klaar met de code; laten we het programma compileren en uitproberen.


You want to [[Development/Tutorials/CMake|use CMake]] for your build environment. You provide a file CMakeLists.txt, cmake uses this file to generate all Makefiles out of it.
== Compilatie ==
 
Je kunt het beste [[Development/Tutorials/CMake|CMake gebruiken]] als compileeromgeving. Je maakt een bestand CMakeLists.txt, en cmake gebruikt dit bestand dan om alle Makefiles te genereren.


=== CMakeLists.txt ===
=== CMakeLists.txt ===


Create a file named CMakeLists.txt in the same directory as main.cpp with this content:
Create a file named CMakeLists.txt in the same directory as main.cpp with this content:
<syntaxhighlight lang="cmake">
<syntaxhighlight lang="cmake">
cmake_minimum_required(VERSION 3.0)
project (tutorial1)
project (tutorial1)
find_package(KDE4 REQUIRED)
 
include (KDE4Defaults)
set(QT_MIN_VERSION "5.3.0")
include_directories(${KDE4_INCLUDES})
set(KF5_MIN_VERSION "5.2.0")
 
find_package(ECM 1.0.0 REQUIRED NO_MODULE)
set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH} ${ECM_KDE_MODULE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
 
include(KDEInstallDirs)
include(KDECMakeSettings)
include(KDECompilerSettings NO_POLICY_SCOPE)
include(FeatureSummary)
 
# Find Qt modules
find_package(Qt5 ${QT_MIN_VERSION} CONFIG REQUIRED COMPONENTS
    Core    # QCommandLineParser, QStringLiteral
    Widgets # QApplication
)
 
# Find KDE modules
find_package(KF5 ${KF5_MIN_VERSION} REQUIRED COMPONENTS
    CoreAddons      # KAboutData
    I18n            # KLocalizedString
    WidgetsAddons  # KMessageBox
)
 
feature_summary(WHAT ALL INCLUDE_QUIET_PACKAGES FATAL_ON_MISSING_REQUIRED_PACKAGES)
   
set(tutorial1_SRCS main.cpp)
set(tutorial1_SRCS main.cpp)
kde4_add_executable(tutorial1 ${tutorial1_SRCS})
 
target_link_libraries(tutorial1 ${KDE4_KDEUI_LIBS})
add_executable(tutorial1 ${tutorial1_SRCS})
install(TARGETS tutorial1  ${INSTALL_TARGETS_DEFAULT_ARGS})
 
<!--T:54-->
target_link_libraries(tutorial1
    Qt5::Widgets
    KF5::CoreAddons
    KF5::I18n
    KF5::WidgetsAddons
)
 
install(TARGETS tutorial1  ${KDE_INSTALL_TARGETS_DEFAULT_ARGS})
</syntaxhighlight>
</syntaxhighlight>
The <tt>find_package()</tt> function locates the package that you ask it for (in this case KDE4) and sets some variables describing the location of the package's headers and libraries. In this case we will use the <tt>KDE4_INCLUDES</tt> variable which contains the path to the KDE4 header files.


In order to allow the compiler to find these files, we pass that variable to the <tt>include_directories()</tt> function which adds the KDE4 headers to the header search path.
The <tt>find_package()</tt> function locates the package that you ask it for (in this case ECM, Qt5, or KF5) and sets some variables describing the location of the package's headers and libraries. ECM, or Extra CMake Modules, is required to import special CMake files and functions for building KDE applications.


Next we create a variable called <tt>tutorial1_SRCS</tt> using the <tt>set()</tt> function. In this case we simply set it to the name of our only source file.
Here we try to find the modules for Qt 5 and KDE Frameworks 5 required to build our tutorial. The necessary files are included by CMake so that the compiler can see them at build time. Minimum version numbers are set at the very top of CMakeLists.txt file for easier reference.


Then we use <tt>kde4_add_executable()</tt> to create an executable called <tt>tutorial1</tt> from the source files listed in our <tt>tutorial1_SRCS</tt> variable. Afterwards, we link our executable to the KDE4 kdeui library using <tt>target_link_libraries()</tt> and the <tt>KDE4_KDEUI_LIBS</tt> variable which was set by the <tt>find_package()</tt> function. The line starting with <tt>install</tt> writes a default "install" target into the Makefile.
Daarna maken we een variabele <tt>tutorial1_SRCS</tt> met behulp van de functie <tt>set()</tt>. In dit geval stellen we de variabele in op de naam van ons enige bronbestand.


=== Make And Run ===
Then we use <tt>add_executable()</tt> to create an executable called <tt>tutorial1</tt> from the source files listed in our <tt>tutorial1_SRCS</tt> variable. Afterwards, we link our executable to the necessary libraries using <tt>target_link_libraries()</tt> function. The line starting with <tt>install</tt> writes a default "install" target into the Makefile.


To compile, link and install your program, you must have several software installed, e.g. kdelibs, cmake, make and gcc-c++. To be sure you have everything, best follow [[Getting_Started/Build/Environment|this install guide]].
== Make aanroepen en uitvoeren ==
 
To compile, link and install your program, you must have several software installed, e.g. cmake, make and gcc-c++, and the Qt 5 and KDE Frameworks development files. To be sure you have everything, best follow [[Special:myLanguage/Getting_Started/Build/Environment|this install guide]].
 
While you can run cmake directly inside the source code directory itself, it is a best practice, and actually enforced in some KDE software, to use a separate build directory and run cmake from there:


You can invoke CMake and make manually:
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
cmake . && make && make install
mkdir build && cd build
</syntaxhighlight>
</syntaxhighlight>
Or, if you set up your environment as described in [[Getting_Started/Build/Environment|Getting Started/Build/Environment]], you can compile this code with:
You can invoke CMake and make manually:
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
cmakekde
cmake .. && make
</syntaxhighlight>
</syntaxhighlight>


And launch it with:
And launch it with:
<syntaxhighlight lang="bash">
<syntaxhighlight lang="bash">
./tutorial1
./tutorial1
</syntaxhighlight>
</syntaxhighlight>


==Moving On==
== De volgende stappen ==
 
Nu kun je verdergaan met de volgende tutorial, over het [[Development/Tutorials/Using_KXmlGuiWindow|gebruik van KXmlGuiWindow]].


Now you can move on to [[Development/Tutorials/Using_KXmlGuiWindow|using KXmlGuiWindow]].
{{Tip||The source code on this page applies only the current KDE Frameworks 5 ("KF5") version. For the older KDE Development Platform ("KDE4"), See [[Special:myLanguage/Development/Tutorials/First_program/KDE4]]}}


[[Category:C++]]
[[Category:C++]]

Revision as of 09:53, 10 February 2019


Hello World
Tutorial Series   Beginner Tutorial
Previous   C++, Qt, Building KDE
What's Next   Tutorial 2 - KXmlGuiWindow
Further Reading   CMake

Samenvatting

Your first program shall greet the world with a friendly "Hello World", what else? For that, we will use a KMessageBox and customise one of the buttons.

Tip
Als je meer informatie wilt over een klasse die je tegenkomt, kun je de 'kde'-zoekmachine gebruiken. Om bijvoorbeeld meer te weten te komen over een KMessageBox, typ je "kde:kmessagebox" in Konqueror, rekonq of KRunner, waarna de documentatie verschijnt.


Tip
You might want to use KDevelop or QtCreator as IDE for your projects.


De code

All the code we need will be in one file, main.cpp. Create that file with the code below:

#include <cstdlib>

#include <QApplication>
#include <QCommandLineParser>
#include <KAboutData>
#include <KLocalizedString>
#include <KMessageBox>

int main (int argc, char *argv[])
{
    QApplication app(argc, argv);
    KLocalizedString::setApplicationDomain("tutorial1");

    
    KAboutData aboutData(
                         // The program name used internally. (componentName)
                         QStringLiteral("tutorial1"),
                         // A displayable program name string. (displayName)
                         i18n("Tutorial 1"),
                         // The program version string. (version)
                         QStringLiteral("1.0"),
                         // Short description of what the app does. (shortDescription)
                         i18n("Displays a KMessageBox popup"),
                         // The license this code is released under
                         KAboutLicense::GPL,
                         // Copyright Statement (copyrightStatement = QString())
                         i18n("(c) 2015"),
                         // Optional text shown in the About box.
                         // Can contain any information desired. (otherText)
                         i18n("Some text..."),
                         // The program homepage string. (homePageAddress = QString())
                         QStringLiteral("http://example.com/"),
                         // The bug report email address
                         // (bugsEmailAddress = QLatin1String("[email protected]")
                         QStringLiteral("[email protected]"));
    aboutData.addAuthor(i18n("Name"), i18n("Task"), QStringLiteral("[email protected]"),
                         QStringLiteral("http://your.website.com"), QStringLiteral("OSC Username"));
    KAboutData::setApplicationData(aboutData);

    QCommandLineParser parser;
    aboutData.setupCommandLine(&parser);
    parser.process(app);
    aboutData.processCommandLine(&parser);
    
    KGuiItem yesButton( i18n( "Hello" ), QString(),
                        i18n( "This is a tooltip" ),
                        i18n( "This is a WhatsThis help text." ) );

return 
        KMessageBox::questionYesNo 
        (0, i18n( "Hello World" ), i18n( "Hello" ), yesButton ) 
        == KMessageBox::Yes? EXIT_SUCCESS: EXIT_FAILURE;
}

First we need to create a QApplication object. This needs to be done exactly once in each program since it is needed for things such as i18n. It also should be created before any other KDE or Qt object. A call to KLocalizedString::setApplicationDomain() is required to properly set the translation catalog and must be done before the next step happens.

The first KDE specific object we create in this program is KAboutData. This is the class used to store information about the program such as a short description, authors or license information. Pretty much every KDE application should use this class. We then call KAboutData::setApplicationData() to initialize the properties of the QApplication object.

Then we come to QCommandLineParser. This is the class one would use to specify command line switches to, for example, open the program with a specific file. However, in this tutorial, we simply initialise it with the KAboutData object we created so we can use the --version or --author switches.

We zijn nu klaar met alle nodige KDE-instellingen, en we kunnen verdergaan met interessantere dingen. We maken een popup, maar daarbij passen we één van de knoppen aan. Om deze wijziging aan te brengen, moeten we een KGuiItem-object gebruiken. Het eerste argument in de constructor van KGuiItem is de tekst die op het item komt te staan (in ons geval dus de knop). Dan hebben we een optie om een icoontje op de knop te zetten; dat willen we niet en dus geven we alleen een QString() mee. Dan stellen we de tooltip in (de tekst die verschijnt als je met de muis boven een item hangt) en ten slotte de "Wat is dit?"-tekst (die je krijgt door met de rechtermuisknop te klikken of op Shift-F1 te drukken).

We hebben nu een item, en nu kunnen we de popup aanmaken. We roepen de functie KMessageBox::questionYesNo() aan, die een venster met een "Ja"- en een "Nee"-knop maakt. Het tweede argument is de tekst die verschijnt in het venster, boven de knoppen. Het derde is de venstertitel, en ten slotte stellen we als KGuiItem de aangemaakte KGuiItem yesButton in voor de (oorspronkelijke) "Ja"-knop.

Merk op dat we alle tekst die zichtbaar is voor de gebruiker door de i18n()-functie sluizen. Dat is nodig om de interface vertaalbaar te maken. Meer informatie over vertaling kun je vinden in de tutorial over vertaling.

We zijn klaar met de code; laten we het programma compileren en uitproberen.

Compilatie

Je kunt het beste CMake gebruiken als compileeromgeving. Je maakt een bestand CMakeLists.txt, en cmake gebruikt dit bestand dan om alle Makefiles te genereren.

CMakeLists.txt

Create a file named CMakeLists.txt in the same directory as main.cpp with this content:

cmake_minimum_required(VERSION 3.0)

project (tutorial1)

set(QT_MIN_VERSION "5.3.0")
set(KF5_MIN_VERSION "5.2.0")

find_package(ECM 1.0.0 REQUIRED NO_MODULE)
set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH} ${ECM_KDE_MODULE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)

include(KDEInstallDirs)
include(KDECMakeSettings)
include(KDECompilerSettings NO_POLICY_SCOPE)
include(FeatureSummary)

# Find Qt modules
find_package(Qt5 ${QT_MIN_VERSION} CONFIG REQUIRED COMPONENTS 
    Core    # QCommandLineParser, QStringLiteral
    Widgets # QApplication 
)

# Find KDE modules
find_package(KF5 ${KF5_MIN_VERSION} REQUIRED COMPONENTS
    CoreAddons      # KAboutData
    I18n            # KLocalizedString
    WidgetsAddons   # KMessageBox
)

feature_summary(WHAT ALL INCLUDE_QUIET_PACKAGES FATAL_ON_MISSING_REQUIRED_PACKAGES)
    
set(tutorial1_SRCS main.cpp)

add_executable(tutorial1 ${tutorial1_SRCS})

<!--T:54-->
target_link_libraries(tutorial1
    Qt5::Widgets
    KF5::CoreAddons
    KF5::I18n
    KF5::WidgetsAddons
)

install(TARGETS tutorial1  ${KDE_INSTALL_TARGETS_DEFAULT_ARGS})

The find_package() function locates the package that you ask it for (in this case ECM, Qt5, or KF5) and sets some variables describing the location of the package's headers and libraries. ECM, or Extra CMake Modules, is required to import special CMake files and functions for building KDE applications.

Here we try to find the modules for Qt 5 and KDE Frameworks 5 required to build our tutorial. The necessary files are included by CMake so that the compiler can see them at build time. Minimum version numbers are set at the very top of CMakeLists.txt file for easier reference.

Daarna maken we een variabele tutorial1_SRCS met behulp van de functie set(). In dit geval stellen we de variabele in op de naam van ons enige bronbestand.

Then we use add_executable() to create an executable called tutorial1 from the source files listed in our tutorial1_SRCS variable. Afterwards, we link our executable to the necessary libraries using target_link_libraries() function. The line starting with install writes a default "install" target into the Makefile.

Make aanroepen en uitvoeren

To compile, link and install your program, you must have several software installed, e.g. cmake, make and gcc-c++, and the Qt 5 and KDE Frameworks development files. To be sure you have everything, best follow this install guide.

While you can run cmake directly inside the source code directory itself, it is a best practice, and actually enforced in some KDE software, to use a separate build directory and run cmake from there:

mkdir build && cd build

You can invoke CMake and make manually:

cmake .. && make

And launch it with:

./tutorial1

De volgende stappen

Nu kun je verdergaan met de volgende tutorial, over het gebruik van KXmlGuiWindow.

The source code on this page applies only the current KDE Frameworks 5 ("KF5") version. For the older KDE Development Platform ("KDE4"), See Special:myLanguage/Development/Tutorials/First_program/KDE4