Developing Qt4 Applications using Qt Designer and Ruby on Kubuntu Jaunty 9.04
Part of Qt's great power lies in the fact that you get a top notch GUI design kit to please the most avid designer as well as an elegant development framework to keep the application coders happy. In this article we will take you through both sides of this equation as we show you how to create a small application which displays a list of items (pieces of text) and let's you move these items up and down via drag'n'drop. You'll learn how to
Ground breaking in the extreme!
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These instructions are tested with Kubuntu 9.04 (Jaunty Jackalope). They have also been tested successfully with Ubuntu 9.04. If you are a user of another distro, you are invited to post how you installed it on your distro. This will be very useful to other users! |
From a command line terminal run
sudo apt-get install libkorundum4-ruby1.8
sudo apt-get install qt4-designer
sudo apt-get install libqt4-ruby1.8-dev
sudo apt-get install libqt4-ruby1.8-examples
sudo apt-get install qt4-doc qt4-doc-html qt4-demos qt4-dev-tools
For Mandriva 2010.1, i'have installed :
sudo urpmi qt4-assistant qt4-debug qt4-designer qt4-doc qt4-examples ruby-qt4 ruby-qt4-devel
For Ubuntu 12.04 (Tried with ruby1.9)
sudo apt-get install qtcreator
sudo gem install qtbindings
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The -x bit of the rbuic4 command says to create a little stub (like a main function in C/C++ or public static void main in Java) that kicks off the application. Otherwise your application would have no entry point.
The -o dashboard_ui.rb bit of the command says dump the resulting ruby code into a file called dashboard_ui.rb We need to rerun this command every time we change the form using Qt4 Designer. Usually we won't add the -x flag |
if $0 == __FILE__
a = Qt::Application.new(ARGV)
u = Ui_Dialog.new
w = Qt::Dialog.new
u.setupUi(w)
w.show
a.exec
end
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So what is the if $0 == __FILE__ line all about?
If the code within the if statement is in a file that is included by a separate top level program then this condition will be false. The code inside the if statement will not be executed. Note: you can always use rbuic4 with the -x option even for a production program - just that you will have a test hook in there if you ever just want to test the UI. |
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To some, the latter is more Rubyesque. If you look in the autogenerated file dashboard_ui.rb, you will see that the function sampleUi() is wrapped by another function sample_ui().
Again for Rubyesque-ness, we change Ui_Dialog.new to Ui::Dialog.new This is just aesthetics. Syntactic sugar, but important syntactic sugar nonetheless! |
require 'Qt4'
require 'dashboard_ui'
a = Qt::Application.new(ARGV)
u = Ui::Dialog.new
w = Qt::Dialog.new
u.setup_ui(w)
w.show
a.exec
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It is fine to have more than one require 'Qt4' in your code, they just get ignored after the first one. |
Ok, so where are we at now? Well if you run ruby main.rb from the command line your dinky little dialog should appear. The way we are using the dialog in our application is called the Direct Approach. For more information (which is beyond the scope of this article) check out http://doc.trolltech.com/4.0/designer-using-a-component.html to see what the different approaches are. That article is very C++ based but you should get the gist of what is going on. But basically a lot of the important work is being done in the main.rb file; this means that we don't have much control over our widgets programmatically.
In the next section, we will switch to using the Single Inheritance Approach. Then we'll show you how to programmatically populate the List Widget on application startup. Fasten your seatbelts!
Ok, everything you learned is a lie! Well, not really, but definitely you'll want to do take the Single Inheritance Approach over the Direct Approach.
In Qt4, this is the primary way to separate autogenerated from code from our own logic. Using a text editor create a new file in your my_first_project folder called dashboard.rb with the following contents. (Note: For the rest of this article be careful to pay attention as to whether we are talking about dashboard_ui.rb or dashboard.rb). The comments should explain what's going on.
# We pull in the file containing the class which consists of generated code
require 'dashboard_ui'
# We inherit from Qt:Dialog as it gives us access to User Interface
# functionality such as connecting slots and signals
class Dashboard < Qt::Dialog
# We are then free to put our own code into this class without fear
# of it being overwritten. Here we add a initialize function which
# can be used to customise how the form looks on startup. The method
# initialize() is a constructor in Ruby
def initialize(parent = nil)
# Widgets in Qt can be optionally be children of other widgets.
# That's why we accept parent as a parameter
# This super call causes the constructor of the base class (Qt::Widget)
# to be called, shepherding on the parent argument
super(parent)
# We'll be putting some code here real soon...
end
end
Next we need to move the creation of the actual dialog out of main.rb and into the dashboard.rb to make the Dashboard class responsible for managing the widget. This is a core concept to understand. At the same time, we make the following changes to the main.rb file
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Why do we change the require statement? Because we are using the Dashboard class that we have defined and control rather than the Ui::Dialog class autogenerated by rbuic4 |
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Why can we call the show method on the Dashboard object? Because of the subclassing we are implementing, Dashboard now is a Qt::Dialog object! |
require 'Qt4'
require 'dashboard'
a = Qt::Application.new(ARGV)
dashboard = Dashboard.new
dashboard.show
a.exec
And here's what dashboard.rb should look like when you're done...
# We pull in the file containing the class which consists of generated code
require 'dashboard_ui'
# We inherit from Qt:Dialog as it gives us access to User Interface
# functionality such as connecting slots and signals
class Dashboard < Qt::Dialog
# We are then free to put our own code into this class without fear
# of it being overwritten. Here we add a initialize function which
# can be used to customise how the form looks on startup. The method
# initialize() is a constructor in Ruby
def initialize(parent = nil)
# Widgets in Qt can optionally be children of other widgets.
# That's why we accept parent as a parameter
# This super call causes the constructor of the base class (Qt::Widget)
# to be called, shepherding on the parent argument
super(parent)
# The Dashboard class we are in holds presentation logic and exists
# to 'manage' the dialog widget we created in Qt Designer earlier.
# An instance of this dialog widget is created and stored in @ui variable
@ui = Ui::Dialog.new
# Calling setup_ui causes the dialog widget to be initialised with the
# defaults you may have specified in Qt Designer. For example, it
# - populates the 'First Line' and 'Second Line' items in the List Widget
# - sets the drag drop mode to 'Internal'
# - and much much more. Peer into the dashboard_ui.rb if you want to the
# full gory details
@ui.setup_ui(self)
end
end
Now currently all the code to insert the items into the Item List is controlled in the autogenerated file dashboard_ui.rb. Let's take the power back!
From the the setupUi function in dashboard_ui.rb file to the bottom of our own dashboard.rb file's initialize function, move the lines
Qt::ListWidgetItem.new(@listWidget)
Qt::ListWidgetItem.new(@listWidget)
From the the retranslateUi function in dashboard_ui.rb file to the bottom of our dashboard.rb file's initialize function, move the lines
@listWidget.item(0).text = Qt::Application.translate("Dialog", "First Line", nil, Qt::Application::UnicodeUTF8)
@listWidget.item(1).text = Qt::Application.translate("Dialog", "Second Line", nil, Qt::Application::UnicodeUTF8)
NB: Use @ui.listwidget in instead of just @listwidget in the lines that you move. This is because @ui is the variable that contains the Dialog which in turn contains the List Widget.
This gives us a dashboard.rb file that looks as follows...
# We pull in the file containing the class which consists of generated code
require 'dashboard_ui'
# We inherit from Qt:Dialog as it gives us access to User Interface
# functionality such as connecting slots and signals
class Dashboard < Qt::Dialog
# We are then free to put our own code into this class without fear
# of it being overwritten. Here we add a initialize function which
# can be used to customise how the form looks on startup. The method
# initialize() is a constructor in Ruby
def initialize(parent = nil)
# Widgets in Qt can optionally be children of other widgets.
# That's why we accept parent as a parameter
# This super call causes the constructor of the base class (Qt::Widget)
# to be called, shepherding on the parent argument
super(parent)
# The Dashboard class we are in holds presentation logic and exists
# to 'manage' the dialog widget we created in Qt Designer earlier.
# An instance of this dialog widget is created and stored in @ui variable
@ui = Ui::Dialog.new
# Calling setup_ui causes the dialog widget to be initialised with the
# defaults you may have specified in Qt Designer. For example, it
# - populates the 'First Line' and 'Second Line' items in the List Widget
# - sets the drag drop mode to 'Internal'
# - and much much more. Peer into the dashboard_ui.rb if you want to the
# full gory details
@ui.setup_ui(self)
# As promised...
Qt::ListWidgetItem.new(@ui.listWidget)
Qt::ListWidgetItem.new(@ui.listWidget)
#And also...
@ui.listWidget.item(0).text = Qt::Application.translate("Dialog", "First Line", nil, Qt::Application::UnicodeUTF8)
@ui.listWidget.item(1).text = Qt::Application.translate("Dialog", "Second Line", nil, Qt::Application::UnicodeUTF8)
end
end
You should now be able to run ruby main.rb and see you're lovely form appear. Try to drag the first line and second line up and down. Not bad, eh?
One last thing if you need to do some simple debugging on your app, make sure that you have the ruby-debug gem installed (sudo gem install ruby-debug) and stick the line debugger in your source code anywhere you want to put a breakpoint. Then instead of the ruby command run rdebug main.rb and this will drop you into a nifty command line debugger. Initially it will be at line 1 in your source file but if you type c it will bring you to your breakpoint. For more on using command line debugging see ruby-debug in 30 seconds (we don't need no stinkin' GUI!).
Ya, sure we don't need no stinkin' GUI! But don't tell those Qt guys - they seem to produce quite nice ones!