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Development/Further Information

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Below are a list of books associated with KDE 4 development. These may be specific to applications, using the Qt Toolkit, or specifically KDE 4 books.

KDE 4 Development Books

Manish Chakravarty from KDE India is working on a KDE 4 programming book. The scheduled release date is the the 15th of August 2007

Qt 4 Development Books


The Book of Qt 4: The Art of Building Qt Applications by Daniel Molkentin

Daniel Molkentin, author of this book, is a core developer of KDE. He uses practical examples to explain Qt characteristics like the signal slot concept and its event system. He guides the reader through developing applications both with and without Qt's graphical GUI builder "Qt Designer." Topics covered include: tools needed to create dialog boxes; steps to follow when developing a GUI-based application; layout; how to visualize data using Qt's "model-view concept"; the QtSql model; the graphics library; as well as how to work with XML, databases, threads, and debugging. The book also includes lots of useful hints on how to use Qt's own datatypes, containers and algorithms and how to develop user-friendly applications.

Available via: Amazon

Foundations of Qt Development by Johan Thelin

An Introduction to Design Patterns in C++ with Qt 4 by Alan Ezust, Paul Ezust

Now, with the help of An Introduction to Design Patterns in C++ with Qt 4.1, you can master C++ and design patterns together, using the world's #1 open source framework for cross-platform development: Qt 4.1. This complete tutorial and reference assumes no previous knowledge of C, C++, objects, or patterns. You'll walk through every core concept, one step at a time, learning through an extensive collection of Qt 4.1-tested examples and exercises. Learn objects fast: classes, inheritance, polymorphism, and more. Master powerful design patterns, from Iterator and Visitor to Abstract Factory and Facade. Discover efficient high-level programming techniques utilizing libraries, generics, and containers. Build graphical applications using Qt widgets, models, and views.

Available via: Amazon

Available on-line at Suffolk University (free registration required)

C++ GUI Programming with Qt 4 by Jasmin Blanchette, Mark Summerfield

The only official best-practice guide to Qt 4.1 Programming. Using C++ GUI Programming with Qt 4 you'll discover the most effective Qt 4 programming patterns and techniques as you master key technologies ranging from Qt's model/view architecture to Qt's powerful new 2D paint engine. The authors provide readers with unparalleled insight into Qt's event model and layout system. Then, using realistic examples, they introduce superior techniques for everything from basic GUI development to advanced database and XML integration.

Available via: Amazon

C++ GUI Programming with Qt 3

The first official Trolltech guide to Qt 3.2 programming written by Trolltech software engineer Jasmin Blanchette and Trolltech's documentation manager Mark Summerfield, with a foreword by Matthias Ettrich, Trolltech lead developer and founder of the KDE project. The book teaches every facet of Qt 3 programming, ranging from basic user interfaces and layout managers to 2D/3D graphics, drag-and-drop, signaling, networking, XML, database integration, even internationalization and multithreading. The book in PDF format and sources can be downloaded from linked publisher's page.

Available via: Amazon

Available on-line at: Prentice-Hall (free PDF download)

Rapid GUI Development with QtRuby

See how to use the powerful Qt3 library to create cross-platform GUI applications for Linux and OS X in Ruby. Covers installation, basic and advanced programming, event models, and Korundum. A must if you want to develop software with QtRuby/Korundum.

Open Source Game Development: Qt Games for KDE, PDA's, and Windows

This book provides beginning and intermediate game programmers with a step-by-step resource to desktop game programming. The reader is introdcuded into the development of a desktop game application using Qt3/Qt4/Qtopia/KDE as development platform. Desktop game relevant topics such as pathfinding, AI, sound, 2D and 3D graphics and network programming are introduced in the scope of Qt and KDE. All topics are accompanied by plenty of source code examples in the book and on the companion CD-ROM.

Available via: Amazon


Qt 4: Einführung in die Applikationsentwicklung von Daniel Molkentin

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