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To prawda, że jest wiele aplikacji KDE, które powinny być napisane. Ale jest też wiele istniejących programów, które potrzebują Twojej pomocy.
Zobacz tę stronę, by sprawdzić obszary, w których potrzebna jest pomoc.
Before starting a new application, it's always a good idea to check KDE-Apps.org for existing applications and to ask on the kde-devel mailing-list whether someone is already working on a similar project.
KOffice and KDevelop, despite being very praised, have very few developers, so you might check there. There is no need to be a KDE core-developer to help. KDE is very modular so you can perfectely improve one area without knowing how the whole system works.
You can also ask on kde-devel if someone needs help on an application. Use the latest version of KDE and spot things that are needed. A theme generator? A konsole schema editor? Improve a game? There is always a small feature missing. Go and implement it!
Are you familiar or attracted with a specific field? See if there is a related application that could use your help. Or write one. KDE needs more non-geek oriented applications.
There are plenty of tasks that don't require development skills. Write reviews of applications for the promoting of KDE (see the kde-promo mailing-list), help the documentation team (see i18n.kde.org/doc), help the translations (see i18n.kde.org), help to filter the incoming bugs (see bugs.kde.org).
The Konqi for some people SDK is at ftp.kde.org/pub/kde/devel/konqi_sdk.tar.bz2
It was posted to artist.kde.org before that site ceased to be updated.
Further images are on KDE merchandise.
You need to know C++. Read the Qt tutorials and browse the Qt docs to get familiar with what's available with Qt. Then read the KDE tutorials and browse architecture and documentation. You can also read the KDE Book, it can not harm. But you don't have to be familiar with the whole KDE architecture to become a kde developer. Using kde's technologies is quite easy, so concentrate on what you really need, you can learn the other bits later on. KDE TechBase and doc.qt.nokia.com (also in your $QTDIR/doc/html) are invaluable resources, take advantage of them. Then, browse the source, look for the examples directories, see how the other did code their applications. Reading and writing code is the best way to learn.
See the "Building and Running KDE Software From Source" section on the Getting_Started page.
[miscellany] global-ignores = *.moc *.moc.cc *.moc.cpp config.log config.status \ config.cache *.gmo .deps .libs SunWS_cache *.lo *.la *.rpo *.la.closure \ *_la_closure.cpp *_la_closure.cc *_la_closure.cxx *.all_cc.cc *.all_cpp.cpp \ *.all_C.C *.all_cxx.cxx *_meta_unload.cc *_meta_unload.h *_meta_unload.cpp \ *_meta_unload.C *_meta_unload.cxx index.cache.bz2 .memdump Makefile.rules.in \ Makefile.calls.in Makefile.rules Makefile.calls autom4te.cache *.kidl \ *.o *.lo *.la #*# .*.rej *.rej *.pyc
And to make svn diff ignore whitespace, and print function names:
[helpers] diff-cmd = /usr/local/bin/_svndiff
with the following in /usr/local/bin/_svndiff:
#!/bin/sh exec /usr/bin/diff -b -u -p "$@"
Don't forget to make /usr/local/bin/_svndiff executable.
There are three requirements:
See also the next question.
As core developer Waldo Bastian explains in a copyrighted mail:
- Some of those advantages are: your code ends up on all distro's, people might fix your bugs, you get free translations and documentation, you get tons of bugreports.
BUT... by putting your code under and open source license and putting it in a KDE repository you give the world at large, as well as KDE in particular, the irrevocable right to use your code. And KDE will use that right at its discretion to protect the interests of KDE, even if that goes against the wishes of the author at that point in time.
It is important to know that but don't be afraid. Usually, things work very well. In 5 years, it has only happened once that a developer had his work put kept in KDE while he wanted to remove it.
See full article at Contribute > Get a KDE Contributor Account.
Go to [KDE Identity] , fill out the form and describe why you need write access. Make sure to specify your full name and e-mail address.
Please also include the name of your bugs.kde.org account, if non-existent please create one so that it can be given usual developer rights. Closing bugs.kde.org reports with keywords in commit comments only works if the email address of your KDE Identity and bugs.kde.org accounts match. You can change your bugs.kde.org address in the Bugzilla user settings.
Git requires use of an ssh key, and new accounts for SVN must also choose the svn+ssh protocol. Send a public ssh key (e.g. ~/.ssh/id_dsa.pub)
See also #How do I create a SSH key?
Although there are few restrictions on repository commit rights, we expect you not to disrupt other developers' code without their consent. You must also respect the feature freezes of the release schedule (published on developer.kde.org)
A detailed list of rules you should follow when committing to KDE repositories are listed in the KDE Commit Policy.
As a first step, we can put it in playground, which is essentially "kde-alpha". Develop it there and when it is ready, request that your app to be moved to the appropriate KDE package or the extragear module.
This is no longer possible with Subversion. Maybe in the future, if the server is upgraded and allows that. Note that for git this is not an issue.
It contains Qt bindings for Ruby, PHP, C# to use Qt classes with those langages, KDE bindings for Ruby, C#, python to use KDE classes with those langages, and XParts to embed non-KDE apps as a KPart. Check the binding page of TechBase.
No, playground are not a released packages. The same is true for kdereview and extragear: they are not frozen and released. But if you want your app to move to a package, ask for it before the beta-release.
Yes, check the Building 2 Versions documentation.
kde-config and all kde programs accept --version as argument.
For instance, to get only reaktivate from playground/utils:
svn co -N /playground/utils; svn up reaktivate
Then compile as usual.
The same answer applies to the question "How do I get a single language out of kde-i18n?".
You can do that from your Subversion commit. To do so, append to your commit message a line like this:
BUG: XXXXX where XXXXX is the bug report you want to close. If the report you're closing is adding a new feature, you can use FEATURE instead of BUG.
Generate a key pair for each major location you work from. This helps to reduce the impact when your key gets stolen. When someone obtains access to your private key, your key can be abused in attempts to compromise KDE servers. Well known open source projects have been compromised this way in the past, YOU must help us to make sure that this doesn't happen with KDE servers as well. For that reason it is important to notify sysadmin (at) kde (dot) org immediately when you notice that someone may have had access to your private key for example when a computer on which it was stored has been hacked or infected with a virus, worm or trojan.
If you choose to make a backup of your SSH private key data, please ensure that any such backup is stored in a secure manner as well.
For the practical part, the following command can be used to generate a SSH private/public key pair with
ssh-keygen -t dsa
This will create a private key as ~/.ssh/id_dsa and a public key as ~/.ssh/id_dsa.pub.
There are times when you may want to use a key of a different name to the default, perhaps to use separate keys for different projects. To let SSH know which key you want to use for KDE.org, you can keep a list of servers and their corresponding keys in ~/.ssh/config. For example,
Host svn.kde.org IdentityFile ~/.ssh/id_dsa_kde
The kde-commits mailinglist carries automatic notifications for all changes made in the KDE repositories. The KDE-Commits mailinglist is very high traffic. An alternative is CommitFilter which allows you to get notification for only those areas that interest you.