Archive:Development/Tutorials/Using KActions (zh CN)
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Tutorial Series | 初学者教程 |
Previous | 教程2 - 创建主窗口, XML基础知识 |
What's Next | TODO (milliams) |
Further Reading | None |
摘要
在本讲中我们将介绍动作(action)的概念。动作是一种为用户提供程序交互接口的统一方法。
例如,假设我们需要为用户提供一个清除文本输入框内全部文字的功能,并希望用户可以通过点击工具栏中的一个按钮,或者通过菜单中的一个菜单项,再或者是通过一个组合快捷键来执行该功能。在KDE中,我们只需要通过一个KAction,就可以实现上述的全部功能。
KAction
KAction是一个包含着与某个动作有关的所有信息(如图标、快捷方式等)的对象。你可以将动作连接到实际执行工作的slot上。
创建你自己的动作
要创建一个动作,首先需要在你的.cpp文件中包含#include <KAction> 。
创建对象
下面,我们将创建一个动作来清除文本区(见教程2)中的内容。
我们将通过一系列的步骤来创建这个动作。首先是创建KAction对象:
KAction* clearAction = new KAction(this);
上面这行代码创建了一个叫做clearAction的KAction对象。
文字
有了KAction对象之后,我们就可以来设置它的属性。
首先,我们要设置显示在菜单中和工具栏图标下的文字。
clearAction->setText(i18n("Clear"));
正如你所看到的那样,如果你希望你的用户界面能够被正确本地化(i18n),就要先用
i18n()来处理要显示文字。
图标
如果你希望动作能显示在工具栏中,那么就需要给它指定一个图标。用setIcon() 函数即可实现该功能:
clearAction->setIcon(KIcon("document-new"));
这里我们设置使用标准KDE的document-new(新建文档)图标.
快捷键
我们也需要给动作设置一个快捷键。只需要简单的通过代码
clearAction->setShortcut(Qt::CTRL+Qt::Key_W);
来将Ctrl+W设置为快捷键。
添加到集合中
为了让我们的动作能够被XmlGui架构访问,必须将它添加到程序的“动作集”中。通过actionCollection()函数来实现这一步:
actionCollection()->addAction("clear", clearAction);
这里我们将KAction对象clearAction加入了动作集,并将其命名为“clear”。 XmlGui架构会使用这个名字来管理该对象。
连接到动作
完成对动作的设置之后,接下来我们需要将它连接到实际进行处理的部分。为此,我们将动作连接到textArea对象的clear()方法。
connect( clearAction, SIGNAL( triggered(bool) ),
textArea, SLOT( clear() ) );
这与Qt里的QAction的用法是相同的。
KStandardAction
对于那些几乎在所有KDE程序中出现的动作,如“退出”,“保存”及“载入”等,KDE提供了一些预定义的KAction对象。可以通过KStandardAction来访问它们。
使用它们很简单。只要你在代码中包含了#include <KStandardAction>, 你只需要简单的将你希望执行的方法和要加入的动作集提供给它即可。例如,
KStandardAction::quit(kapp, SLOT(quit()), actionCollection());
将会自动创建一个带有正确的图标、文本和快捷键的KAction对象,并自动加入文档菜单。
代码
mainwindow.h
- ifndef MAINWINDOW_H
- define MAINWINDOW_H
- include <KXmlGuiWindow>
- include <KTextEdit>
class MainWindow : public KXmlGuiWindow
{
public:
MainWindow(QWidget *parent=0);
private:
KTextEdit* textArea;
void setupActions();
};
- endif
mainwindow.cpp
- include "mainwindow.h"
- include <KApplication>
- include <KAction>
- include <KLocale>
- include <KActionCollection>
- include <KStandardAction>
MainWindow::MainWindow(QWidget *parent)
: KXmlGuiWindow(parent)
{
textArea = new KTextEdit;
setCentralWidget(textArea);
setupActions();
}
void MainWindow::setupActions()
{
KAction* clearAction = new KAction(this);
clearAction->setText(i18n("Clear"));
clearAction->setIcon(KIcon("document-new"));
clearAction->setShortcut(Qt::CTRL+Qt::Key_W);
actionCollection()->addAction("clear", clearAction);
connect(clearAction, SIGNAL(triggered(bool)),
textArea, SLOT(clear()));
KStandardAction::quit(kapp, SLOT(quit()),
actionCollection());
setupGUI();
}
main.cpp
- include <KApplication>
- include <KAboutData>
- include <KCmdLineArgs>
- include "mainwindow.h"
int main (int argc, char *argv[])
{
KAboutData aboutData( "tutorial3", "tutorial3",
ki18n("Tutorial 3"), "1.0",
ki18n("A simple text area using KAction etc."),
KAboutData::License_GPL,
ki18n("Copyright (c) 2007 Developer") );
KCmdLineArgs::init( argc, argv, &aboutData );
KApplication app;
MainWindow* window = new MainWindow();
window->show();
return app.exec();
}
将动作放到菜单和工具栏中
Now, at the moment, we've only created our new "Clear" action. It won't yet show up in the menus or in the toolbars. To tell the program where to put our actions (and to allow the end-user to move them around) we use a KDE technology called XmlGui.
XmlGui
When you call setupGUI() in your KXmlGuiWindow class, it calls the XmlGui system which reads an XML file description of your interface (which we will create in a minute) and creates the buttons and menus appropriately.
Now obviously XmlGui needs to know which file is your description file, i.e. it needs to know its name and location. The rule for the naming is the file should be called appnameui.rc (where appname is the name you set in KAboutData), so in our example, the file will be called tutorial3ui.rc. Where the file will be located is handled by CMake.
编写你自己的程序名ui.rc文件
Since the description of our UI is being defined with XML, the layout of the description must follow strict rules. We won't go through all the rules in this tutorial but for more information, see the _detailed_XmlGui_page_ (once we have a full explanation of XmlGui (or possibly liveui if that's done soon :)) on the wiki, I'll link it up).
tutorial3ui.rc
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE kpartgui SYSTEM "kpartgui.dtd">
<gui name="tutorial3" version="1">
<ToolBar name="mainToolBar" >
<text>Main Toolbar</text>
<Action name="clear" />
<ActionList name="dynamicActionlist" />
</ToolBar>
<MenuBar>
<Menu name="file" >
<text>&File</text>
<Action name="clear" />
</Menu>
</MenuBar>
</gui>
The <Toolbar> tag allows you to describe the toolbar. That is the bar across the top of the window with the icons. Here we give it a unique name mainToolBar, set it's user visible name Main Toolbar using the <text> tag and finally add our clear action to the toolbar using the <Action> tag. The name parameter in this tag relates to the string that was passed to the addAction() function in the C++ code.
As well as having our action in the toolbar, we can also add it to the menubar. Within the <MenuBar> tag, we say we want to add our action to the File menu and we add the action in the same way as for the toolbar.
Please note you can also add dynamic action list to your configuration file using a <ActionList> tag. For more information about this, see the plugActionList() method of the KXMLGUIClient documentation.
Change 'version' attribute of the gui tag if you changed .rc file since last install to force system cache update
CMake
Now that we're using XmlGui, we need to put the tutorial3ui.rc somewhere where KDE can find it. This means we need to install our project somewhere.
CMakeLists.txt
project(tutorial3)
find_package(KDE4 REQUIRED)
include_directories( ${KDE4_INCLUDES} )
set(tutorial3_SRCS
main.cpp
mainwindow.cpp
)
kde4_add_executable(tutorial3 ${tutorial3_SRCS})
target_link_libraries(tutorial3 ${KDE4_KDEUI_LIBS})
install(TARGETS tutorial3 DESTINATION ${BIN_INSTALL_DIR})
install( FILES tutorial3ui.rc
DESTINATION ${DATA_INSTALL_DIR}/tutorial3 )
This file is almost identical to the one for tutorial2 but it has two extra lines at the end. These describe where the files are to be installed. Firstly, the tutorial3 target is installed to the BIN_INSTALL_DIR then the tutorial3ui.rc file that describes the layout of the user interface is installed to the application's data directory.
Make, 安装和运行
If you don't have write access to where your KDE4 installation directory, you can install it to a folder in your home directory.
To tell CMake where to install the program, set the DCMAKE_INSTALL_PREFIX switch. So to install the program to the KDE directory, do
cmake . -DCMAKE_INSTALL_PREFIX=$KDEDIR make install tutorial3
Though, if you just want to install it somewhere local for testing (it's probably a bit silly to go to the effort of installing these tutorials to your KDE directory) you can do something like
cmake . -DCMAKE_INSTALL_PREFIX=/home/kde-devel/kdetmp
which will create a KDE-like directory structure under ~/kdetmp and will install the executable to /home/kde-devel/kdetmp/bin/tutorial3.
继续前进
TODO