Development/Tutorials/Graphics/HiDPI
Introduction
HiDPI devices are very common today. Users need to scale up UI to make them looks like normal size. Common scale factors are: 1.25, 1.5, 1.75, 2, 3. This means UI dimensions are not integers anymore. Qt provides classes and functions that accept and return qreal
instead of int
. They usually end with F.
- QRect --> QRectF
- QPoint --> QPointF
- QWidget::devicePixelRatio() --> QWidget::devicePixelRatioF()
KDE and Qt applications may render blur icons and graphics. This guide shows how to make everything sharp and clear in HiDPI devices. Both Qt 5 Widgets and Qt 5 Quick applications are supported.
Migrate to Qt 5 and KF5
Qt 4 doesn't support HiDPI rendering. Please migrate your application to Qt 5 and KF5.
Texts
You don't need to do anything special. Text rendering should support HiDPI out of box.
Icons
In your application's main function, add the following lines at the very beginning:
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
app.setAttribute(Qt::AA_UseHighDpiPixmaps, true);
...
}
Then all icons in your application should look sharp.
QPixmap
Change all QPixmap from
pixmap = QPixmap( width, height );
to
pixmap = QPixmap( width * dpr, height * dpr );
pixmap.setDevicePixelRatio(dpr);
So where is the dpr
variable from? You can get it from any QWidget
objects with function devicePixelRatioF()
. F means the function return a float number (qreal
).
And don't forget to change width
and height
from int
to qreal
.
QPainter
QRect
and QPoint
process all dimensions as integers. You need to change all of them to QRectF
and QPointF
.
All width and height variables have to be qreal
type instead of int
.
After all these changes, your QPainter
object should be able to render HiDPI graphics.