Development/Tutorials/Icons: Difference between revisions
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= example application = | = example application = | ||
In this chapter we will build an example application ''kicons'' that looks like this: | In this chapter we will build - on the [[Development/Tutorials/Using_KActions|KAction example]] - an example application ''kicons'' that looks like this: | ||
[[File:Snapshot-tutorial-kicon.png]] | [[File:Snapshot-tutorial-kicon.png]] |
Revision as of 09:08, 19 September 2011
When you create your own KDE application you will probably want icons in it like this:
These icons are called KIcons. This article shows you how to do this on the example of the software krep. In case of a cmake based project you will need to
How to use icons in a qmake base project is discussed elsewhere.
Your KDE project
If you have a KDE project and want to use icons within it, and want that these icons install seamlessly, you will have to name the icons after the project. In the following we look at a project named krep. The important lines in CMakeLists.txt are the ones printed bold below:
PROJECT( krep ) FIND_PACKAGE( KDE4 REQUIRED ) INCLUDE_DIRECTORIES( ${KDE4_INCLUDES} . ) SET(krepSources main.cpp krep.cpp krep.h) qt4_add_dbus_adaptor( krepSources org.kde.krep.xml krep.h krep mainadaptor MainAdaptor ) kde4_add_ui_files( krepSources krepui.ui ) kde4_add_app_icon( krepSources "hi*-app-krep.png" ) KDE4_ADD_EXECUTABLE( krep ${krepSources} ) TARGET_LINK_LIBRARIES( krep ${KDE4_KPARTS_LIBS} ) install( TARGETS krep ${INSTALL_TARGETS_DEFAULT_ARGS} ) kde4_install_icons( ${ICON_INSTALL_DIR} )
How to test it
- delete a file
rm /usr/local/share/icons/hicolor/22x22/apps/krep.png
- Note: We are assuming your icon path is /usr/local/share/icons. Find it out with the command
kde4-config --path icon
- delete your cache
rm -rf /var/tmp/kdecache-user/icon-cache.kcache
According to Development/CMake/Addons_for_KDE#Macros you need to provide a 128x128 pixels icon.
The icon naming scheme
Example for icon names:
- hisc-apps-bla.svgz will be installed e.g. to /usr/local/share/icons/hicolor/scalable/apps/./bla.svgz. hi stands for "hicolor", sc for "scalable", apps for "applications", bla for the application's name and .svgz is the suffix for gzipped scalable vector graphic files.
- hi128-app-ktimetracker.png will be installed e.g. to /usr/share/icons/hicolor/128x128/apps/ktimetracker.png. hi stands for "hicolor", 128 for a resolution of 128x128 pixels, app for "applications", ktimetracker for the application's name and .png is the suffix for portable network graphic files.
example application
In this chapter we will build - on the KAction example - an example application kicons that looks like this:
You can obtain its source code as part of kdeexamples by calling
git clone git://anongit.kde.org/kdeexamples
files
The example application consists of
- just taken from the KAction example
- Note the command
clearAction->setIcon(KIcon("tutorial-kicon"));
that sets the icon
- just taken from the KAction example
- This is a file that defines our icon in (almost natural) english language. It is a scalable vector graphics. Before being used, it must be converted to a zipped scalable vector graphic file hisc-apps-tutorial-kicon.svgz, see below.
- just taken from the KAction example
- sorry for the name, but there are naming conventions. Create this file with the command convert from the ImageMagick package
convert world.svg hisc-apps-tutorial-kicon.svgz
- Note the commands
kde4_install_icons(${ICON_INSTALL_DIR})
andkde4_update_iconcache()
which integrate the icons.
build it
To compile, link and install the example application, do a
cmake . && make && make install
To run it, call
tutorial-kicon
Analyzing the KApplications
Maybe you have already searched for yourself how a KDE application finds its icons. You will not be successful like this:
# strace -e open ktimetracker 2>&1 | grep icon open("/usr/lib64/libkemoticons.so.4", O_RDONLY) = 3 #
You see, a KDE application (in this case ktimetracker) does not open icon files or even look for them. However, it spawns a process to look for these icons:
linux-qgla:~/repos/kdepim/ktimetracker # strace -ffe open ktimetracker 2>&1 | grep icon open("/usr/lib64/libkemoticons.so.4", O_RDONLY) = 3 [pid 3457] open("/root/.icons/DMZ/cursors/left_ptr", O_RDONLY) = -1 ENOENT (No such file or directory) [pid 3457] open("/root/.icons/DMZ/index.theme", O_RDONLY) = -1 ENOENT (No such file or directory) [pid 3457] open("/usr/share/icons/DMZ/cursors/left_ptr", O_RDONLY) = 10 [pid 3457] open("/var/tmp/kdecache-root/icon-cache.kcache", O_RDWR|O_CREAT|O_CLOEXEC, 0666) = 10 [pid 3457] open("/var/tmp/kdecache-root/kpc/kde-icon-cache.data", O_RDONLY|O_CLOEXEC) = 10 [pid 3457] open("/var/tmp/kdecache-root/kpc/kde-icon-cache.index", O_RDONLY|O_CLOEXEC) = 10 [...]
Moving On
Now you can move on to how to place your application in the K-Menu using .desktop files.