Marble/MarbleMarbleWidget: Difference between revisions

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SOURCES += marble_weather.cpp
SOURCES += marble_weather.cpp
LIBS += -lmarblewidget  
LIBS += -lmarblewidget  
</code>
</syntaxhighlight>


Store it as <tt>marble_weather.pro</tt> in the same directory and call  
Store it as <tt>marble_weather.pro</tt> in the same directory and call  
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qmake marble_weather.pro
qmake marble_weather.pro
make
make
</code>
</syntaxhighlight>


If things go fine, execute <tt>./marble_weather</tt> and you end up with a map application that displays clouds on top of a flat map:  
If things go fine, execute <tt>./marble_weather</tt> and you end up with a map application that displays clouds on top of a flat map:  


[[Image:Marble_weather.png]]
[[Image:Marble_weather.png]]

Revision as of 20:57, 29 June 2011


Editing Projects/Marble/MarbleCPlusPlus

MarbleWidget: Changing basic map properties
Tutorial Series   Marble C++ Tutorial
Previous   Tutorial 1 - Hello World
What's Next   Tutorial 3 - Basic interaction with MarbleWidget
Further Reading   n/a


Creating a weather map

We'd like to display a small weather map. So we need to modify the map. And we need to turn on the satellite view, enable the clouds and enable the country border lines.

Again MarbleWidget provides a convenient way to make these changes to the overall look and feel of the map.

By default Marble shows a few info boxes: Overview Map, Compass and ScaleBar. But the size for the widget is very limited. Therefore we want to shrink the compass. And we want to get rid of all the clutter, so we turn off the Overview Map and the ScaleBar. In the source code the class AbstractFloatItem is used to display all kinds of Info Boxes. All the Info Boxes are derived from the AbstractFloatItem class. Now we get a list of all the float items that are known to MarbleWidget and we go through it. Once we reach the float item which has got the name id "compass" we make all the changes we want to it (this has been simplified in Marble 0.11.0 where you can access AbstractFloatItems directly via their nameId):

#include <QtGui/QApplication>

#include <marble/global.h>
#include <marble/MarbleWidget.h>
#include <marble/AbstractFloatItem.h>

using namespace Marble;

int main(int argc, char** argv)
{
    QApplication app(argc,argv);

    // Create a Marble QWidget without a parent
    MarbleWidget *mapWidget = new MarbleWidget();

    // Load the OpenStreetMap map
    mapWidget->setMapThemeId("earth/bluemarble/bluemarble.dgml");

    mapWidget->setProjection( Mercator ); 
    
    // Enable the cloud cover and enable the country borders
    mapWidget->setShowClouds( true );
    mapWidget->setShowBorders( true );
    
    // Hide the FloatItems: Compass and StatusBar
    mapWidget->setShowOverviewMap(false);
    mapWidget->setShowScaleBar(false);
    
    foreach ( AbstractFloatItem * floatItem, mapWidget->floatItems() )
        if ( floatItem && floatItem->nameId() == "compass" ) {
            
            // Put the compass onto the left hand side
            floatItem->setPosition( QPoint( 10, 10 ) );
            // Make the content size of the compass smaller
            floatItem->setContentSize( QSize( 50, 50 ) );
        }
    
    mapWidget->resize( 400, 300 );
    mapWidget->show();

    return app.exec();
}

Save the code above as marble_weather.cpp and compile it:

 g++ -I /usr/include/qt4/ -o marble_weather marble_weather.cpp -lmarblewidget -lQtGui

Instead of calling the compiler directly you can also create a qmake project file:

TEMPLATE = app
TARGET = marble_weather
DEPENDPATH += .
INCLUDEPATH += .
SOURCES += marble_weather.cpp
LIBS += -lmarblewidget

Store it as marble_weather.pro in the same directory and call

qmake marble_weather.pro
make

If things go fine, execute ./marble_weather and you end up with a map application that displays clouds on top of a flat map: