Getting Started: Difference between revisions
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== Development Tools == | == Development Tools == | ||
There are a number of [[Development/Tools|Development Tools]] that are either required or helpful when building KDE Software. For these you will usually want to use the stable packages provided by your distribution. | |||
You may want to use an graphical IDE for your development: | You may want to use an graphical IDE for your development: |
Revision as of 12:17, 3 March 2011
Getting_Started
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Introduction
There are several possible ways to build and install KDE software and the method you choose depends on what you want to do with the software once it is built. In particular, you may only need to build parts of the KDE SC. The table below provides some guidance in making this decision, but before you start please read the rest of the page for more detailed information on Getting Started.
Official Release | Nightly Build | Stable from Source | Master (Recommended) |
For the casual user, or a developer who is working on applications outside of KDE SC | For application developers or package managers who are not modifying the core of KDE SC | For KDE SC and applications developers that want to spend less time setting up a build system | For developers working on core KDE SC functionality, and desire/need up-to-the-minute changes. Recommended for very active developers. |
1. Use a Distribution with KDE to set up a fully functional KDE system in one step. Also install the "developer packages" if you want to compile KDE software | 1. Install Build Requirements from your distribution | 1. Install Build Requirements from your distribution | 1. Install Build Requirements from your distribution |
2. Download and setup KDE SC on Kubuntu easily using Project Neon | 2. Download KDE sources from SVN | 3. Download and Build KDE SC from Git | |
3. Build a stable 4.x release | |||
4. Set up scripts to ease KDE development | 4. Set up scripts to ease KDE development |
Getting Help
If you have any questions or issues related to building and developing KDE feel free to ask us. However, be patient and do expect to be attempting to work through the issue as well (we aren't just going to do it all for you).
Source Repositories and Revision Control
TODO: Short intro to the subject, why's and where's, link to other pages.
Currently, KDE SC source code is for the most part, accessed using git. For those modules that are still in svn, consult: Getting_Started/Sources/Anonymous_SVN.
Amarok has already migrated to Git, as well as many other modules modules (phonon, parts of kdesupport, kdelibs, kdebase, kdeplasma-addons). Until we are fully migrated at least, it is recommended to use kdesrc-build if you can, as it takes care of all of this for you.
Development Tools
There are a number of Development Tools that are either required or helpful when building KDE Software. For these you will usually want to use the stable packages provided by your distribution.
You may want to use an graphical IDE for your development:
Building KDE
Instructions for building all or part of KDE SC on all the supported platforms can be found at Building KDE SC
Contributing To KDE
Once you have a copy of KDE built you can then start contributing back to KDE. The pages below will help you find out how you can help make KDE even better.