Archive:Development/Tutorials/Common Programming Mistakes (zh TW): Difference between revisions
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本節將指導您一些 C++ 中積灰塵的角落,這些往往被濫用,或是人們常常出錯的地方。 | 本節將指導您一些 C++ 中積灰塵的角落,這些往往被濫用,或是人們常常出錯的地方。 | ||
=== | === Anonymous namespaces vs 靜態(static)=== | ||
如果你有一個類別的方法,不存取任何成員,因此並不需要物件來操作;使他成為靜態。如果他還是私有(private)函式,那麼在檔案之外就不需要他;使其成為一個檔案靜態函式。這將完全隱藏 symbol 。 | |||
定義在 C++ 的 anonymous namespace 中的 Symbols,不具有內在的聯繫。anonymous namespace只提供一個唯一的名稱給翻譯單位和本身,他們不改變 symbol 的聯繫。那些聯繫是沒有改變的,因為第二階段的名稱查找會忽略函式的內在聯繫。此外,實體的內部聯繫不能作為範本(Template)參數。 | |||
So for now instead of using anonymous namespaces use static if you do not want a symbol to be exported. | So for now instead of using anonymous namespaces use static if you do not want a symbol to be exported. | ||
Line 54: | Line 54: | ||
=== 成員變數 === | === 成員變數 === | ||
在 KDE 中除了未標記的成員,你會遇到四種主要的類別成員變數標記風格: | |||
* '''m_variable''' | * '''m_variable''' 小寫m、底線和以小寫字母開始的變數名稱。這是最常見的風格和 kdelibs 中偏好的程式碼風格。 | ||
* '''mVariable''' | * '''mVariable''' 小寫 m 和以大寫字母開始的變數名稱。 | ||
* '''variable_''' | * '''variable_''' 以小寫字母開始的變數名稱,然後一個底線。 | ||
* '''_variable''' | * '''_variable''' 底線和以小寫字母開始的變數名稱。這種風格通常是令人難以接受的,因為這種標記也用在一些代替函數參數的程式碼。 | ||
未標記成員常見於使用 [[Policies/Library Code Policy#D-Pointers|d-pointers]] 的類別。 | |||
由於沒有一個正確的做法,所以記得要遵循您正在提交的應用程式或函式庫,使用的語法。如果要建立一個新檔案,您可能需要遵循,您要加入檔案的函式庫或模塊的程式碼風格。 | |||
請注意,底線符號開始是保留給 C 函式庫(底線加上大寫或雙底線是保留給編譯器),所以如果可以的話,請避免使用上述的類型。 | |||
=== 靜態變數 === | === 靜態變數 === | ||
Line 130: | Line 130: | ||
</code> | </code> | ||
=== | === 提前宣告 === | ||
提前宣告類別,而不是含入他們各自的標頭檔,可以減少編譯時間。例如: | |||
<code cppqt> | <code cppqt> | ||
#include <QWidget> // | #include <QWidget> // 慢 | ||
#include <QStringList> // | #include <QStringList> // 慢 | ||
#include <QString> // | #include <QString> // 慢 | ||
class SomeInterface | class SomeInterface | ||
{ | { | ||
Line 147: | Line 147: | ||
</code> | </code> | ||
上述內容應當改成這樣寫: | |||
<code cppqt> | <code cppqt> | ||
class QWidget; // | class QWidget; // 快 | ||
class QStringList; // | class QStringList; // 快 | ||
class QString; // | class QString; // 快 | ||
class SomeInterface | class SomeInterface | ||
{ | { |
Revision as of 16:54, 8 December 2009
Development/Tutorials/Common Programming Mistakes
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摘要
本教學的目的是結合 KDE 開發者的經驗,關於 Qt 和 KDE 框架該做什麼和什麼不該做。除了實際的錯誤,還包括不一定是「bug」的東西,但會使程式碼變慢或缺乏可讀性。
一般的 C++
本節將指導您一些 C++ 中積灰塵的角落,這些往往被濫用,或是人們常常出錯的地方。
Anonymous namespaces vs 靜態(static)
如果你有一個類別的方法,不存取任何成員,因此並不需要物件來操作;使他成為靜態。如果他還是私有(private)函式,那麼在檔案之外就不需要他;使其成為一個檔案靜態函式。這將完全隱藏 symbol 。
定義在 C++ 的 anonymous namespace 中的 Symbols,不具有內在的聯繫。anonymous namespace只提供一個唯一的名稱給翻譯單位和本身,他們不改變 symbol 的聯繫。那些聯繫是沒有改變的,因為第二階段的名稱查找會忽略函式的內在聯繫。此外,實體的內部聯繫不能作為範本(Template)參數。
So for now instead of using anonymous namespaces use static if you do not want a symbol to be exported.
空指標問題
First and foremost: it is fine to delete a null pointer. So constructs like this that check for null before deleting are simply redundant:
if ( ptr ) {
delete ptr;
}
Note however, that a null check is required when you delete an array - that's because a relatively recent compiler on Solaris does not handle it properly otherwise.
When you delete a pointer, make sure you also set it to 0 so that future attempts to delete that object will not fail in a double delete. So the complete and proper idiom is:
delete ptr;
ptr = 0;
You may notice that null pointers are marked variously in one of three ways: 0, 0L and NULL. In C, NULL is defined as a null void pointer. However, in C++, this is not possible due to stricter type checking. Therefore, modern C++ implementations define it to a "magic" null pointer constant which can be assigned to any pointer. Older C++ implementations, OTOH, simply defined it to 0L or 0, which provides no additional type safety - one could assign it to an integer variable, which is obviously wrong.
In pointer context, the integer constant zero means "null pointer" - irrespective of the actual binary representation of a null pointer. This means that the choice between 0, 0L and NULL is a question of personal style and getting used to something rather than a technical one - as far as the code in KDE's SVN goes you will see 0 used more commonly than NULL.
Note, however, that if you want to pass a null pointer constant to a function in a variable argument list, you *must* explicitly cast it to a pointer - the compiler assumes integer context by default, which might or might not match the binary representation of a pointer. Again, it does not matter whether you cast 0, 0L or NULL, but the shorter representation is generally preferred.
成員變數
在 KDE 中除了未標記的成員,你會遇到四種主要的類別成員變數標記風格:
- m_variable 小寫m、底線和以小寫字母開始的變數名稱。這是最常見的風格和 kdelibs 中偏好的程式碼風格。
- mVariable 小寫 m 和以大寫字母開始的變數名稱。
- variable_ 以小寫字母開始的變數名稱,然後一個底線。
- _variable 底線和以小寫字母開始的變數名稱。這種風格通常是令人難以接受的,因為這種標記也用在一些代替函數參數的程式碼。
未標記成員常見於使用 d-pointers 的類別。
由於沒有一個正確的做法,所以記得要遵循您正在提交的應用程式或函式庫,使用的語法。如果要建立一個新檔案,您可能需要遵循,您要加入檔案的函式庫或模塊的程式碼風格。
請注意,底線符號開始是保留給 C 函式庫(底線加上大寫或雙底線是保留給編譯器),所以如果可以的話,請避免使用上述的類型。
靜態變數
Try to limit the number of static variables used in your code, especially when committing to a library. Construction and initialization of large number of static variables really hurts the startup times.
Do not use class-static variables, especially not in libraries and loadable modules though it is even discouraged in applications. Static objects lead to lots of problems such as hard to debug crashes due to undefined order of construction/destruction.
Instead, use a static pointer, together with K_GLOBAL_STATIC which is defined in kglobal.h and is used like this:
class A { ... };
K_GLOBAL_STATIC(A, globalA)
void doSomething()
{
A *a = globalA;
...
}
void doSomethingElse()
{
if (globalA.isDestroyed()) {
return;
}
A *a = globalA;
...
}
void installPostRoutine()
{
qAddPostRoutine(globalA.destroy);
}
See the API documentation for K_GLOBAL_STATIC for more information.
Constant 資料
If you need some constant data of simple data types in several places, you do good by defining it once at a central place, to avoid a mistype in one of the instances. If the data changes there is also only one place you need to edit.
Even if there is only one instance you do good by defining it elsewhere, to avoid so-called "magic numbers" in the code which are unexplained (cmp. 42). Usually this is done at the top of a file to avoid searching for it.
Define the constant data using the language constructs of C++, not the preprocessor instructions, like you may be used to from plain C. This way the compiler can help you to find mistakes by doing type checking.
// Correct!
static const int AnswerToAllQuestions = 42;
// Wrong!
- define AnswerToAllQuestions 42
If defining a constant array do not use a pointer as data type. Instead use the data type and append the array symbol with undefined length, [], behind the name. Otherwise you also define a variable to some const data. That variable could mistakenly be assigned a new pointer to, without the compiler complaining about. And accessing the array would have one indirection, because first the value of the variable needs to be read.
// Correct!
static const char SomeString[] = "Example";
// Wrong!
static const char* SomeString = "Example";
// Wrong!
- define SomeString "Example"
提前宣告
提前宣告類別,而不是含入他們各自的標頭檔,可以減少編譯時間。例如:
- include <QWidget> // 慢
- include <QStringList> // 慢
- include <QString> // 慢
class SomeInterface
{
public:
virtual void widgetAction( QWidget *widget ) =0;
virtual void stringAction( const QString& str ) =0;
virtual void stringListAction( const QStringList& strList ) =0;
};
上述內容應當改成這樣寫:
class QWidget; // 快
class QStringList; // 快
class QString; // 快
class SomeInterface
{
public:
virtual void widgetAction( QWidget *widget ) =0;
virtual void stringAction( const QString& str ) =0;
virtual void stringListAction( const QStringList& strList ) =0;
};
迭代器
Prefer const iterators and cache end()
Prefer to use const_iterators over normal iterators when possible. Containers, which are being implicitly shared often detach when a call to a non-const begin() or end() methods is made (QList is an example of such a container). When using a const_iterator also watch out that you are really calling the const version of begin() and end(). Unless your container is actually const itself this probably will not be the case, possibly causing an unnecessary detach of your container. So basically whenever you use const_iterator initialize them using constBegin()/constEnd() instead, to be on the safe side.
Cache the return of the end() (or constEnd()) method call before doing iteration over large containers. For example:
QList<SomeClass> container;
//code which inserts a large number of elements to the container
QList<SomeClass>::ConstIterator end = container.constEnd();
QList<SomeClass>::ConstIterator itr = container.constBegin();
for ( ; itr != end; ++itr ) {
// use *itr (or itr.value()) here
}
This avoids the unnecessary creation of the temporary end() (or constEnd()) return object on each loop iteration, largely speeding it up.
When using iterators, always use pre-increment and pre-decrement operators (i.e., ++itr) unless you have a specific reason not to. The use of post-increment and post-decrement operators (i.e., itr++) cause the creation of a temporary object.
Take care when erasing elements inside a loop
When you want to erase some elements from the list, you maybe would use code similar to this:
QMap<int, Job *>::iterator it = m_activeTimers.begin();
QMap<int, Job *>::iterator itEnd = m_activeTimers.end();
for( ; it != itEnd ; ++it) {
if(it.value() == job) {
//A timer for this job has been found. Let's stop it.
killTimer(it.key());
m_activeTimers.erase(it);
}
}
This code will potentially crash because it is a dangling iterator after the call to erase().
You have to rewrite the code this way:
QMap<int, Job *>::iterator it = m_activeTimers.begin();
while (it != m_activeTimers.end()) {
if(it.value() == job) {
//A timer for this job has been found. Let's stop it.
killTimer(it.key());
it = m_activeTimers.erase(it);
} else {
++it;
}
}
This problem is also discussed in the Qt documentation for QMap::iterator but applies to all Qt iterators
記憶體洩漏
A very "popular" programming mistake is to do a new without a delete like in this program:
mem_gourmet.cpp
class t
{
public:
t() {}
};
void pollute()
{
t* polluter = new t();
}
int main()
{
while (true) pollute();
}
You see, pollute() instanciates a new object polluter of the class t. Then, the variable polluter is lost because it is local, but the content (the object) stays on the heap. I could use this program to render my computer unusable within 10 seconds.
To solve this, there are the following approaches:
- keep the variable on the stack instead of the heap:
t* polluter = new t();
would become
t polluter;
- delete polluter using the complementing function to new:
delete polluter;
- stop the polluter in an std::auto_ptr (which will automatically delete the polluter when returning from the method)
std::auto_ptr<t> polluter = new t();
A tool to detect memory leaks like this is Valgrind.
dynamic_cast
You can only dynamic_cast to type T from type T2 provided that:
- T is defined in a library you link to (you'd get a linker error if this isn't the case, since it won't find the vtable or RTTI info)
- T is "well-anchored" in that library. By "well-anchored" I mean that the vtable is not a COMMON symbol subject to merging at run-time by the dynamic linker. In other words, the first virtual member in the class definition must exist and not be inlined: it must be in a .cpp file.
- T and T2 are exported
For instance, we've seen some hard-to-track problems in non-KDE C++ code we're linking with (I think NMM) because of that. It happened that:
- libphonon loads the NMM plugin
- NMM plugin links to NMM
- NMM loads its own plugins
- NMM's own plugins link to NMM
Some classes in the NMM library did not have well-anchored vtables, so dynamic_casting failed inside the Phonon NMM plugin for objects created in the NMM's own plugins.
程式設計
在本節中,我們將繼續與 Qt/KDE 應用程式設計相關的常見問題。
延遲初始化
Although the design of modern C++ applications can be very complex, one recurring problem, which is generally easy to fix, is not using the technique of delayed initialization.
First, let us look at the standard way of initializing a KDE application:
int main( int argc, char **argv )
{
....
KApplication a;
KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
MainWindow *window = new MainWindow( args );
a.setMainWidget( window );
window->show();
return a.exec();
}
Notice that window is created before the a.exec() call that starts the event loop. This implies that we want to avoid doing anything non-trivial in the top-level constructor, since it runs before we can even show the window.
The solution is simple: we need to delay the construction of anything besides the GUI until after the event loop has started. Here is how the example class MainWindow's constructor could look to achieve this:
MainWindow::MainWindow()
{
initGUI();
QTimer::singleShot( 0, this, SLOT(initObject()) );
}
void MainWindow::initGUI()
{
/* Construct your widgets here. Note that the widgets you
* construct here shouldn't require complex initialization
* either, or you've defeated the purpose.
* All you want to do is create your GUI objects and
* QObject::connect
* the appropriate signals to their slots.
*/
}
void MainWindow::initObject()
{
/* This slot will be called as soon as the event loop starts.
* Put everything else that needs to be done, including
* restoring values, reading files, session restoring, etc here.
* It will still take time, but at least your window will be
* on the screen, making your app look active.
*/
}
Using this technique may not buy you any overall time, but it makes your app seem quicker to the user who is starting it. This increased perceived responsiveness is reassuring for the user as they get quick feedback that the action of launching the app has succeeded.
When (and only when) the start up can not be made reasonably fast enough, consider using a KSplashScreen.
資料結構
在本節中,我們會繼續一些最常見的 pet-peeves,在 Qt/KDE 應用程式中影響資料結構非常常見。
Passing non-POD types
Non-POD ("plain old data") types should be passed by const reference if at all possible. This includes anything other than the basic types such as char and int.
Take, for instance, QString. They should always be passed into methods as const QString&. Even though QString is implicitly shared it is still more efficient (and safer) to pass const references as opposed to objects by value.
So the canonical signature of a method taking QString arguments is:
void myMethod( const QString & foo, const QString & bar );
QObject
If you ever need to delete a QObject derived class from within one of its own methods, do not ever delete it this way:
delete this;
This will sooner or later cause a crash because a method on that object might be invoked from the Qt event loop via slots/signals after you deleted it.
Instead always use QObject::deleteLater() which tries to do the same thing as delete this but in a safer way.
空 QStrings
It is common to want to see if a QString is empty. Here are three ways of doing it, the first two of which are correct:
// Correct
if ( mystring.isEmpty() ) {
}
// Correct
if ( mystring == QString() ) {
}
// Wrong! ""
if ( mystring == "" ) {
}
While there is a distinction between "null" QStrings and empty ones, this is a purely historical artifact and new code is discouraged from making use of it.
QString 和讀取檔案
If you are reading in a file, it is faster to convert it from the local encoding to Unicode (QString) in one go, rather than line by line. This means that methods like QIODevice::readAll() are often a good solution, followed by a single QString instantiation.
For larger files, consider reading a block of lines and then performing the conversion. That way you get the opportunity to update your GUI. This can be accomplished by reentering the event loop normally, along with using a timer to read in the blocks in the background, or by creating a local event loop.
While one can also use qApp->processEvents(), it is discouraged as it easily leads to subtle yet often fatal problems.
Reading QString from a KProcess
KProcess emits the signals readyReadStandard{Output|Error} as data comes in. A common mistake is reading all available data in the connected slot and converting it to QString right away: the data comes in arbitrarily segmented chunks, so multi-byte characters might be cut into pieces and thus invalidated. Several approaches to this problem exist:
- Do you really need to process the data as it comes in? If not, just use readAllStandard{Output|Error} after the process has exited. Unlike in KDE3, KProcess is now able to accumulate the data for you.
- Wrap the process into a QTextStream and read line-wise. This should work starting with Qt 4.4.
- Accumulate data chunks in the slots and process them each time a newline arrives or after some timeout passes. Example code
QString 和 QByteArray
While QString is the tool of choice for many string handling situations, there is one where it is particularly inefficient. If you are pushing about and working on data in QByteArrays, take care not to pass it through methods which take QString parameters; then make QByteArrays from them again.
For example:
QByteArray myData;
QString myNewData = mangleData( myData );
QString mangleData( const QString& data ) {
QByteArray str = data.toLatin1();
// mangle
return QString(str);
}
The expensive thing happening here is the conversion to QString, which does a conversion to Unicode internally. This is unnecessary because, the first thing the method does is convert it back using toLatin1(). So if you are sure that the Unicode conversion is not needed, try to avoid inadvertently using QString along the way.
The above example should instead be written as:
QByteArray myData;
QByteArray myNewData = mangleData( myData );
QByteArray mangleData( const QByteArray& data )
QDomElement
When parsing XML documents, one often needs to iterate over all the elements. You may be tempted to use the following code for that:
for ( QDomElement e = baseElement.firstChild().toElement();
!e.isNull();
e = e.nextSibling().toElement() ) {
...
}
That is not correct though: the above loop will stop prematurely when it encounters a QDomNode that is something other than an element such as a comment.
The correct loop looks like:
for ( QDomNode n = baseElement.firstChild(); !n.isNull();
n = n.nextSibling() ) {
QDomElement e = n.toElement();
if ( e.isNull() ) {
continue;
}
...
}