Development/Tutorials/Plasma4/Ruby/SimplePasteApplet: Difference between revisions
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When you have a very basic applet running, you can go two ways. You can put QWidgets on your applet, or draw the applet yourself by implementing the <tt>paintInterface</tt> method. I like to use standard widgets most of the time, so we're going to place some QWidgets on the plasma applet. | When you have a very basic applet running, you can go two ways. You can put QWidgets on your applet, or draw the applet yourself by implementing the <tt>paintInterface</tt> method. I like to use standard widgets most of the time, so we're going to place some QWidgets on the plasma applet. | ||
Plasma has a couple of themed widgets. A list can be found in the Plasma API | Plasma has a couple of themed widgets. A list can be found in the [http://api.kde.org/4.x-api/kdelibs-apidocs/plasma/html/hierarchy.html Plasma API]. To place these widgets on your applet, you need a layout. The layout you'll be using most of the time will be the <tt>GraphicsLinearLayout</tt>, which basically puts your widgets in a horizontal or vertical line. | ||
When putting a <tt>Plasma::Label</tt> on an applet in a <tt>GraphicsLinearLayout</tt>, you'll get the following code: | When putting a <tt>Plasma::Label</tt> on an applet in a <tt>GraphicsLinearLayout</tt>, you'll get the following code: | ||
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</code> | </code> | ||
To place widgets on the applet, we need the applet's parent. This parent has a method called <tt>applet</tt>, which gives us a reference to the 'real' applet. To get to this applet, we save the parent in a instance variable | To place widgets on the applet, we need the applet's parent. This parent has a method called <tt>applet</tt>, which gives us a reference to the 'real' applet. To get to this applet, we save the parent in a instance variable. In the <tt>init</tt> method we create a <tt>Plasma::Label</tt> and assign it a text. Next we create a <tt>GraphicsLinearLayout</tt>, assign it to the applet and put our label on it. | ||
{{tip|In Ruby, instance variables always begin with an '@' character. All variables without an '@' are local variables. Variables with two @ signs are class (a.k.a. static) variables.}} | |||
To view your applet, run <tt>plasmapkg -u <folder name></tt> and <tt>plasmoidviewer <plasmoid name></tt>. | To view your applet, run <tt>plasmapkg -u <folder name></tt> and <tt>plasmoidviewer <plasmoid name></tt>. | ||
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Next is a push button. We can use the <tt>Plasma::PushButton</tt> class for that. Adding it is exactly the same as adding the label. | Next is a push button. We can use the <tt>Plasma::PushButton</tt> class for that. Adding it is exactly the same as adding the label. | ||
With a line edit and button in place, we should let the button do something when it's clicked. Qt, the library on which KDE is based, uses a mechanism called 'signals and slots'. You could compare it to action or event handlers in other languages or frameworks. Normally, one would connect a certain signal (event) to a certain slot (event handler method). Since we're using Ruby, we can't only do that, we can connect a signal to a code block | With a line edit and button in place, we should let the button do something when it's clicked. Qt, the library on which KDE is based, uses a mechanism called 'signals and slots'. You could compare it to action or event handlers in other languages or frameworks. Normally, one would connect a certain signal (event) to a certain slot (event handler method). Since we're using Ruby, we can't only do that, we can connect a signal to a code block. The syntax for this is easy: | ||
<code ruby> | <code ruby> | ||
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Now, when the button gets clicked, the code in the block gets executed. | Now, when the button gets clicked, the code in the block gets executed. | ||
{{tip|The Ruby language has the concept of code blocks. These are anonymous functions which you can supply to a method. A code block gets executed when the receiving method calls it.}} | |||
We will do something simple when the button gets pressed. Qt makes it very easy to put some text on the clipboard, so let's do that. To put text on the clipboard we need <tt>Qt::Application.clipboard</tt>. This object has the very convenient method <tt>text=</tt> which puts text on the clipboard. | We will do something simple when the button gets pressed. Qt makes it very easy to put some text on the clipboard, so let's do that. To put text on the clipboard we need <tt>Qt::Application.clipboard</tt>. This object has the very convenient method <tt>text=</tt> which puts text on the clipboard. | ||
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== Where to go from here == | == Where to go from here == | ||
Now that you have this simple but working Ruby Plasma applet, you can expand it. You can start by trying out some of the other Plasma widgets available | Now that you have this simple but working Ruby Plasma applet, you can expand it. You can start by trying out some of the other Plasma widgets available. The official [http://api.kde.org/4.x-api/kdelibs-apidocs/plasma/html/hierarchy.html Plasma API] is unfortunately written for C++. But with a little imagination and some logic you should be able to make use of it. | ||
You could also try looking at some Ruby Plasma examples[4]. These are written a bit different then the example described above, but they should still be useful. | You could also try looking at some Ruby Plasma examples[4]. These are written a bit different then the example described above, but they should still be useful. | ||
If you have any questions about Plasma development there are several ways to ask for help. First of all there is the Plasma mailinglist | If you have any questions about Plasma development there are several ways to ask for help. First of all there is the [https://mail.kde.org/mailman/listinfo/plasma-devel Plasma mailinglist]. Secondly you can hop by on IRC, #plasma on irc.freenode.org. As a third option you could try asking you question on the [http://forum.kde.org/ KDE forums]. | ||
Good luck, and don't forget to publish your Plasma applet on kde-look.org! | Good luck, and don't forget to publish your Plasma applet on kde-look.org! | ||
Revision as of 18:26, 18 January 2009
Warning: This tutorial has not yet been completely tested and might contain incorrect information or examples.
Abstract
This tutorial will explain how to make simple KDE Plasma applet using Ruby. The applet will be a simple version of the paste applet. It will allow the user to put a bit of text on the clipboard.
Getting started
Before you get started you need to make sure to have the following installed on your computer.
- KDE 4.2
- Ruby 1.8
- KDE 4.2 Ruby bindings
These packages can usually be installed through your distributions package manager.
Package layout
Plasma applets written in Ruby can be distributed as a plasmoid package. A minimal Ruby plasmoid package has the following structure:
- contents/
- code/
- main.rb
- code/
- metadata.desktop
The Ruby code for the plasmoid should be put in a file called main.rb in the contents/code folder of your package. The metadata.desktop file holds metadata about your plasmoid. This includes your name, name of your applet and a description. The metadata.desktop file is in the common .desktop file format, which looks a lot like an old INI file.
A minimal metadata.desktop file looks like this:
[Desktop Entry]
Name=Simple Ruby applet
Comment=This is a simple applet written in Ruby
Icon=chronometer
Type=Service
ServiceTypes=Plasma/Applet
X-Plasma-API=ruby-script
X-Plasma-MainScript=code/main.rb
X-KDE-PluginInfo-Author=Me
[email protected]
X-KDE-PluginInfo-Name=ruby-test
X-KDE-PluginInfo-Version=0.1
X-KDE-PluginInfo-Website=http://plasma.kde.org/
X-KDE-PluginInfo-Category=Examples
X-KDE-PluginInfo-Depends=
X-KDE-PluginInfo-License=GPL
X-KDE-PluginInfo-EnabledByDefault=true
Code
Let's first start with the most basic Ruby applet and work from there. Every Plasma applet you're going to make in Ruby has to have a class which inherits the PlasmaScripting::Applet class. You can think of this as your main class for your applet. It will always have at least two methods, initialize and init. While these two seem very similar, there is an important difference. The initialize method is Ruby's default constructor. It will be called by the Ruby interpreter when an object of your class gets initialized (a.k.a. constructed). The init method gets called by Plasma. Plasma calls this method after the applet has been loaded. You can therefore assume that everything is set up when init is called, while with initialize, you only know your applet class is ready.
Start your code file with requiring 'plasma_applet' and opening a module. A minimal Ruby Plasma applet looks like this:
require 'plasma_applet'
module RubyTest
class Main < PlasmaScripting::Applet
def initialize parent
super parent
end
def init
set_minimum_size 150, 150
end
end
end
The module name must match the name you specify in metadata.desktop on the X-KDE-PluginInfo-Name line. The name ruby-test translates to a module name of RubyTest.
The only line in the init method now is set_minimum_size. This, as the name suggests, sets the minimum size for the applet.
To run your applet, you first need to install it. This is where plasmapkg comes in. It's a small tool which installs and upgrades Plasma packages. To put your code in a package, create a package structure as described in the above section. Outsize the package folder run plasmapkg -i <package folder name>. Plasmapkg will now install your applet.
mkdir ruby-test-applet
cd ruby-test-applet
- Copy or create metadata.desktop
mkdir contents
cd contents
mkdir code
cd code
- Copy or create main.rb
cd ../../..
plasmapkg -i ruby-test-applet
Now that your applet is installed, you can view it. You can do this with a tool called plasmoidviewer. As argument it takes the name of your plasma applet specified with X-KDE-PluginInfo-Name in the metadata.desktop file. Launch plasmoidviewer and see your still empty Plasma applet running.
plasmoidviewer ruby-test
plasmapkg can install and upgrade Plasma packages. Since you've now installed your applet, you need to upgrade it after making changes. This isn't much different then installing, just use the -u commandline switch instead of -i.
A label on an applet
When you have a very basic applet running, you can go two ways. You can put QWidgets on your applet, or draw the applet yourself by implementing the paintInterface method. I like to use standard widgets most of the time, so we're going to place some QWidgets on the plasma applet.
Plasma has a couple of themed widgets. A list can be found in the Plasma API. To place these widgets on your applet, you need a layout. The layout you'll be using most of the time will be the GraphicsLinearLayout, which basically puts your widgets in a horizontal or vertical line.
When putting a Plasma::Label on an applet in a GraphicsLinearLayout, you'll get the following code:
require 'plasma_applet'
module RubyTest
class Main < PlasmaScripting::Applet
def initialize parent
super parent
@parent = parent
end
def init
set_minimum_size 150, 150
label = Plasma::Label.new @parent.applet
label.text = 'This is a label on a plasmoid, hello Plasma!'
layout = Qt::GraphicsLinearLayout.new @parent.applet
@parent.applet.layout = layout
layout.add_item label
end
end
end
To place widgets on the applet, we need the applet's parent. This parent has a method called applet, which gives us a reference to the 'real' applet. To get to this applet, we save the parent in a instance variable. In the init method we create a Plasma::Label and assign it a text. Next we create a GraphicsLinearLayout, assign it to the applet and put our label on it.
To view your applet, run plasmapkg -u <folder name> and plasmoidviewer <plasmoid name>.
plasmapkg -u ruby-test-applet
plasmoidviewer ruby-test
This will show you a nice and simple Hello World in Plasma.
A line edit and a button
Let's continue by adding a line edit and a button with some functionality.
Before that, let's do a small clean up. In the previous example we used @parent.applet a lot. We can clean this up by defining a method called applet which returns @parent.applet.
def applet
@parent.applet
end
To add a line edit widget we can use the Plasma::LineEdit class. This class is a basic KLineEdit (a text field with one line) themed for Plasma. To add it to our applet, we do the same as with the label. But since we want the line edit to be empty, we don't set a text.
Next is a push button. We can use the Plasma::PushButton class for that. Adding it is exactly the same as adding the label.
With a line edit and button in place, we should let the button do something when it's clicked. Qt, the library on which KDE is based, uses a mechanism called 'signals and slots'. You could compare it to action or event handlers in other languages or frameworks. Normally, one would connect a certain signal (event) to a certain slot (event handler method). Since we're using Ruby, we can't only do that, we can connect a signal to a code block. The syntax for this is easy:
button.connect(SIGNAL(:clicked)) do
# do something
end
Now, when the button gets clicked, the code in the block gets executed.
We will do something simple when the button gets pressed. Qt makes it very easy to put some text on the clipboard, so let's do that. To put text on the clipboard we need Qt::Application.clipboard. This object has the very convenient method text= which puts text on the clipboard.
Putting it all together, we have to following code:
require 'plasma_applet'
module RubyTest
class Main < PlasmaScripting::Applet
def initialize parent
super parent
@parent = parent
end
def applet
@parent.applet
end
def init
set_minimum_size 150, 150
layout = Qt::GraphicsLinearLayout.new Qt::Vertical, applet
applet.layout = layout
label = Plasma::Label.new applet
label.text = 'This plasmoid will copy the text you enter below to the clipboard.'
layout.add_item label
line_edit = Plasma::LineEdit.new applet
layout.add_item line_edit
button = Plasma::PushButton.new applet
button.text = 'Copy to clipboard'
layout.add_item button
button.connect(SIGNAL(:clicked)) do
Qt::Application.clipboard.text = line_edit.text
end
end
end
end
Where to go from here
Now that you have this simple but working Ruby Plasma applet, you can expand it. You can start by trying out some of the other Plasma widgets available. The official Plasma API is unfortunately written for C++. But with a little imagination and some logic you should be able to make use of it.
You could also try looking at some Ruby Plasma examples[4]. These are written a bit different then the example described above, but they should still be useful.
If you have any questions about Plasma development there are several ways to ask for help. First of all there is the Plasma mailinglist. Secondly you can hop by on IRC, #plasma on irc.freenode.org. As a third option you could try asking you question on the KDE forums.
Good luck, and don't forget to publish your Plasma applet on kde-look.org!